Any chance of a new mythic heroes AP?


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I just love the mythic adventure rules. Wrath of the Righteous is one of the best APs I've ever played, going all the way back to the red D&D box set in 5th grade. Is there any word on whether Paizo will publish another AP for mythic characters?

Silver Crusade Contributor

So far, all signs point to no. :/


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No, but feel free to start up a thread to drum up support! I'll sign up.


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I say fix the Mythic Rules, THEN do another Mythic AP.


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Or, do a mythic adventure path knowing what you know now about mythic characters. :-)

As long as you don't go tier crazy it's not all that "broken"


I would love to, Brother Fen, but I am the last guy to do that! I log on here maybe twice a year.

UnArcaneElection and captain yesterday, what do you think is broken about the rules? We're having a great time with them, and they bring something to the table that no other edition of the game has done. That's pretty amazing given the long history of these rules.


Make a post and then log in in a year. lol


Magnus Arcadian wrote:

I would love to, Brother Fen, but I am the last guy to do that! I log on here maybe twice a year.

UnArcaneElection and captain yesterday, what do you think is broken about the rules? We're having a great time with them, and they bring something to the table that no other edition of the game has done. That's pretty amazing given the long history of these rules.

Just from reading them, I can see that they extremely quickly get you to insane power levels (at least starting at Tier 3) that mostly circumvent the leveling up process, so that you pretty much auto-win against anything non-Mythic unless it is way over your head. Meanwhile, Mythic monsters seem to get considerably less benefit. In the event that you are up against Mythic opponents with equivalent Mythic powers, it becomes even more rocket tag than high-level D&D/Pathfinder. The CR computation counting each Mythic Tier as half a CR (or even a whole CR, for that matter) is quite obviously wrong (at least starting at Tier 3). And for practical purposes, they effectively multiply your powers from standard leveling.


I think Mythic can work well in a number of Adventure Paths, actually, though maybe not scaling to tier 10 (in the same way that most AP's don't make it all the way to level 20.)

A few spoiler-free thoughts:

Shattered Star - Each piece of the Shattered Star discovered can act as a mythic trial, with the first piece sparking an ascension event. At 7 pieces, that's Tier 4 (1 Ascension, 1 Trial for Tier 2, 2 Trials for Tier 3, 3 Trials for Tier 4, or 1+1+2+3.)

Iron Gods - Numeria abounds with opportunities to complete mythic trials. The end of the first book could be changed to have the characters ascend for... comic book reasons, let's say, from the last room, and every book thereafter has key moments that can be changed into Trials.

Jade Regent - The end of the first book is a Mythic Ascension event if ever I've read one. Again, trials are easy to insert from there.

I've also heard Way of the Wicked is quite viable for mythic.

But hopefully those three give you some ideas; I suspect that many APs can easily be converted to include mythic rules.

In most cases, I'd recommend that if you're planning on adding mythic, to keep it light compared to WotR; hitting even mythic tier 4 is pretty amazing, and I certainly wouldn't go higher than 6 - even a single tier 6 ability can feel like a real capstone in terms of mythic play.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are several threads on converting various adventure paths to use the mythic rules: Legacy of Fire, Kingmaker, Serpent's Skull, Jade Regent, Shattered Star, and Reign of Winter to name a few.


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Dragonchess Player wrote:
There are several threads on converting various adventure paths to use the mythic rules: Legacy of Fire, Kingmaker, Serpent's Skull, Jade Regent, Shattered Star, and Reign of Winter to name a few.

Nice work! Just be aware those are NOT spoiler-safe links.


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Personally, I'd rather have another Mythic AP than another "you play evil characters" AP.

But retrofitting particularly epic Adventure Paths with mythic rules feels like the best solution.


Pathfinder Adventure Path Subscriber

Agreed. Some low level mythic stuff, especially if they went back and changed a few of the mythic abilities to prevent some pretty insane combinations. (I ran into a few in Wrath that let the party walk around immune to hp damage, level/attribute loss, and undetectable, only way to beat them was dispel magic, and they could just bring the spells back and kill the bad guys next turn).

Having the rules and just never using them except a few bad guys here and there isn't satisfying either though.

RPG Superstar 2009 Top 32

PossibleCabbage wrote:

Personally, I'd rather have another Mythic AP than another "you play evil characters" AP.

