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The purpose of this build act as a light skirmishing mobile flying mounted lancer who swoops in taking potshots with his mount's bite/lance. DPR can be increased by moving power attack to a lower level, but I've instead focused on trying to pick up a number of teamwork feats that are shared by level 5 of the build and mounted feats to make my to hit/spell saves very good to prevent my mount or I from being blown out of the sky. I was hoping to see if you had any advice, in particular as it relates what feats to give to the Roc mount. Also if you note anything that may not work, let me know.
The build uses the following Archetypes:
1. Fighter (Dragoon) - Gives Skill Focus (Ride) and Mounted Combat at level 1, use a second level to grab an extra feat/BAB.
2. Brawler (Wild Child) - Gives Martial Flexibility (grab feats before I have the slot for them), removes 13 INT requirement for Combat Expertise/Pack Flanking teamwork feat.
3. Cavalier (Standard Banner) - Gives Banner ability up front for team buffing and nets a free Teamwork Feat (outflank) that gets given to my mount or potentially through tactician.
4. Hunter (Primal Companion) - Gives out evolution points to the Animal Companion. Specifically, reach on the Bite so the mount's bite can be used on a charge and a +8 circumstance bonus to fly checks to keep us in the air.
Here is the Sample Build:
2 Fighter (Dragoon) / 1 Brawler (Wild Child) / Cavalier (Standard Bearer) 1 / Hunter (Primal Companion) X?
Race
1 - Wayang
Racial Trait
1 - Scion of Shadows
2 - Dissolution's Child
Stats (at Level 1)
STR - 16
DEX - 16 (14 + 2 Racial)
CON - 12
INT - 9 (7 + 2 racial)
WIS - 12 (14 - 2 Racial)
CHA - 12
Stats (at Level 11)
STR - 20 (16 + 1 at Level 4 and 1 at Level 8 + 2 Belt)
DEX - 18 (14 + 2 Racial + 2 Belt)
CON - 14 (12 + 2 Belt)
INT - 11 (7 + 2 racial + 2 Belt)
WIS - 14 (14 - 2 Racial + 2 Belt)
CHA - 14 (12 + 2 Belt)
Traits
1 - Armor Expert
2 - Carefully Hidden or Reactionary
Build Order:
1 - Fighter (Dragoon)
2 - Hunter (Primal Companion Hunter)
3 - Brawler (Feral Child)
4 - Hunter (Primal Companion Hunter)
5 - Hunter (Primal Companion Hunter)
6 - Cavalier (Standard Bearer)
7 - Fighter (Dragoon)
8 - Hunter (Primal Companion Hunter)
9 - Hunter (Primal Companion Hunter)
10 - Hunter (Primal Companion Hunter)
11 - Hunter (Primal Companion Hunter)
Feats
1C (Fighter) - Skill Focus (Ride)
1C (Fighter) - Mounted Combat (ride check to remove 1 attack/round on mount)
1 - Ride By Attack (Charge and move afterward)
3 - Boon Companion (Covers level Dips, brings AC up to full HD)
3C (Brawler) - Martial Flexibility (Spirited Charge or Wheeling Charge)
4C (Hunter) - Outflank (Does nothing until Level 5)
5 - Combat Expertise
5C (Hunter)- Pack Flanking (With reach from eidolon evolutions, this triggers Outflank/Pack Flanking giving a essentially permanent +4 to attack)
6C (Cavalier) - Shake It Off (Increase saves)
6C (Cavalier) - Psychic Sensitivity (From Order selection)
7C (Fighter) - Indomitable Mount (use ride to make saves for mount)
7 - Wheeling Charge or Power Attack
9 - Mounted Blade or Power Attack
10C (Hunter) - Lookout (Allows you/mount to work in surprise round, good with bodyguard animal companion archetype)
11 - Trick Riding or Power Attack
Mount: Roc
- Keep Medium Size, take +2 CON/+2 DEX
- AC level is at full HD for all levels except 1 and 2.
Mount Feat Order:
- Extra Item (Shoulders)- Grab Muleback Cords (so mount is light loaded at all times)
- Weapon Finesse
- Valiant Steed
- ?
- ?
Items:
- Belt +2/+2/+2
- Headband +2/+2/+2
- +2 Mithral Breastplate
- +2 Buckler
- +2 AoNA
- +2 RoP
- +2 Cloak of Resistance
- Mithral Chainshirt (for Mount)
- Muleback Cords (For Mount)
- Clear Spindle Ioun Stone (For Mount)
- Ring of Feather Falling
- +1 Adamantine Lance

Louise Bishop |

The purpose of this build act as a light skirmishing mobile flying mounted lancer who swoops in taking potshots with his mount's bite/lance.
Ok Skirmishing is different than Lancing.
Lancing= 1 single blast as you ride by with (s)laughter.
Mounted Skirmishing= Full attacks from atop a mount.
Which is it you want?
Why Wayang? Is that set in stone? Carefully Hidden is a Human Trait only.

