Hiding a rope trick's rope


Advice

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Hmm. So, rather than having to wait for the spell to wear off, any enemy that finds your rope just has to have a little knowledge arcana and a match? That seems to make the spell fairly worthless. It's also a problem, if you are trying to use the spell for something sensible like escaping a room that's temporarily filling with acid.


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Why would you want to hide it? It's a great way of long-distance signalling until you get Sending!


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What kind of dark world do folks play in that the rope of a Rope Trick is found by villains often enough to warrant serious thought on how to conceal it? That being said, what about just using the Disguise skill to make the rope look like a snake, vine or whatever blends with the environment.

Prestidigitation plus Ghost Shound if something comes near while you're on watch, make the "snake" seem to hiss and rattle.

Animate Rope scroll to make it constrict.

... or just get behind a door, in a tent, etc. and don't use Rope Trick?


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Didn't earlier editions of the game allow you to pull the rope up into the extra dimensional space? Or am I hallucinating that?


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DungeonmasterCal wrote:
Didn't earlier editions of the game allow you to pull the rope up into the extra dimensional space? Or am I hallucinating that?

Apparently yes, but the Pathfinder designers thought that was too powerful for a second level spell, because then you could stay perfectly hidden for hours a day. I feel like the cleaner nerf would have been to lower the duration to 10 minutes per level, instead of make the weird rope rule though. And then maybe make a 3rd or 4th level greater version that lasts hours and can still have the rope pull up.


Making a greater version of the spell is actually a pretty good idea.

The Exchange

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How about using shrink item on the rope? then it's a thread hanging in the air... much harder to see right?

There are lots of fun possibilities with this spell - both used by the PCs and by the GM/NPCs...


Matthew Downie wrote:


I don't think you can have an extradimensional space inside another extradimensional space.

What happens if you take a bag of holding/handy haversack/etc into a rope trick?


Sensten wrote:
Matthew Downie wrote:
I don't think you can have an extradimensional space inside another extradimensional space.
What happens if you take a bag of holding/handy haversack/etc into a rope trick?

I don’t think there’s any general rule about extradimensional spaces. You just can’t mix bags of holding and portable holes.


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Melkiador wrote:
Sensten wrote:
Matthew Downie wrote:
I don't think you can have an extradimensional space inside another extradimensional space.
What happens if you take a bag of holding/handy haversack/etc into a rope trick?
I don’t think there’s any general rule about extradimensional spaces. You just can’t mix bags of holding and portable holes.

After asking, I went looking for the answer myself and found there's actually a section on it:

Extradimensional Spaces
:
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions.


Ok. So you can cast the second rope trick while inside another, but you couldn’t enter it while within the first.


Hmm. What happens if you put someone’s rope trick in a bag of holding? Are people trapped in the rope trick or do they get expelled into the bag of holding when the spell ends?


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Melkiador wrote:
Hmm. What happens if you put someone’s rope trick in a bag of holding? Are people trapped in the rope trick or do they get expelled into the bag of holding when the spell ends?

Clever thought, but could you explain just how you are doing it? I can sort of see putting the rope into the bag, climbing or levitating up the rope from the bottom, (no way you should be able to do it from the top, because the top of the rope goes into the E/D Space.), going from the bottom should actually put your bag inside the Rope Trick, not vice versa. Still weirdness with this.

EDIT
Oh, I should point out that the top of the rope trick is an extradimensional space, so It isn't there to be put in your bag.


Sorry for the Necroposting here, but Has anyone considered buying a robe of infinite twine (which can produce rope) to use to create decoys?

Lantern Lodge

CyberSpacewalker wrote:
Sorry for the Necroposting here, but Has anyone considered buying a robe of infinite twine (which can produce rope) to use to create decoys?

Yes, someone has.... YOU!


It would be a lot easier to just buy decoy rope, if that were your plan. (Getting them all to seemingly dangle from fake magical hidey-holes is the hard part.)


Found a one-shot magic item: Fugitive's Grenade.

Fugitive's Grenade wrote:
These small grenades are made from hollowed eggshells filled with assorted powders and reagents and inscribed with magical glyphs. When broken, a fugitive’s grenade creates a 10-foot-radius cloud that lasts for 2 rounds. This cloud is otherwise identical to a fog cloud. A single smoke tendril in the center of the cloud forms a solid-feeling rope, 20 feet long, that functions as a rope trick spell. When the smoke cloud dissipates, so does the smoke rope, though the rope trick’s extradimensional space remains for its full duration. Once the smoke rope disperses, any creatures inside the extradimensional space must jump or climb out by other means. A fugitive’s grenade may be thrown as a ranged touch attack with a range increment of 10 feet.

At 750gp, it is a bit pricey, but that is up to you to determine if it is worth it.

/cevh

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