
XLordxErebusX |
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I've been wanting to run a mythic/Gestalt campaign set in Golarion for a while now. I want it to take place during the Apocalypse.
Basically, the end of the world starts happening and the wisest sages and seers discover a way to stop it from progressing any further. They gather some of the most powerful heroes from across Golarion and explain what must be done.
The heroes must go to Hell, Abaddon, and the Abyss; seeking several greater artifacts of great power. Once all three are obtained, they must seek out three places of power to charge these artifacts with energy. Then they must return to Golarion and use/destroy the artifacts in such a way as to stop the Apocalypse.
I dont have all the details worked out yet, but I wont be running it until December, so I have plenty of time to plan this out. Bestiary 6 and the Book of the Damned will be wonderful for planning, but they are not out just yet.
Anyways, I wanted to pick the Hivemind's brain and discuss how to do this the best way.
As far as characters go, I'm gonna let them roll up 10th level Gestalt characters, before slowly granting mythic ranks as they progress and overcome the horrors that await them.

Rylar |
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Are they only going to progress in mythic levels? Or both levels and mythic?
The setting sounds like a lot of fun. Demons and Devils running amok. I would assume the artifacts will somehow close down the gates that are allowing these outsiders to come through and probably sucking some of the weaker ones back to where they came from.
I love the idea of champions from all across the land. It will need some coordination from the players. I'd probably use the gods instead of sages/seers. Get one champion from each of the chosen gods to go on this quest.

XLordxErebusX |
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Are they only going to progress in mythic levels? Or both levels and mythic?
Both.
The setting sounds like a lot of fun. Demons and Devils running amok. I would assume the artifacts will somehow close down the gates that are allowing these outsiders to come through and probably sucking some of the weaker ones back to where they came from.
Not sure how yet, but yeah.
I love the idea of champions from all across the land. It will need some coordination from the players. I'd probably use the gods instead of sages/seers. Get one champion from each of the chosen gods to go on this quest.
This is a definite possibility.

SmiloDan RPG Superstar 2012 Top 32 |
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I think there was a 3.5 guidebook that dealt with cataclysms and apocalypses.
Those fiends that can teleport without error at will are a true menace. They can teleport from town to town, slaughtering innocents until a resistance is mustered, and then they just teleport to the next town. An extinct level threat.

Kobold Commando |
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I mean a group of 10 or wraiths getting organized is an extinction level threat, honestly... just go exclusively after undefended peasants, and spread out once you have sufficient spawn to ensure you can kill your target and be gone with only one round of combat.
Eventually you'll have powerful (or disguised) adventurers killing a few wraiths here and there, but at that point you should have hundreds, spread out all over, not committing to fights.
An apocalypse doesn't take much in a fantasy setting.

Son of the Veterinarian |
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There's an ongoing thread you might want to mine for ideas. The central concite is that the PC's fail in every Adventure Path, so you've got Thassilon 2.0 vs. the Worldwound vs. Unity vs. Tar Baphon vs. etc....
http://paizo.com/threads/rzs2p4h8&page=1?A-world-where-all-the-bad-thin gs-in-APs-come