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Wayang are popular for this build because they are small and have not strength penality.
A few things worth chewing on.
- Have you considered Sacred Huntmaster? Bane a good inquisition and divine favor are really good for these types of builds.
- Have you considered a dire bat for a nice darkness theme or a Yolubilis Heron because they have more con.
- Mostly flying mounts in my experience are weak combatants (low damage low con) I tent to not fight with them and focus on lancing things as hard as possible.
- There are vestments the boost your challenge by 5 level may be worth getting eventually. But I think this dip is extraneous.
- Mounted blade is cool but can be hard to line up, especially with large creatures.
- Get a menacing amulet for your AC
- Toughness for your mount. 9 con is a bad place to start.
- Iron will is never bad.
- Consider power attack much sooner, and this is one build where furious focus is nice especially when power attack puts you at a -3.

Louise Bishop |

Wayang are popular for this build because they are small and have not strength penality.
A few things worth chewing on.
- Have you considered Sacred Huntmaster? Bane a good inquisition and divine favor are really good for these types of builds.
- Have you considered a dire bat for a nice darkness theme or a Yolubilis Heron because they have more con.
- Mostly flying mounts in my experience are weak combatants (low damage low con) I tent to not fight with them and focus on lancing things as hard as possible.
- There are vestments the boost your challenge by 5 level may be worth getting eventually. But I think this dip is extraneous.
- Mounted blade is cool but can be hard to line up, especially with large creatures.
- Get a menacing amulet for your AC
- Toughness for your mount. 9 con is a bad place to start.
- Iron will is never bad.
- Consider power attack much sooner, and this is one build where furious focus is nice especially when power attack puts you at a -3.
I'm aware of the benefits of wayang but Halfling is still better when you consider Risky Striker feat. Not only does Risky striker recover the Str penalty but it scales up similar to power attack. They also have bonuses to ride and bonuses to their saves. With multi-classing like they are wanting to do Will saves will need all the help they can get. As you mentioned Iron will you must be thinking like I am on a weakened will save.
As much as I love flying mounts PFS will put you into dungeons where flight is not the best option. I tend to favor a Giant Gecko for the spider climb. This allows you to run along walls, ceilings and making creative charge lanes. Also for PFS the Animal Archive lets you buy a war trained Gecko (medium sized) for 140-150gp. So honestly you can ride it for a few Levels before making it a companion. For the first few levels it is tanky enough to take a hit or two. Plus you will have mounted combat to try an negate things directed at the mount. After playing PFS for 8 levels on a mounted beastmaster Ranger using a gecko I can tell you Boon companion is nice but not necessary if you NEED the feat. You can put your mounts feats towards it's survivablity since a "Normal" lancer does the damage with just the lance.
Flight is an option tho just be prepared for small rooms that do not let your mount spread it's wings and fly the distance to be a Charge. Wheeling charge will help tho, I do believe you will need the ability to change directions while flying AND charging. Wing Over will help the mount. But be ready to roll lots of skills every charge. Get familiar with both fly rules and ride rules.

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+1 to halfling and risky striker and mounted halfling! Adaptable luck would be very useful here. Appologies if it seemed like I was assuming you did not know. I was just guessing the OPs rationale.
Riding gecko is a great mount. I hvae been meaning to use one for a while.
A medium flyer should be able to go anywhere a gecko can go. I have heard GMs try the "its wings are too wide thing" but that call is outside the rules.
You must invest in fly for your mount but you should not need to turn more than the 90 allowed by wheeling charge. 2 DC 15 checks. 3 dex + 3 class skill + 2 gryphon fur + 2 ioun stone + 2 ranks gets you most of the way there by level 2.
I play my animal companions recklessly so I have found boon companion and the bodyguard archetype helpful in keeping my mount up and going. But it is very likely you play much smarter than I do.
As for getting a charge I like the escape route option. You only need 15 feet. Charge. Next turn full attack and have the AC walk away 15 feet. Charge again. It works well you most room have a dimension greater than 15 feet in my experience.

