[MM] Key of the Second Vault


Rules Questions and Gameplay Discussion


So during an adventure last night the Key of the Second Vault item came up and we had a question about the "banish" part of this card's wording.

You see, it doesn't specify if the barrier you banish is defeated (or not). While this might not matter for a barrier such as Collapsing Scaffolding, it does matter for something like Trapped Locker, which rewards you when the barrier is defeated.

So a key works on scaffolding but not on a locked box? Hmmmmm

We played the card exactly as it was written, however we felt the game developers intended for which ever barrier you banish to be defeated. Figured I'd put my question here for clarification.

Thanks in advance!


Cards don't say what they don't say. So if a barrier looks for whether or not something is defeated, and you banished it with the key, it is not defeated. But it is also not undefeated.


Like Zeroth said. Same case as when you evade a bane: not defeated, not undefeated either.


I'm fine with how it's currently worded but it just seems "off", strictly from a mental image / RPG sense..at least to me.

You have this magical key that helps bypass obstacles but doesn't actually open anything.

no worries either way


We've been warned as players not to put too much stock in narrative sense -- aquatic bunyips on mountaintops, trapped passageways in the woods, "wall" scythes at the oasis.... -- so if the plot has a few holes in it, just remind yourself that you're not playing the RPG.


Axoq,

I appreciate the feedback. I understand that combinations of cards may seem awkward, especially given the random nature of how locations are constructed.

What I am referring to specifically is the text on a single card that seems thematically wrong with itself.

While this certainly is not a full-blown RPG, it is the card game adaptation of one. Having an aquatic monster at a desert location may be humorous, however I would expect the themes of individual cards to make sense.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

The Key of the Second Vault isn't exactly a key. In the RPG, it's a wondrous item that serves as holy symbol of Abadar (the god of cities, law, merchants, and wealth) with some additional powers: It can lock (but not unlock) any nonmagical lock; it can activate a magical field around you that deflects attacks; it can help you assess the value of an object; and it can let you summon a two-headed eagle (which has excellent Perception).

So, in terms of ACG flavor, you might imagine that the eagle you're summoning is helping you perceive and bypass (rather than defeat) obstacles and traps.


Thanks for the game context and insight into the item Vic! Now our group can put this to rest.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / [MM] Key of the Second Vault All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion