Combat Maneuver - Steal?


Rules Questions


So if I want to pick someone's pocket or steal an item from them under normal conditions, I use my Sleight of Hand skill and my Dexterity bonus... but if I want to steal from them in the middle of combat (say, by using the Mouser's 'Quick Steal' ability) its based purely off of my BAB and my Strength bonus? If that's right, then that seems... off... doesn't it?


There's a Feat for that....

Agile Maneuvers


Saldiven wrote:

There's a Feat for that....

Agile Maneuvers

So I'm correct that that is in fact how it works? It seems odd that having a high level of Sleight of Hand would be useless when trying to steal something...

Dark Archive

If you successfully disarm without a weapon, you may automatically "pick up" the item that was dropped. So, essentially while you're unarmed grab and keep the item with -4 penalty.

Disarm

EDIT: While not in combat, you would use the Sleight of Hand skill (opposed to the target's Perception).

Sleight of Hand


Mercurial wrote:
Saldiven wrote:

There's a Feat for that....

Agile Maneuvers

So I'm correct that that is in fact how it works? It seems odd that having a high level of Sleight of Hand would be useless when trying to steal something...

I think the idea is that trying to steal something while in combat is more akin to a mugging (taking by force) that pick-pocketing (taking by finesse).


Saldiven wrote:
Mercurial wrote:
Saldiven wrote:

There's a Feat for that....

Agile Maneuvers

So I'm correct that that is in fact how it works? It seems odd that having a high level of Sleight of Hand would be useless when trying to steal something...
I think the idea is that trying to steal something while in combat is more akin to a mugging (taking by force) that pick-pocketing (taking by finesse).

That makes sense. Doesn't exactly fit the Mouser's 'Quick Steal' ability, but I understand the overall intent if that's where they were coming from. Wish they had let that particular archetype attempt a Sleight of Hand check vs. the target's CMD instead.

Appreciate the feedback, everyone.


Mercurial wrote:
Saldiven wrote:
Mercurial wrote:
Saldiven wrote:

There's a Feat for that....

Agile Maneuvers

So I'm correct that that is in fact how it works? It seems odd that having a high level of Sleight of Hand would be useless when trying to steal something...
I think the idea is that trying to steal something while in combat is more akin to a mugging (taking by force) that pick-pocketing (taking by finesse).

That makes sense. Doesn't exactly fit the Mouser's 'Quick Steal' ability, but I understand the overall intent if that's where they were coming from. Wish they had let that particular archetype attempt a Sleight of Hand check vs. the target's CMD instead.

Appreciate the feedback, everyone.

It should probably get Agile Maneuvers as a bonus feat.

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