Louise Bishop |

+1 to halfling and risky striker and mounted halfling! Adaptable luck would be very useful here. Appologies if it seemed like I was assuming you did not know. I was just guessing the OPs rationale.
Riding gecko is a great mount. I hvae been meaning to use one for a while.
A medium flyer should be able to go anywhere a gecko can go. I have heard GMs try the "its wings are too wide thing" but that call is outside the rules.
You must invest in fly for your mount but you should not need to turn more than the 90 allowed by wheeling charge. 2 DC 15 checks. 3 dex + 3 class skill + 2 gryphon fur + 2 ioun stone + 2 ranks gets you most of the way there by level 2.
I play my animal companions recklessly so I have found boon companion and the bodyguard archetype helpful in keeping my mount up and going. But it is very likely you play much smarter than I do.
As for getting a charge I like the escape route option. You only need 15 feet. Charge. Next turn full attack and have the AC walk away 15 feet. Charge again. It works well you most room have a dimension greater than 15 feet in my experience.
It is ok. I did take it that way but glad you did not mean it in that manner.
But yes Gecko is so much fun and looks goofy. In PFS I used the mini for Warchief Ripnugget and named my gecko Stickfoot. I got the idea from that AP and wanted to do it better.
I honestly wish there was a Gecko Lord. Like the Cavalier. Horse Lord archetype but replace word Horse with Giant Gecko and the Words desert with Jungle or Forrest. I would be in love lol. Too bad tho.
I do not play too recklessly as I enjoy playing my characters and put lots of time into designing them. I am a conservative player who only gets risky when there really isn't another choice that I can see. And even then I tend to think escape and re-approach options.
And yes I have received the Wing span too big or other excuses from DMs on flying mounts in a dungeon, so instead of arguing I just play it safe with the Gecko.