But retrofitting particularly epic Adventure Paths with mythic rules feels like the best solution.

Iron Gods is particularly well suited for this.

To keep the tiers down I would suggest the following ...

Spoiler:

The defeat of Hellion (itself a mythic creature) would be a good first Mythic trial.

The recovery of Casandalee's memory core would be a second Mythic trial.

The defeat of Divinity would be an especially appropriate Mythic trial.

This allows Mythic 3 to act as the capstone of the campaign, but it's not so overwhelming if the DM & Group wants to pursue one of the "Continuing the Campaign" options (allowing up to Mythic 4, with the PCs able to become demi-gods in their own right.)


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UnArcaneElection wrote:


Just from reading them, I can see that they extremely quickly get you to insane power levels (at least starting at Tier 3) that mostly circumvent the leveling up process, so that you pretty much auto-win against anything non-Mythic unless it is way over your head. [...] And for practical purposes, they effectively multiply your powers from standard leveling.

Exactly. That's why we need a mythic AP. Mythic characters are so powerful compared to everything else that they're hardly worth playing in a non-mythic AP.


I think we need more options for mythic characters that aren't using a Core class first. At the very least there needs to be more Hierophant options that aren't exclusive to Clerics and Life Oracles.


I've been running a mythic campaign for two years. It can take some work converting certain "bosses" to mythic, but for the most part it's no different than making CR adjustments one would normally make by dropping in a few more creatures per encounter.

I like it because it allows players to get a feel for being epic heroes without having to wait til level 20.


Just some mythic adventures would be nice.


Magnus Arcadian wrote:
UnArcaneElection wrote:


Just from reading them, I can see that they extremely quickly get you to insane power levels (at least starting at Tier 3) that mostly circumvent the leveling up process, so that you pretty much auto-win against anything non-Mythic unless it is way over your head. [...] And for practical purposes, they effectively multiply your powers from standard leveling.
Exactly. That's why we need a mythic AP. Mythic characters are so powerful compared to everything else that they're hardly worth playing in a non-mythic AP.

Theoretically, yes. In practice, from what I've heard from people who played or GM'd through Wrath of the Righteous, it's really hard to make it work, but Wrath of the Righteous can actually be made okay by having the PCs be non-Mythic (optionally with regenerating Hero Points, although reportedly even that isn't strictly necessary).

Dark Archive

I think they would need to release errata for Mythic Adventures first, but yeah, I would like to see second attempt on mythic ap and see writers improve on stuff that happened with wrath of righteous


The first 2 books of wrath seemed really well balanced. Sadly we had to quit in book 3 because people moved away.


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If you want an adventure that's natively mythic, Legendary Games' Legendary Planet Adventure Path fits neatly into that category (and is a pretty darn good set of adventures so far, too).

@Diachronos: Like so?


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Wrath of the Righteous had some issues that mythic just made worse: foes were often a bit weak for their CR (including some that should have been mythic, but weren't), the (over)abundance of artifacts and powerful magic items, and the presence of high-powered PC helpers (after the first bit). Essentially, the PCs were much more capable than even most mythic PCs against (overall) slightly weaker than normal foes.


Just stumbled upon this PFS PbP (so far only read character sheets and 1st page) in which I see that PFS has boons that let you get temporary Mythic Power (once per boon). Maybe something like this would be a reasonable way to go?

Jon Brazer Enterprises

Here's my question: will you accept mythic adventures published by a Pathfinder Compatible publisher?

My first character just went mythic recently so I'm learning the rules better than just reading them over. I started writing a mythic adventure for fun. I've been debating whether or not it should be published.

So I'm asking, would you be interested in mythic adventures from a Pathfinder Compatible publisher?


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Dale McCoy Jr wrote:

Here's my question: will you accept mythic adventures published by a Pathfinder Compatible publisher?

My first character just went mythic recently so I'm learning the rules better than just reading them over. I started writing a mythic adventure for fun. I've been debating whether or not it should be published.

So I'm asking, would you be interested in mythic adventures from a Pathfinder Compatible publisher?

Ye$.

The Exchange

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Dale McCoy Jr wrote:
So I'm asking, would you be interested in mythic adventures from a Pathfinder Compatible publisher?

