Noob questions about clerics.


Pathfinder Society

RPG Superstar 2009 Top 32

With the types of missions that Pathfinders are sent on, what deities work well in PFS?

Outside of normal party roles, is there any special expectations on a PFS cleric?

4/5

Pathfinder Starfinder Adventure Path Subscriber

You can make any deity work. Just be aware that hardlining any particular tenet may be a problem when it comes to the ol' Explore Report Cooperate. I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins. Pharasmins can be challenging as you might get paired up with a necromancer for a mission and uh...well, let's just say that ends up being a multipage debate on the forums within a week.

Re: "special expectations," some people automatically read cleric as healbot. Don't feel beholden to that understanding. "I'm not that kind of cleric" is a valid statement, but keep in mind that the ability to cast heals means it's usually worth having some of the useful ones prepped as you get to higher levels. Breath of Life is a common expectation once you're 9th level. Even then, as long as you're willing to use someone's scroll, that's probably good enough (though check for table variation on Spring Loaded Wrist Sheathes before stuffing said scroll in there as that's another active debate).

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Deities of travel, community, and knowledge work well. Abadar, Cayden, Irori, Desna, and Erastil are good choices. Iomedae and Sarenrae are fairly standard as well.

Liberty's Edge 5/5

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Starfinder Superscriber
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.

Why would you create a character with the express purpose of annoying and antagonizing other players?


6 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
rknop wrote:
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.
Why would you create a character with the express purpose of annoying and antagonizing other players?

It's PFS.

Silver Crusade

Generally, positive channeling for healing is better (more useful) than negaive channeling in PFS.


You will likely be asked to use other people's wands of Cure Light Wounds, and may be given temporary possession of one or more.

Scarab Sages 5/5

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rknop wrote:
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.
Why would you create a character with the express purpose of annoying and antagonizing other players?

He didn't say players. He said Paladins.

4/5

Pathfinder Starfinder Adventure Path Subscriber
Tallow wrote:
rknop wrote:
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.
Why would you create a character with the express purpose of annoying and antagonizing other players?
He didn't say players. He said Paladins.

The players usually had a lot of fun with the conflict. The tension of having to work with a neutral worshiper of an evil deity who was actively helping them created a lot of good RP opportunities. The character itself was too crazy to know or understand what was going on with that.


Serisan wrote:
Tallow wrote:
rknop wrote:
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.
Why would you create a character with the express purpose of annoying and antagonizing other players?
He didn't say players. He said Paladins.
The players usually had a lot of fun with the conflict. The tension of having to work with a neutral worshiper of an evil deity who was actively helping them created a lot of good RP opportunities. The character itself was too crazy to know or understand what was going on with that.

Ah, now that you have spelled things out, I understand.

Liberty's Edge 5/5

Starfinder Superscriber
Serisan wrote:
rknop wrote:
Serisan wrote:
I've played a cleric of Lamashtu without significant issue at the table and his express purpose is to grief paladins.
Why would you create a character with the express purpose of annoying and antagonizing other players?
The players usually had a lot of fun with the conflict. The tension of having to work with a neutral worshiper of an evil deity who was actively helping them created a lot of good RP opportunities. The character itself was too crazy to know or understand what was going on with that.

Ah, OK, that makes more sense.

I approve of creating a character because you think it will lead to interesting and mutually enjoyable RP opportunities.

I don't approve of griefing.... That's why I reacted as I did. There are people out there (they tend to ruin most comment threads on the Internet) who aren't having fun unless they're pissing in somebody else's cheerios.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

As you can see, there are differences of opinion about what deities are "appropriate"

Personally I find that just about any good or neutral deities work well along with most lawful evil and some neutral evil. Chaotic Evil can be very difficult to play as a cleric as many of them have tenets which are hard to reconcile with the strictures of Organized Play. So you may find yourself having to be a more "moderate" or "separatist" cleric than you want to be.

The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):

  • Rovagug
  • Lamashtu
  • Urgothoa

The ones that can be played with a bit of moderation.
  • Gorum - sometimes your group may want to avoid a fight.
  • Pharasma - can be tricky due to her absolute hatred of undead.

Silver Crusade

Steven Schopmeyer wrote:
Deities of travel, community, and knowledge work well. Abadar, Cayden, Irori, Desna, and Erastil are good choices. Iomedae and Sarenrae are fairly standard as well.

The good domain is reasonably handy. And the protection domain improves all of the cleric's saves.

Shadow Lodge 5/5

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Kevin Willis wrote:

The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):

  • Urgothoa

Here I am! :D My warpriest should really take ranks in Bluff so he can better lie about his worship of "Pharasma".

2/5 5/5

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Pathfinder Adventure Path, Lost Omens Subscriber
TOZ wrote:
Kevin Willis wrote:

The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):

  • Urgothoa
Here I am! :D My warpriest should really take ranks in Bluff so he can better lie about his worship of "Pharasma".

Or Ghaulander... "I worship Desna."

Liberty's Edge 5/5

Starfinder Superscriber

If you're going to play certain arcs in Seasons 1 through 3, I don't recommend worshipping either Groetus or Zyphus.

2/5

In my limited experience (a bit less than a year in PFS), I've played a character who dipped into cleric, and his ideals have only directly conflicted with the mission once or twice. But Cayden was a mercenary himself in life, so He understands the need to be pragmatic at times.