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Ok Skirmishing is different than Lancing.Lancing= 1 single blast as you ride by with (s)laughter.
Mounted Skirmishing= Full attacks from atop a mount.Which is it you want?
Why Wayang? Is that set in stone? Carefully Hidden is a Human Trait only.
So I was after lancing, to be honest. Though I would be able to "Skirmish" as required if both my mount and I had reach. I would have taken the adopted trait to grab Carefully Hidden.
As mentioned by Grandlounge, I picked Wayang to avoid the -2 to STR.
Wayang are popular for this build because they are small and have not strength penality.
A few things worth chewing on.
- Have you considered Sacred Huntmaster? Bane a good inquisition and divine favor are really good for these types of builds.
- Have you considered a dire bat for a nice darkness theme or a Yolubilis Heron because they have more con.
- Mostly flying mounts in my experience are weak combatants (low damage low con) I tent to not fight with them and focus on lancing things as hard as possible.
- There are vestments the boost your challenge by 5 level may be worth getting eventually. But I think this dip is extraneous.
- Mounted blade is cool but can be hard to line up, especially with large creatures.
- Get a menacing amulet for your AC
- Toughness for your mount. 9 con is a bad place to start.
- Iron will is never bad.
- Consider power attack much sooner, and this is one build where furious focus is nice especially when power attack puts you at a -3.
These are some solid suggestions. The Inquisitor Class will really help with the Will Saves. I can also take the Conversion Inquisition and dump CHA to 7, swap off Handle Animal using the Clever Wordplay trait(instead of adopted + carefully hidden) and round out my saves/skills to function off of WIS. Bane is great, though I'm not sure how soon I will have it depending on the dips I take.
Mechanically, it loses me the Evolution points on my mount, which allowed me to avoid Skill Focus (Fly) and reach. The reach worked with the outflank/pack flanking to give me flanking on my lance (i.e., the +4 to hit), so if I go with the inquisitor, I lose don't stand to gain as much from dipping for teamwork feats. However, you could end up going:
Stats (at Level 1)
STR - 16
DEX - 16 (14 + 2 Racial)
CON - 12
INT - 14 (12 + 2 racial)
WIS - 12 (14 - 2 Racial)
CHA - 7
Which nets you +3 skill points per level. I'd probably do a level progression like this to get Bane as quickly as possible:
Build Order:
1 - Fighter (Dragoon)
2 - Inquisitor (Sacred Huntmaster)
3 - Inquisitor (Sacred Huntmaster) - Feat Power Attack
4 - Inquisitor (Sacred Huntmaster) - Feat (Lookout)
5 - Inquisitor (Sacred Huntmaster) - Spirited Charge
6 - Inquisitor (Sacred Huntmaster) - BANE
7 - Cavalier (Standard Bearer) - Feat (Shake It Off) / Boon Companion
8 - Fighter (Dragoon) - Wheeling Charge
9 - Inquisitor (Sacred Huntmaster) - Feat (Escape Route) / Indomitable Mount
10 - Inquisitor (Sacred Huntmaster)
11 - Inquisitor (Sacred Huntmaster) / Trick Riding
The character would be much better outside of combat with the additional skill points and CHA based skills operating off of INT/WIS, have better casting ability, and bane. But you would be missing out a big "To hit" bonus from outflank/pack flanking. The only alternative I see is trying to go Cavalier for 3 levels to get the Cavalier Charge (+4 no - to AC instead of +2/-2).
I agree the Roc won't deal much damage, but giving his bite reach allows me to make outflank/pack flanking work in nearly every combat in a day. Unfortunately menacing on a AoMF, requires me to be adjacent to the flanked creature. I plan on being at reach with a lance so it won't help too much.
Toughness/Iron Will are good suggestions.
I'm finding it hard to fit in Power Attack early on. The feats are really all spoken for up to level 5 to give me that +4 (could get PA at 6 by swapping Fighter/Cavalier level).
You could forgo Boon Companion at 3 to get Power Attack, but then you wouldn't be able to dip out to Cavalier/Fighter for extra feats until level 7 when you can take boon companion again. The 4th/5th level of Hunter really don't give the build anything at all other than additional uses of the evolution points (1 min/level). Keep in mind that I am getting either Spirited Charge or Wheeling charge using my Martial Flexibility after level 3, and the companion will lag by 1 level until level 7.
Build would look something like this:
Build Order:
1 - Fighter (Dragoon)
2 - Hunter (Primal Companion Hunter)
3 - Brawler (Feral Child)
4 - Hunter (Primal Companion Hunter)
5 - Hunter (Primal Companion Hunter)
6 - Hunter (Primal Companion Hunter)
7 - Cavalier (Standard Bearer)
8 - Fighter (Dragoon
9 - Hunter (Primal Companion Hunter)
10 - Hunter (Primal Companion Hunter)
11 - Hunter (Primal Companion Hunter)
Feats
1C (Fighter) - Skill Focus (Ride)
1C (Fighter) - Mounted Combat (ride check to remove 1 attack/round on mount)
1 - Ride By Attack (Charge and move afterward)
3 - Power Attack
3C (Brawler) - Martial Flexibility (Spirited Charge or Wheeling Charge)
4C (Hunter) - Outflank (Does nothing until Level 5)
5 - Combat Expertise
5C (Hunter)- Pack Flanking (With reach from eidolon evolutions, this triggers Outflank/Pack Flanking giving a essentially permanent +4 to attack)
6 - Nothing of note.
7C (Cavalier) - Shake It Off (Increase saves)
7C (Cavalier) - Psychic Sensitivity (From Order selection)
7 - Boon Companion (Covers level Dips, brings AC up to full HD)
8C (Fighter) - Indomitable Mount or Spirited Charge or Wheeling Charge
9 - Indomitable Mount or Spirited Charge or Wheeling Charge
10C (Hunter) - Lookout (Allows you/mount to work in surprise round, good with bodyguard animal companion archetype)
11 - Trick Riding

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- Have you considered a dire bat for a nice darkness theme or a Yolubilis Heron because they have more con.
Roc has better AC but worse Con and better movement speed. The Heron is tempting, but has a much lower AC.
I would love to do a Direbat, even though they are a worse pet if I could find a way to get a dim light effect on my mount and I. That would give it partial concealment 20%, me partial concealment 50% from my racial trait, and we could be a charging blob of darkness. If there was a Everburning "Palelight Torch" equivalent that would work out better. Too bad there isn't a L0/1 darkness spell. I'd love it if there was darkness but centered on my mount in a 5ft direction. Then the bat would be awesome.

