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This is an interest check to see if people would be interested in a short-term campaign using ONLY the Core Rule Book and Mythic Adventures to create characters.
The creation guidelines would be
Core Rulebook and Mythic Adventures are the only sourcebooks allowed
Straight 15s before racial adjustments
Gestalt Characters Level 9
3rd Tier Mythic
Max HPs 1st lvl, 3/4 after that
75,000 gp
Crafting Feats provide 5000 gp (retail value) in crafted goods, for example, if you take craft wands, you get 5000 gp that may only be spent on wands (you could have over 5000 gp worth of wands by spending some of your other starting wealth.)
The game would be an arena/dungeon-crawl game facing some very tough mythic creatures. I would expect gameplay to last about three to four months to get through things.
I am thinking of one of three themes/house rule variants:
A) Avatars of Adventure
In this variant, the PCs are Avatars of the players: You've been transported to a virtual reality simulator where you can design your own hero and test yourself and your build through the dungeon. Your Avatar may possess skills and powers you can only dream of, but they have your knowledge and personality as you're inhabiting them in the VR world. Knowledge Skills are eliminated in this Variant, and rather than give a PC background, just tell me a bit about yourself.
B) Icons of the Gods
In this variant, the PCs are the Chosen of the Gods, participating in a contest of champions against other teams to the Glory of their sponsors.
PCs gain the Mortal Herald universal path ability as a free bonus path ability, must worship a specific Deity, and are the chosen of that god. PC backgrounds should include how the PC came to be chosen by the god and a few legendary deeds the PC has completed.
C) Architects of Evil
In this variant, all of the PCs are evil and each is seeking the chance to become a demon lord. The PCs enter the arena knowing they must cooperate to defeat it's challenges, but ultimately knowing that only one of them will emerge victorious. The game will have a specific point where PvP will become acceptable and expected. Each PC should have a prevalent Sin for which they are known, and be able to collect items related to their particular Sin during the game which should help them once the PvP begins.
If you are interested, please note which of the three themes interests you most, and your interest level in the other two.

Monkeygod |

Interested, C, B, A.
I really like C, because it ties into something I am planning on running. Would be cool to have a PC turned Demon Lord(even it's not my own) for the game.
However, I also love playing characters who worship a specific deity, even if they themselves aren't divine.
I don't really have much interest in A.

Joseph Bonkers |

I would vote A then C. I probably wont play if it is B, it seems that I am a bit squeamish about fake worshiping a fake god :/ as such I tend to avoid the divine classes.
As for my idea, I am thinking of creating a monk trickster, give him weapon finesse, wind stance and panther style, and the mythic versions of the first 2. He would be bloody fast >:)
He would also have horrendous swift action economy D:

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Ohhhhh
Interesting
Hmm
I've got a number of ideas
Core rules only though....
If we do C I'll take either Pride or Lust
I'm interested in ACB
Hmmm what to play...
rogue/ranger would give plenty of sneaky stuff and sneak attack + TWF + full BAB and a companion for free flanking is nothing to sneeze at
Soecerer/ranger would be very Jack of all trades-y, but then
Sorcerer/bard or Bard/ranger might be better at that,
Barbarian/rogue would be great at just barreling into things and destroying them
Paladin/bard is mostly just fun

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Shuffling some ideas here and I got a question. Can we take a prestige class on one side of the gestalt, and if yes, how would that work with BAB and saves progressions?
You may take a Prestige Class as half of the gestalt, BAB and saves still take the better of the two options (if the Prestige Class increases the character's BAB or Saving Throw and the other side does not, you get the increase.) However, I'm changing a few Prestige Requirements.
Arcane Trickster Spells must be able to cast mage hand and at least one arcane spell of 3rd level or higher
Mystic Theurge Spells must be able to cast 3rd level divine spells and 3rd level arcane spells.
This puts entry back at around 5th-6th level where most Prestige Classes are.

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BCA
This sounds interesting.
One question. One of the mythic path abilities allows you to craft all of the items as if you had the appropriate crafting feat. Does that give you 5,000 of wondrous items and 5,000 of weapons or armor and 5,000 of wands and 5,000 of scrolls and 5,000 of potions and ...
Since it's a Mythic Path Ability, I'll say you get 10,000 gp to spend on anything as you see fit. Not as good as 5000x every type, but definitely better than a single feat.

Jereru |

Philo Pharynx wrote:Since it's a Mythic Path Ability, I'll say you get 10,000 gp to spend on anything as you see fit. Not as good as 5000x every type, but definitely better than a single feat.BCA
This sounds interesting.
One question. One of the mythic path abilities allows you to craft all of the items as if you had the appropriate crafting feat. Does that give you 5,000 of wondrous items and 5,000 of weapons or armor and 5,000 of wands and 5,000 of scrolls and 5,000 of potions and ...
What about the Legendary Item Universal Path Ability, that lets you improve an item for half the cost?

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The Upgradable feature of Legendary Items allows you to increase the plus of an item or to upgrade an item from a 'lesser' version to a 'greater' version for half the cost difference. You may use it for those two specific cases only, just show your math if you include other features (At full price.)

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Indeed We Do
Please move on in.