Mythic Shattered Star


Shattered Star


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One possible way to incorporate the mythic rules into the Shattered Star AP:

The mythic trials are singularly focused on the sihedron: activating the shards, reassembling the sihedron, and destroying the Clockwork Reliquary (freeing the energies Xin tapped from the sihedron to create it). For non-mythic encounters, increase the number of opponents and/or add class levels as the party gains levels/mythic tiers to mostly keep pace (it's OK if the non-mythic encounters are slightly easier; it just highlights the less frequent/more difficult mythic encounters).

Ascension: Activate the shard of pride; at the GM's option, Sheila Heidmarch (and Natalya Vancaskerkin, if present; other NPCs present at later activations can be treated the same) may also ascend (see the following flaw, however); those ascended must remain within 100 ft of the activated shard(s) or lose their mythic abilities (see the Dependency mythic flaw); Tier 1.

Mythic Trial: Activate the shard of greed; add the Savage mythic simple template to the 2 Shriezyx in the Sihedron Shrine (CR 6 each; MR 1); Tier 2.

Mythic Trial 1: Activate the shard of lust; add Archmage 2 (20 Cha; Arcane Surge; Energy Conversion, Mythic School; Arcane Strike (Mythic); CR 11) to Ashamintalla.
Mythic Trial 2: Activate the shard of gluttony; add Champion 3 (25 Str; Sudden Attack; Mounted Maniac, Punishing Blow, Precision; Ride By Attack (Mythic), Spirited Charge (Mythic); CR 13) to the Dark Rider; Tier 3.

Mythic Trial 1: Activate the shard of envy; add Hierophant 3 (20 (22) Wis; Recalled Blessing; Faith's Reach, Flexible Counterspell, Hurling Vengeance; Improved Initiative (Mythic), Toughness (Mythic); CR 15) to Ardathanatus.
Mythic Trial 2: Activate the shard of wrath; add Champion 4 (36 (40) Str, 27 Con; Sudden Attack; Blowback, Mythic Rage, Elemental Fury (cold or fire), To the Death; Improved Critical (Mythic), Power Attack (Mythic); CR 16) to Chief Jubbek; Tier 4.

Mythic Trial 1: Activate the shard of sloth; add Champion 4 (39 Str, 22 Cha; replace prismatic spray with summon monster VII; Arcane Surge (Archmage), Sudden Attack; Blowback, Enduring Armor (Archmage), Mythic Spellcasting (magic missile, scorching ray, wall of ice, chain lightning), Maximized Critical; Dual Path (Archmage), Power Attack (Mythic); CR 21) to Cadrilkasta.
Mythic Trial 2: Reassemble the sihedron.
Mythic Trial 3: Destroy the Clockwork Reliquary (add the Advanced simple and the Agile mythic simple templates; CR 23); Tier 5.


Dotted. I was thinking about using the mythic rules for this AP since it feels like it should be a Mythic story. Partiuclar for players who have already done RotR.
Thanks for a easy breakdown for the trials


This would be good as a mythic story actually, a real continuation to rise of the runelords, as Zexsudel said. Wouldn't be so bad as such actually... Xin always felt to me like he should be mythic at least.


Major_Blackhart wrote:
This would be good as a mythic story actually, a real continuation to rise of the runelords, as Zexsudel said. Wouldn't be so bad as such actually... Xin always felt to me like he should be mythic at least.

I agree I feel most if the runelords should be first or second tier, the two original ones (lust and pride) should be second or third and Xin should be 4th to 6th tier. On the other hand if you want the pc's at tier 10 Xin should be 10th tier, the originals 5-7 and the remaining runelords 2-4.


I know it was stated that Xanderghul, the most powerful of the Runelords, had a full 10 tiers of Mythic already by James Jacobs. Sorshen, the next one down the line, had 3 or 4.
Then there was Alaznist.
Then Karzoug.
Then Edasseril.
Then Zutha.
And finally Krune.

What's interesting is that nobody messed with Krune as he was the high priest to Lissala.

I would say play it that Alaznist has some sort of partial Qlippoth template or something, and that none of the others are mythic, but have additional templates, like Undead or something else.

I think that if you continued with Xin surviving or something, he should definitely gain Mythic levels from a returning Lissala.


Major_Blackhart wrote:

I know it was stated that Xanderghul, the most powerful of the Runelords, had a full 10 tiers of Mythic already by James Jacobs. Sorshen, the next one down the line, had 3 or 4.

Then there was Alaznist.
Then Karzoug.
Then Edasseril.
Then Zutha.
And finally Krune.

What's interesting is that nobody messed with Krune as he was the high priest to Lissala.

I would say play it that Alaznist has some sort of partial Qlippoth template or something, and that none of the others are mythic, but have additional templates, like Undead or something else.

I think that if you continued with Xin surviving or something, he should definitely gain Mythic levels from a returning Lissala.

Interesting I didn't realize we had anything official I was just going with 1 mythic tier let's you take longevity (don't age or die from it but can still be killed by disease or violence). Maybe 4 for Sorshen, 1-3 for the rest and some other form of immortality for the non named ones or tier 1 + longevity so they aren't that much more powerful allowing the ROTR one (I can't remember his name) to be a mythic ascension for players if he isn't and a final trial if he is.

As for Xin he's obviously 10 then but the fun thing is they don't actually face him. The final boss doesn't fully empower (20th level wizard) unless they lose so he can be 10 OR anything less since Xins full power is still locked away and it never got a chance to fly and thus gain its own tiers. I'd personally go with as high a tier as you can get without requiring a crit/coudegra with an artifact (what Xin did to himself all those years ago) to permanently kill.

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