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Heron with armor sits around 18. Which is worse but in the range that is easy to get to and maintain 20+ level. I favor HP over AC because the bad stuff I tend to encounter typically hits on a 3. But both are very reasonable decissions.
- If you grab the anger inquisition you can also get rage and a furious weapon.
- Inquisitors can fate's favor divine favor. Eventually getting divine power.

FamiliarMask |

I would love to do a Direbat, even though they are a worse pet if I could find a way to get a dim light effect on my mount and I. That would give it partial concealment 20%, me partial concealment 50% from my racial trait, and we could be a charging blob of darkness. If there was a Everburning "Palelight Torch" equivalent that would work out better. Too bad there isn't a L0/1 darkness spell. I'd love it if there was darkness but centered on my mount in a 5ft direction. Then the bat would be awesome.
You could accomplish this with Eclipsed Spell. It takes up a feat slot, but effectively gives you a Darkness cantrip. Not sure if it's worth it mechanically, but it'd be very cool thematically...

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A furious weapon won't help him if his mount doesn't have reach--so it depends on whether or not you stay as a hunter. Personally, there's no way I'd do this build without being a hunter (I also wouldn't do it with a Lance, but that's just me).
Because you're taking a Cavalier level, you don't need to worry about Skill Focus (Ride) (this is because armor check penalties won't apply to your ride skill). As a hunter you get plenty of skill points so you'll have plenty to put in Ride. A cracked Magenta Prism Ioun Stone give you a +2 and it's only 800g--that's almost the whole benefit of the feat for only 800g (and if your argument is "but when I get 10 ranks in ride it increases from +3 to +6" then you're already arguing against yourself because if you 10 ranks in ride you're already at a ~17 (10 + 3 (trained) + 3 (dex) + minimum of 1 on a d20) and no other bonuses.
So knowing that, Drill Sergeant is a far superior archetype for you to take as a Fighter because you get a free teamwork feat without giving up any of your bonus feats (and you can still use your bonus first level feat for Mounted Combat). So you get the same amount of feats as a Dragoon, but you're swapping Skill Focus (Ride) for a Teamwork Feat.
Your second ability array is much better. Dropping int is a bust with this build. You'll have tons of class skills and with a 14 int you'll have tons of skills to make use of--for PFS this is king. Also, the brawler level won't help as much as you hope. You're much better off taking charging feats with your normal/bonus feats because if you take a move action to gain feat, then you can't charge.
HERE is a write up I did on my worg-riding PFS character. It'll be helpful for Teamwork feats and, to a lesser extent, gear.

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Red Griffyn wrote:You could accomplish this with Eclipsed Spell. It takes up a feat slot, but effectively gives you a Darkness cantrip. Not sure if it's worth it mechanically, but it'd be very cool thematically...I would love to do a Direbat, even though they are a worse pet if I could find a way to get a dim light effect on my mount and I. That would give it partial concealment 20%, me partial concealment 50% from my racial trait, and we could be a charging blob of darkness. If there was a Everburning "Palelight Torch" equivalent that would work out better. Too bad there isn't a L0/1 darkness spell. I'd love it if there was darkness but centered on my mount in a 5ft direction. Then the bat would be awesome.
Or a 1500gp Rod for 3 uses per day. Though bringing a flying, mounted, low-light shrouded Direbat lancer may cause some GM's eyes to cross over from the amount of rules I am using. To be fair, the Roc and Heron also have low-light vision, so it could work with them as well.

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A furious weapon won't help him if his mount doesn't have reach--so it depends on whether or not you stay as a hunter. Personally, there's no way I'd do this build without being a hunter (I also wouldn't do it with a Lance, but that's just me).
Did you mean menacing? Menacing would require AC reach but rage and furious work fine on the charge build and add a lot of damage.
Because you're taking a Cavalier level, you don't need to worry about Skill Focus (Ride) (this is because armor check penalties won't apply to your ride skill).
Just a warning for the OP this only applies if your mount qualifies as a cavilier mount. You only get to combine the abilities for animals that qualify for both class features. At least that what get from this faq.
All the rest of the advice is really solid and the drill sargent is an interesting recomendation but don't you get more from one level of dragoon and one level of cavilier? Cranking ride and make Indomitable Mount amazing though it may not be optimal.
@claudekennilol nice worg post!

