Further strengthen spells beyond Intensify Spell


Rules Questions


Is there a way to further strengthen spells beyond Intensify Spell?

Would be nice if you could get it up by one at least...or 3, even better.


I depends on the spell you are trying to improve. The Enhanced Cures hex/revelation removes the static bonus cap for cure spells completely. Maximize and Empower improve variable effects of any spell.

If you post more on specifically what you are looking to do that would help.


I meant the applicable caster level caps, such as improved by Intensify Spell.


What spells/types of spells in particular (Cure x wounds, damage spells such as fireball and snowball, etc)?


Trish Megistos wrote:

Is there a way to further strengthen spells beyond Intensify Spell?

Would be nice if you could get it up by one at least...or 3, even better.

I don't know of any feat that does so RAW.

However, a common house rule I have seen for Intensify spell is that it can be applied multiple times. So for +1, you get +5 to max levels, for +2 you get +10 to max levels, and for +3 you get +15 to max levels.

Useful for very high level characters since a 20th level Magus could hit people with 20d6 Shocking Grasps prepared as 4th level spells.

But other than that houserule (which I don't personally use, but have played at tables that do), yeah, no feat that I can think of.

Edit: Oh, and for that house rule, that only applies to those who take the feat and prepare it, not rods or spontaneous usage.

Sovereign Court

Bloodline Mutation: Blood Intensity from Magic Tactics Toolbox. Couple of times per day (based on level) increase dice cap on spells like intensify equal to your Str or Cha mod.

I believe the intension is for Blood Intensity to act like intensify spell, however it says "you can increase its maximum number of damage dice by an amount equal to your Strength or Charisma modifier, whichever is higher", not increasing the damage dice by 5 levels. The difference in wording is enough that I think you would get different results with a 1d6/2 caster levels spell.


Firebug wrote:

Bloodline Mutation: Blood Intensity from Magic Tactics Toolbox. Couple of times per day (based on level) increase dice cap on spells like intensify equal to your Str or Cha mod.

I believe the intension is for Blood Intensity to act like intensify spell, however it says "you can increase its maximum number of damage dice by an amount equal to your Strength or Charisma modifier, whichever is higher", not increasing the damage dice by 5 levels. The difference in wording is enough that I think you would get different results with a 1d6/2 caster levels spell.

Oh! I hadn't seen that.

Wording aside, that means a character with a 30 Cha could increase the max level of such a spell by +10. Very nice.

Well there you go, OP - a legal method, no house rules required.


@Firebug
Yeah, that's pretty much what I was looking for. Pity that it's not a feat or something that is more easily applicable. I don't suppose you could pick this up as an Eldritch Heritage...

@Zelgadas Greyward
I'll push for that house ruling.

Thanks to both of you.

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