I've also found that with the missions that are most likely to push a cleric's or paladin's alignment buttons, the briefing usually emphasizes caution where it's most needed.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

Lord Fyre wrote:
Outside of normal party roles, is there any special expectations on a PFS cleric?

One think you will quickly find is that there's no such thing as "normal party roles" in PFS. Especially when you start looking at archetypes you can find clerics that work well in all kinds of builds. One who throws fireballs all day long. One who wears heavy armor and has a lot of extra combat feats but very few spells. One who focuses on summoning creatures. One who has tons of knowledge skills. I personally play one who inspires courage as well as a bard and is focused on enchantment spells.

About the only expectation is that if someone hands your cleric a wand of cure light wounds, you can activate it.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Variety of cleric examples:

I have several PFS characters with cleric levels.

Cleric 16 worships Sarenrae.

Cleric 9/Diabolist 1 wirships Dispater

Cleric 2/Wizard 1/Mystic Theurge/5 wealth mage of Abadar

4th character does not identify as a cleric.

Cleric 1/Monk 3/Paladin 2/Champion of Irori 5 worships Irori.

Dark Archive

Not a Cleric, but my Oracle/Diabolist was/is a devout Asmodeus follower, with both the will and the capacity to rain hellfire down upon her foes.

At the same time, she served as a primary healer (main reason I went Oracle over Cleric was to sidestep the "evil deity = negative energy" issue), party face ("Why of course I'll speak with the bound angel to negotiate safe passage"), and general buffing and anti-extraplanar utility provider.

You can make nearly any deity work, but if you're going with an evil one, you need to do so with a light touch. There's certainly some room for inter-party friction - my Chelaxian Oracle and a friend's Taldan Cleric spent a fair amount of time trash-talking each other's nation on one mission, and the different factions and their viewpoints/goals are simply MADE for this. But at the end of the day, you just need to remember that you're part of a team, both in and out of game, and be mindful of the others at the table.

Just because the paladin keeps glaring at the imp on your shoulder, doesn't mean you have to be antagonistic about it. Paladins are just misguided souls that need time to accept the truth of the world. When they're ready, you'll be there to guide them back into the fold.

Pirate Rob wrote:

Cleric 9/Diabolist 1 wirships Dispater

As a fellow Diabolist player, I hate to have to say this, but I'm fairly sure the Archdevils aren't valid deity choices for PFS play...

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Additional Resources-Inner Sea Gods wrote:
Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens.

Dispater is featured there and archdevils are not excluded.

Dark Archive

Pirate Rob wrote:
Additional Resources-Inner Sea Gods wrote:
Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens.
Dispater is featured there and archdevils are not excluded.

Huh... They must have pared that back at some point, because I could have sworn archdevils, demon lords, etc. weren't allowed.

Oh well, nevermind then. It's been a while since I've had a chance to play in PFS, so I haven't been paying too much attention to AR updates.

Silver Crusade 1/5

Kevin Willis wrote:


The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):
  • Rovagug
  • Lamashtu
  • Urgothoa

Lamashtu can work. Bear in mind that if you're a cleric of an evil deity in PFS, you're going to be neutral. Your behaviour will be different to that of evil clerics of the same faith. I run a Chaotic Neutral separatist cleric of Lamashtu. Nana's a sweetie. Her goddess is "The holy mama", a goddess of motherhood. Nana doesn't recognise the holy mama as Lamashtu, or even as a demon. Of course, Nana has an evil aura and this sometimes leads to interesting conversations with paladins and the like. We had fun when Nana saved the life of a gnome paladin on one adventure :)

I also have a concept worked out for an Urgathoan cleric, focused on the gluttony aspect. But that's one for the future.

Dark Archive 5/5 5/5

I absolutely love all of this badwrongfun about Rovagug.

Thanks. Please continue.

4/5

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Pathfinder Starfinder Adventure Path Subscriber
supervillan wrote:


I also have a concept worked out for an Urgathoan cleric, focused on the gluttony aspect. But that's one for the future.

I've had passing thoughts of a gnome urgathoan focused on the gluttony side, too.

"Urgathoa teaches us that more of a good thing is the best thing and to never let anyone get in the way of what you want."

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Leg o' Lamb wrote:

I absolutely love all of this badwrongfun about Rovagug.

Thanks. Please continue.

Apparently demon lords are actually legal for worship; thus, my main source of contention with legal Rovagug worship has vanished.

Silver Crusade

TOZ wrote:
Kevin Willis wrote:

The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):

  • Urgothoa
Here I am! :D My warpriest should really take ranks in Bluff so he can better lie about his worship of "Pharasma".

My inquisitor of "Pharasma" *cough*Norgorber*cough* was intentionally built so that the one thing he's best at in the world is "keeping secrets" (bluff).

RPG Superstar 2009 Top 32

Fromper wrote:
TOZ wrote:
Kevin Willis wrote:

The ones I don't recommend (though don't worry, someone will jump to explain why I'm wrong shortly):

  • Urgothoa
Here I am! :D My warpriest should really take ranks in Bluff so he can better lie about his worship of "Pharasma".

My inquisitor of "Pharasma" *cough*Norgorber*cough* was intentionally built so that the one thing he's best at in the world is "keeping secrets" (bluff).

Keeper of Secrets?

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