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A furious weapon won't help him if his mount doesn't have reach--so it depends on whether or not you stay as a hunter. Personally, there's no way I'd do this build without being a hunter (I also wouldn't do it with a Lance, but that's just me).
Because you're taking a Cavalier level, you don't need to worry about Skill Focus (Ride) (this is because armor check penalties won't apply to your ride skill). As a hunter you get plenty of skill points so you'll have plenty to put in Ride. A cracked Magenta Prism Ioun Stone give you a +2 and it's only 800g--that's almost the whole benefit of the feat for only 800g (and if your argument is "but when I get 10 ranks in ride it increases from +3 to +6" then you're already arguing against yourself because if you 10 ranks in ride you're already at a ~17 (10 + 3 (trained) + 3 (dex) + minimum of 1 on a d20) and no other bonuses.
So knowing that, Drill Sergeant is a far superior archetype for you to take as a Fighter because you get a free teamwork feat without giving up any of your bonus feats (and you can still use your bonus first level feat for Mounted Combat). So you get the same amount of feats as a Dragoon, but you're swapping Skill Focus (Ride) for a Teamwork Feat.
Your second ability array is much better. Dropping int is a bust with this build. You'll have tons of class skills and with a 14 int you'll have tons of skills to make use of--for PFS this is king. Also, the brawler level won't help as much as you hope. You're much better off taking charging feats with your normal/bonus feats because if you take a move action to gain feat, then you can't charge.
HERE is a write up I did on my worg-riding PFS character. It'll be helpful for Teamwork feats and, to a lesser extent, gear.
The cavalier ability to ignore acp only effects his mount, so with a wolf to Warg it is fine, but for anything flying its a no go becUse it iznt on the allowable list for the cavLier. Either way I plan on using armor expert to get mithral breastplate. Heavy armor is too pricey anyways. I think you are right about the fighter archetype. I am worried though that the low levels are where i'll need my ride check high, whereas at higher levels it wont matter from all my skill points. The issue is the second stat array is to allowable because everything CHA based gets swapped to Wisdom with my inquisition choice. If i use a hunter that wont be true. Ill need some CHA for my handle animal checks or give up on having face skills all together. As well ill miss out on the will save bonuses from being an Inquisitor which puts me back to having fix my saves.
For the brawler level i thought that j could use my move action to get a feat and have my mount charge then uze a Standard action to lance.

Louise Bishop |

No, if you/your mount charges you both are charging. So if you use a move action you and your mount can't charge as per the most recent clarifications on mounted combat.
Thank you. I have been scouring to try and find that information. Will you please link it? I still can not find it myself but heard about it.

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claudekennilol wrote:A furious weapon won't help him if his mount doesn't have reach--so it depends on whether or not you stay as a hunter. Personally, there's no way I'd do this build without being a hunter (I also wouldn't do it with a Lance, but that's just me).Did you mean menacing? Menacing would require AC reach but rage and furious work fine on the charge build and add a lot of damage.
Quote:Because you're taking a Cavalier level, you don't need to worry about Skill Focus (Ride) (this is because armor check penalties won't apply to your ride skill).Just a warning for the OP this only applies if your mount qualifies as a cavilier mount. You only get to combine the abilities for animals that qualify for both class features. At least that what get from this faq.
All the rest of the advice is really solid and the drill sargent is an interesting recomendation but don't you get more from one level of dragoon and one level of cavilier? Cranking ride and make Indomitable Mount amazing though it may not be optimal.
@claudekennilol nice worg post!
re: furious. >_< Yeah, I meant menacing (obvious from the context, but yeah stupid brain fart).
re: cavalier ACP: Again you're right, even beast rider wouldn't overcome this. I didn't thought about that because most mounted cavaliers are at least riding cavalier mounts.
re: drill seregeant: Drill sergeant picks up tactician at level 2 (instead of level 1 like cavalier). I'm not sure what you mean by "don't you get more from one level of dragoon and one level of cavalier?" If you mean something along the lines of "doesn't that mean that tactician stacks?" then the answer is no. You get two separate tactician abilities just like a multiclassed life oracle/cleric has two separate channel abilities.
And thanks ^_^

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I meant if you take 1 level of dragoon you get mounted combat, skill focus ride. Then one level of cavalier for order, challenge, and tactician.
With Drill Sargent you need 2 levels to get tactician (replaces bravery). No skill focus, challenge, or order. So it seems you get less from drill Sargent than taking 2 one level dips.

