Micronian |
So during an adventure last night the Key of the Second Vault item came up and we had a question about the "banish" part of this card's wording.
You see, it doesn't specify if the barrier you banish is defeated (or not). While this might not matter for a barrier such as Collapsing Scaffolding, it does matter for something like Trapped Locker, which rewards you when the barrier is defeated.
So a key works on scaffolding but not on a locked box? Hmmmmm
We played the card exactly as it was written, however we felt the game developers intended for which ever barrier you banish to be defeated. Figured I'd put my question here for clarification.
Thanks in advance!
Micronian |
Axoq,
I appreciate the feedback. I understand that combinations of cards may seem awkward, especially given the random nature of how locations are constructed.
What I am referring to specifically is the text on a single card that seems thematically wrong with itself.
While this certainly is not a full-blown RPG, it is the card game adaptation of one. Having an aquatic monster at a desert location may be humorous, however I would expect the themes of individual cards to make sense.
Vic Wertz Chief Technical Officer |
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The Key of the Second Vault isn't exactly a key. In the RPG, it's a wondrous item that serves as holy symbol of Abadar (the god of cities, law, merchants, and wealth) with some additional powers: It can lock (but not unlock) any nonmagical lock; it can activate a magical field around you that deflects attacks; it can help you assess the value of an object; and it can let you summon a two-headed eagle (which has excellent Perception).
So, in terms of ACG flavor, you might imagine that the eagle you're summoning is helping you perceive and bypass (rather than defeat) obstacles and traps.