Given that I highly doubt that Paizo would use too much 3pp stuff (even if it's as awesome as the Legendary Games stuff), and in the hope that, let's say, JBE would have no qualms about using said stuff, I'd actually kinda prefer mythic adventures from a Pathfinder Compatible publisher.


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Dale McCoy Jr wrote:

Here's my question: will you accept mythic adventures published by a Pathfinder Compatible publisher?

My first character just went mythic recently so I'm learning the rules better than just reading them over. I started writing a mythic adventure for fun. I've been debating whether or not it should be published.

So I'm asking, would you be interested in mythic adventures from a Pathfinder Compatible publisher?

Yes. I'd certainly buy it to see what it was like.


I've found that Mythic is great for solo PCs and I really think it may be viable to have a single mythic PC go through an AP.


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Dale McCoy Jr wrote:

Here's my question: will you accept mythic adventures published by a Pathfinder Compatible publisher?

My first character just went mythic recently so I'm learning the rules better than just reading them over. I started writing a mythic adventure for fun. I've been debating whether or not it should be published.

So I'm asking, would you be interested in mythic adventures from a Pathfinder Compatible publisher?

Yes.

Shadow Lodge

Gulthor wrote:
I think Mythic can work well in a number of Adventure Paths, actually, though maybe not scaling to tier 10 (in the same way that most AP's don't make it all the way to level 20.)

The first book of Reign of Winter was written with an ascension event in mind (you can probably guess the one, and even if you can't, Sean Spicer said as much on the forums). The ad hoc stat boosts PCs get over the course of the AP strongly suggest that Mythic PCs were meant to reach Tier 4 but not to reach Tier 6, and indeed, you can arrange the number of trials such that the PCs reach Tier 4 over the course of the game and reach Tier 5 by defeating the BBEG.


edduardco wrote:
I've found that Mythic is great for solo PCs and I really think it may be viable to have a single mythic PC go through an AP.

As I recall, this was one of the 'subsidiary' goals when they developed the mythic rules.


Davia D wrote:
Just some mythic adventures would be nice.

I think this is the most realistic hope to hold in the medium term.

I think Paizo got burned by the first mythic AP and lost some appetite for going down that route again (it's one of my all-time favorites, but there were many who didn't like it). Presumably the reviews and sales figures is the major determining factor.

I hope they give a standalone module a go one day (perhaps at level 8-10, tiers 1-2 or something).

Scarab Sages

Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy, but like Steve said, an adventure module or two would be nice from time to time. Hell I'd even settle for a 4-6 page up-conversion tips appendix for bringing some mythic challenges.

Silver Crusade

Pathfinder Adventure Path Subscriber
archmagi1 wrote:
Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy

There are exactly zero MR monsters in Bestiary 6.


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Fix the mythic rules first, then I'm all on board.


zimmerwald1915 wrote:
Gulthor wrote:
I think Mythic can work well in a number of Adventure Paths, actually, though maybe not scaling to tier 10 (in the same way that most AP's don't make it all the way to level 20.)
The first book of Reign of Winter was written with an ascension event in mind (you can probably guess the one, and even if you can't, Sean Spicer said as much on the forums). The ad hoc stat boosts PCs get over the course of the AP strongly suggest that Mythic PCs were meant to reach Tier 4 but not to reach Tier 6, and indeed, you can arrange the number of trials such that the PCs reach Tier 4 over the course of the game and reach Tier 5 by defeating the BBEG.

This is the first time that I've heard of the White House Press Secretary posting on these forums . . . .


Gorbacz wrote:
archmagi1 wrote:
Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy
There are exactly zero MR monsters in Bestiary 6.

Except for the demon lords and probably archdevils which all default to mythic on their home planes.

So...

Silver Crusade

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Pathfinder Adventure Path Subscriber
captain yesterday wrote:
Gorbacz wrote:
archmagi1 wrote:
Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy
There are exactly zero MR monsters in Bestiary 6.

Except for the demon lords and probably archdevils which all default to mythic on their home planes.

So...

Cool, so if somebody uses Mythic, they can get the kick of out fighting a boosted Archdevil while us normal plebeians don't have to deal with a double digit percent chunk of the bestiary relying on a ruleset few are interested in.