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Since it's for PFS there is always a debate in my head about the long term build vs. get it online as fast as possible since most of my time will be stuck in low level play anyways. By 5th level, I hope to have the main tricks for the build as this is when all the really nice things come online for single class builds.
For example for a Riding Gecko or Worg Build similar to claudekennilol:
1 - Fighter (Drill Sargent or Lore Warden)
2 - Inquisitor (Sacred Huntermaster)
3 - Inquisitor (Sacred Huntermaster)
4 - Inquisitor (Sacred Huntermaster)
5 - Fighter (Drill Sargent or Lore Warden)
Feats:
1C - Mounted Combat
1 - Combat Reflexes
3 - Boon Companion
4C - Outflank
5C - Combat Expertise
5C - Pack Flanking
5 - Paired Opportunists or Monstrous Mount (Worg)
Lore warden give you 2 more skill points and many more class skills, the conversion inquisition allows you to dump CHA, while the clever wordplay trait lets you move handle animal to INT. You keep the second stat block so you have a 14 INT and you are a solid skill monkey (face and int skills as well). This is very enticing well rounded character. Then you can dip into Cavalier for Banner/Tactician or go 2 levels in inquisitor for Bane, and another level for another teamwork feat. This would very much be a "skirmisher" type build because you won't be able to lance anything and get the teamwork feats working off each other. You can also two hand a Nodachi (1D8 18-20x2) or one hand a Urumi (1D6 18-20x) with a shield by worshiping Nalinivati (can keep a neutral alignment to get the Worg as well).
Whereas with the Hunter Build (Assume Lore Warden to get INT skills, keep lance build):
1 - Fighter (Lore Warden)
2 - Hunter (Primal Companion)
3 - Hunter (Primal Companion)
4 - Hunter (Primal Companion)
5 - Fighter (Lore Warden)
6 - Cavalier (Standard Bearer)
Feats:
1C - Mounted Combat
1 - Ride-By Attack
3 - Combat Expertise (Retrained to Boon Companion at Level 5)
3C - Outflank
4C - Pack Flanking
5C - Spirited Charge
5C - Combat Expertise
5 - Wheeling Charge or Indomitable Mount or Lookout or Escape Route
6C - Shake It Off
The hunter comes ahead in the feat progression, is online sooner, does more single hit damage off charges (vs. sitting in threatened squares taking damage), is more mobile, and can fly. But it has a few significant disadvantages: Will Saves are much worse off as the Hunter has a slow progression Will vs. fast progress Reflex (opposite of the Inquisitor), CHA has to be dumped to get a 13 INT to qualify for Combat Expertise and then Pack Flanking (unless you still dip brawler, but I'm less inclined now that I can't use martial flexibility on a charge) so you won't be a good face and may have issues controlling your mount. Your charge lanes are wide open for constant charging and you can focus on teamwork feats that increase saves or mobility. You do have a high INT and all of the INT skills, so you aren't awful outside of combat. The extra levels of hunter are fairly lackluster for me, you have to work towards another teamwork feat at 6th level of the Hunter class (or level 9 at the earliest).
For both builds there is the option of grabbing mounted feats via the Sohei Monk, but you can also get a free teamwork feat from the Swashbuckler Guiding Blade Archetype and still get the +1 BAB (you do lose the parry and riposte though and if you dumped CHA you won't have a large panache pool). As well, if you want you can still take the feral child brawler and combine it with the mutagenic mauler archetype to have a mutagen instead of martial flexibility, but you'll push back feat chains to level 5 again.

