Falling on an enemy:


Rules Questions

Lantern Lodge

Suppose, in a last ditch effort, I throw myself from a 200ft cliff down onto an enemy that was threatening to destroy the McGuffin that would save the world. Assume that I made whatever roll was required to hit the target

How much damage would I deal?

1. 20d6, the same amount of damage I would take?

2. Do I count as a falling object, and deal 3d6 (doubled to 6d6 for falling more than 150 feet)? If so, wouldn't I then only take up to 6d6 damage

Falling Objects wrote:
Note that a falling object takes the same amount of damage as it deals.

3. Is this an invalid act of honor, the attack automatically fails, and I plummet to my death as the planet becomes doomed to darkness?

Finally: What would happen if I were wearing Boots of the Cat, which makes it as if the GM automatically rolled 1's on the damage for the damage that I take?


An initial reaction to such a question would suggest that you should do more damage than you are dealt. However, your travel is not stopped by hitting the opponent and you only come to rest when you finally hit the ground. So it is probably worth considering the two items semi-separately.

Assuming you hit and your opponent fails there reflex save then you cause 6d6 points of damage from falling. You could also cause damage by wielding a weapon, with the benefits of attacking from higher ground and I would [as a houserule] also allow a piercing weapon to deal double damage as if it had the brace condition.

For calculating damage to you, I would treat your impact with your opponent as landing on a yielding surface. I would also deduct the 6d6 of impact damage with your opponent from your falling damage, so it wasn't double counted.
So you take 20d6 damage less the below:
You succeed on a DC15 Acrobatics check and ignore the first 10 feet;
You deliberately jumped and so the next 10 feet are non lethal;
You landed on a yielding surface and so the next 10 feet are also non-lethal;
You take the same 6d6 falling object damage as you deliver .
Overall 2d6 non-lethal plus 11d6 lethal falling damage plus 6d6 falling object damage.

Had your opponent made their reflex save, then you both would have taken 3d6 falling object damage and your lethal falling damage would have increased to 14d6.

With the boots of the cat description you would take 2 non lethal points of damage and 11(or 14) point of lethal damage plus 6d6 (or 3d6) points of falling object damage.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

When you hit the target you would take 6d6 damage. When the target is hit by you, it would take 6d6 damage as well.

Then you'd take 20d6 damage from hitting the ground. The first 1d6 damage would be converted into nonlethal damage since you deliberately jumped. The first 2d6 damage might be converted instead, should the target also be considered "a yielding surface."

Additionally, you might be able to negate one die of the falling damage with a successful Acrobatics check, if the GM allows (I certainly wouldn't).

;D


3, you aren't an attack.
At best I believe you could try and count yourself as an improvised "thrown" weapon.

Scarab Sages

I wouldn't try it with the Branch Pounce feat.


You are trying to drop an object (yourself) on an opponent. This requires a ranged touch attack (at -18 for the range penalty.) If you hit, you will both take 6d6 damage (boots of the cat would not apply to this damage.)

Whether you hit or miss, you will take falling damage as normal.


On occasion during my time as a player, I have tried to do this sort of thing in one guise or another- essentially this scenario is an "all or nothing" desperate moment for the party. The kind that makes all of our favorite movies our favorites- our heroes do something insanely heroic for the greater good.

As a DM, I have not had to confront such a situation. If I did however, my approach would be somewhat radically different than a mathematical equation. My approach would be as such.

1- Character needs to make a WILL save to willingly sacrifice themselves. I would start the DC at about the 50/50 mark for success, taking into account things like class, alignment, etc.

2- I would inform the player that this would be essentially a "Coup de Grace" action and that their chance of success is good but that their sacrifice is so epic that their names will be etched in the lore of Golarion and their souls immediately taken to "Valhalla" in recognition of their glorious and selfless act so that they cannot ever become reincarnated/ risen/ etc on the Material Plane. They can adventure on other loftier planes, just not the material one- this is to strongly discourage players from considering this option too often and me having to deal with it too often.

3- I would have the players make immediate perception checks and give them a swift action to call out or otherwise dissuade their friend should they chose to.

4- Lastly, if the WILL save succeeds, the player goes for it- screams off the cliff and destroys the baddie at the bottom of the hill. Game over.

The last time I did something like this as a player was 10 years ago. I was playing SW WoTC edition. My party was getting sliced and diced by Count Dooku so my soldier took some frag grenades, counted them off, then ran headfirst into Dooku exploding himself and dooku- hopefully. It didn't happen as I had hoped


FrodoOf9Fingers wrote:
Is this an invalid act of honor, the attack automatically fails, and I plummet to my death as the planet becomes doomed to darkness?

Asking a question like that... are you a Paladin, by any chance? I hear they fall a lot.

Lantern Lodge

Matthew Downie wrote:
FrodoOf9Fingers wrote:
Is this an invalid act of honor, the attack automatically fails, and I plummet to my death as the planet becomes doomed to darkness?
Asking a question like that... are you a Paladin, by any chance? I hear they fall a lot.

Nah, just a falling monk :P.

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