
Rohml |
I'm homebrew-modifying the Cure-type ability of a cleric player we have and the base character he's using is Tarlin from the Cleric Character Deck. I wanted to get your opinion on which of the two is better in terms of balance/play-enjoyment?
(A)
Once during your turn and before your first exploration, you may reveal a weapon that has the 2-Handed trait or a blessing to choose a character at your location. Shuffle 1d4 + 0 ([ ] +1) random cards from her discard pile into her deck, then discard the card you revealed.
(B)
Once during your turn and before your first exploration, you may reveal a weapon that has the 2-Handed trait or a blessing to choose a character at your location. Shuffle 2 ([ ] 3) random cards from her discard pile into her deck, then discard the card you revealed.
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NOTE:
The idea is we wanted the cleric to at least be allowed to explore even if he needs to heal another player using his natural healing abilities and because of that, we decided to remove the sacrifice of and exploration but penalize the number of healing the cleric can give.
Thank you!

Longshot11 |

Check out Class Deck Seelah for a good comparison. She has a start-of-turn healing power that doesn't cost explores.
For reference, the power is this:
At the start of your (□ or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 (□ 3) random cards from his discard pile into
his deck.
Note, however, that it has the limitation of not being able to heal the caster herself. If we equate this with the 2-Handed/Blessing restriction, though, it is a pretty good match for OP's option (B).

Hannibal_pjv |

Also Oracle Grazzle has healin power:
"At the start of your turn discard any Number of cards from the top of your deck. Each other character may sufle total Number up to twice the Number of cards you discarded from discard pile to their deck."
So for him it is Also twice the Number of discarded card, but not himself.

Doppelschwert |

Do note though that Grazzles power is the most broken healing power available in the game. The heal is independent of character location and in principal unlimited in number of cards healed.
Putting 3 cures into his deck that he uses exclusively on himself makes him #1 healbot - he doesn't even need to roll to recharge them.