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Watch the BAB requirement on outflank with the inquisitor. Now early access unfortunatly.
Remember to factor casting where it matters. Inquisitors have a great out of combat list. They also get access to herosim that can be modified my encouraging. Along with spells like see invis and align weapon which can help you out of tough spots.
Hunters have things like longstrider, magic fang, early resist energy, Cheetah's Sprint etc.
Here are my thoughts over all. Inqusitors make great lancers. They can buff their attack really well, and are great out of combat. When you are making a single attack a round you want it to be as accurate as possible otherwise 2 or 3 bad rolls and you did nothing for whole fight.
Hunters make great use of there animal companions especially using share spell. Though there is a case for the sacred huntmaster sharing spells as well. Early access to outflank is amazing. Hunters can switch between skirmishing and lancing really well especially with a mount with reach.
These are 2 of the best options for animal companions. Pick one build it have fun then if you like it enough build the other. You will be happy with either and they play very similarly.
For getting started quickly my build looked like this I have had fun so far at every level and it is well balanced for AC, Saves, Damage, and out of combat fun. I'm sharing this with you to give you an idea of a build you that works in PFS:
Dragoon 1/Sacred Huntmaster X Heavy Armor Halfling
1 - Dragoon Skill Focus (ride), Mounted Combat, Ride by Attack
2 - Inquisitor - Flying AC most of my wealth to mule backs
3 - Spirited Charge
4 - Escape Route
5 - Power Attack
7 - Extra rage (anger inqusition) Sacred Legion
9 - Indominable mount/risky striker (undecided) (retrain domain to rage for half inquisitor level to damage a few times a day)
10 - Shake it off
11 - Horn of the criosphynx
This build differs from yours as I did not try to do both a charge build and an outflank build so you are tackeling a hard problem than I did. It might be worth get one up and running asap (charge or outflank first) then focus on the other.

Louise Bishop |

Watch the BAB requirement on outflank with the inquisitor. Now early access unfortunatly.
Remember to factor casting where it matters. Inquisitors have a great out of combat list. They also get access to herosim that can be modified my encouraging. Along with spells like see invis and align weapon which can help you out of tough spots.
Hunters have things like longstrider, magic fang, early resist energy, Cheetah's Sprint etc.
Here are my thoughts over all. Inqusitors make great lancers. They can buff their attack really well, and are great out of combat. When you are making a single attack a round you want it to be as accurate as possible otherwise 2 or 3 bad rolls and you did nothing for whole fight.
Hunters make great use of there animal companions especially using share spell. Though there is a case for the sacred huntmaster sharing spells as well. Early access to outflank is amazing. Hunters can switch between skirmishing and lancing really well especially with a mount with reach.
These are 2 of the best options for animal companions. Pick one build it have fun then if you like it enough build the other. You will be happy with either and they play very similarly.
For getting started quickly my build looked like this I have had fun so far at every level and it is well balanced for AC, Saves, Damage, and out of combat fun. I'm sharing this with you to give you an idea of a build you that works in PFS:
Dragoon 1/Sacred Huntmaster X Heavy Armor Halfling
1 - Dragoon Skill Focus (ride), Mounted Combat, Ride by Attack
2 - Inquisitor - Flying AC most of my wealth to mule backs
3 - Spirited Charge
4 - Escape Route
5 - Power Attack
7 - Extra rage (anger inqusition) Sacred Legion
9 - Indominable mount/risky striker (undecided) (retrain domain to rage for half inquisitor level to damage a few times a day)
10 - Shake it off
11 - Horn of the criosphynxThis build differs from yours as I did not try to do both a charge build and an outflank build so you are tackeling a hard problem...
Are you using Escape route instead of Wheeling charge?
Honestly I would make your 9th level feat Indomitable Mount and change Horn of the Cyrosphinx to Risky striker. Since you are retraining domain to Rage at that level. Double damage boosters don't seem necessary at the same level.
But I do like the build!

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Yes, because I often use the first round to buff (divine favor, align weapon, see invis etc) I can almost always find a good position from which to charge. Escape route is also available via bonus teamwork feats where wheeling charge is not so some of the decision is just that the opportunity to take escape route came up first.
That was what I was thinking I forgot to put risky striker up at level 11.
I like the build. AC, Saves, damage, good utility, mobility decent number of skills, adaptive luck as great, and good perception. It's what I like in builds.

Louise Bishop |

Yes, because I often use the first round to buff (divine favor, align weapon, see invis etc) I can almost always find a good position from which to charge. Escape route is also available via bonus teamwork feats where wheeling charge is not so some of the decision is just that the opportunity to take escape route came up first.
That was what I was thinking I forgot to put risky striker up at level 11.
I like the build. AC, Saves, damage, good utility, mobility decent number of skills, adaptive luck as great, and good perception. It's what I like in builds.
Do you have a copy of the spell list you used? I might make this as my backup for the campaign I am playing a brawler in. Like I can guess a couple of the spells you used via the post above saying (divine favor, align weapon, see invis) but I would not mind getting the full list. So it doesn't seem we are hijacking the thread perhaps in a Privet message? The build looks like a lot of fun.