Shadow Lodge

UnArcaneElection wrote:
zimmerwald1915 wrote:
Gulthor wrote:
I think Mythic can work well in a number of Adventure Paths, actually, though maybe not scaling to tier 10 (in the same way that most AP's don't make it all the way to level 20.)
The first book of Reign of Winter was written with an ascension event in mind (you can probably guess the one, and even if you can't, Sean Spicer said as much on the forums). The ad hoc stat boosts PCs get over the course of the AP strongly suggest that Mythic PCs were meant to reach Tier 4 but not to reach Tier 6, and indeed, you can arrange the number of trials such that the PCs reach Tier 4 over the course of the game and reach Tier 5 by defeating the BBEG.

This is the first time that I've heard of the White House Press Secretary posting on these forums . . . .

That'd be Neil. I have no idea how Sean got there.


Gorbacz wrote:
captain yesterday wrote:
Gorbacz wrote:
archmagi1 wrote:
Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy
There are exactly zero MR monsters in Bestiary 6.

Except for the demon lords and probably archdevils which all default to mythic on their home planes.

So...

Cool, so if somebody uses Mythic, they can get the kick of out fighting a boosted Archdevil while us normal plebeians don't have to deal with a double digit percent chunk of the bestiary relying on a ruleset few are interested in.

The game is vast and there are many sections that may not appeal to all players. If you have a problem with mythic, then stick to threads not dealing with the ruleset and handle a version of the rules that work for you. Leave the mythic roleplaying to those of us that are up to the task.

Sovereign Court

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Well short of Paizo doing an errata, Legendary Games has Mythic Solutions that really does a great job of fixing the most troubling aspects of the ruleset.

Having just finished WotR playing by the book I found challenging the PCs pat tier 6 to be very difficult with non-mythic encounters, and nigh impossible past tier 9. Only custom mythic bosses and sub bosses made any dent in my group. I will offer that my group did not fit the core assumption. They started with 7 PCs 20 point buy, but by the end were 4 PCs w/ NPC help (advanced Arushalae per cover). City of Locusts was a bit of a disappointment due to the bad encounter structure. I skipped most of them as I don't use XP so they were merely speed bumps that ate away at precious game time by forcing useless fights.

I for one would love seeing Mythic 3pp adventures.

--Vrock & Awe

Dark Archive

captain yesterday wrote:
Gorbacz wrote:
archmagi1 wrote:
Its obvious they haven't given up on the ruleset since the bestiaries are so MR heavy
There are exactly zero MR monsters in Bestiary 6.

Except for the demon lords and probably archdevils which all default to mythic on their home planes.

So...

Yeaaaaaaah, you don't need to have Mythic Ranks to be Mythic Monsters, pretty much every CR 26 and higher creature is mythic. Like, I'm pretty sure GOO's in bestiary 6 can cast mythic spells without having any kind of "home realm mythic bonus"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hell, no. Please, anything but the terrible, broken mythic rules. Maybe in Pathfinder Second Edition, where they were actually playtested beyond tier 3.

Dark Archive

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magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules. Maybe in Pathfinder Second Edition, where they were actually playtested beyond tier 3.

Geez, you are still traumatized by your Wrath of the Righteous campaign? :D

Paizo Employee Creative Director

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magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules.

Don't worry. You've won that fight.

Silver Crusade

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James Jacobs wrote:
magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules.
Don't worry. You've won that fight.

;_;

*hugs*


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James Jacobs wrote:
magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules.
Don't worry. You've won that fight.

Do you think there's any possibility of a mythic module one day, James? Or has the staff lost the appetite for mythic adventures altogether?

I know a lot of the feedback for WotR was pretty poor, but it remains one of my favorite APs and it would be good to see some similarly high-powered storylines from time to time.

Silver Crusade

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Steve Geddes wrote:
James Jacobs wrote:
magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules.
Don't worry. You've won that fight.

Do you think there's any possibility of a mythic module one day, James? Or has the staff lost the appetite for mythic adventures altogether?

I know a lot of the feedback for WotR was pretty poor, but it remains one of my favorite APs and it would be good to see some similarly high-powered storylines from time to time.

*nods*

I liked WotR too, it was fun and epic.


I enjoyed running Wrath of the Righteous. I'd like to see Mythic Adventures used again one day, even if it takes some errata.

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