Dave2 |
For me the list was
1 A Savage Rifts
1 B Shadowrun Anarchy.
2 A Was Starfinder.
I think for me after some of the rules information coming out think it has moved up to 1 C.
I like the 2 AC energy and kinetic, the break down of stamina, hit points, and resolve. Curious if resolve will allow you to boost feats and abilities.
Couple things wondering about. Will critical hits bypass stamina and go to hit point damage like the old wound vitality systems. Will there be critical feat's that allow for effects like stunned or bleeding.
Either way liked what I have seen so far.
Ashanderai |
#1 - Starfinder
#2 - City of Mist
#3 - Tales from the Loop
I might have liked Rifts - I enjoyed the original books back in the day and still own most of them, but I don't want it with Savage Worlds rules. I would rather it have its own newer rules, but still not the old Palladium rules.
Lord Mhoram |
#1) - Starfinder.
#2) - "Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game" - using the W.O.I.N. system that Russ Morrissey over at ENworld wrote. I enjoy WOIN, and while not a huge fan of Judge Dredd, the mechanical bits to steal will be fun. The "OLD" RPG core book will be out this year, but all the individual chapters have come out separately already, so I don't think of it as a 2017 RPG or that would be #2.
Jason Mosher |
For me the list was
I think for me after some of the rules information coming out think it has moved up to 1 C.
I like the 2 AC energy and kinetic, the break down of stamina, hit points, and resolve.
For someone who only has time to poke at the periphery of SF development but is no less enthused, pray tell where this info came from?
McBugman |
Dave2 wrote:For someone who only has time to poke at the periphery of SF development but is no less enthused, pray tell where this info came from?For me the list was
I think for me after some of the rules information coming out think it has moved up to 1 C.
I like the 2 AC energy and kinetic, the break down of stamina, hit points, and resolve.
They had a gameplay demo a few months back, definately worthwhile to watch in my opinion if you're enthused. I'll try to get s link and edit it in below.
Dave2 |
I also have allot of the old Rifts books. Actually do not mind Rifts rules system. I do play allot of Savage Worlds and like the system, so why Savage Rifts was high on my list. I think they actually did good job with the conversion. However, if you do not like Savage Worlds it is probably not for you.
ryric RPG Superstar 2011 Top 32 |
Ashanderai |
I forgot about Alternity was coming out this year and I forgot a couple of others I would actually have on my list. Also, I John Carter still now out yet? I would like it if it ever comes out, but I long ago wrote that one off like Far West. Adding in all of that, I suppose if things come out as we are told this year, my list would be more like:
#1 - Starfinder
#2 - Interface Zero 2.0 (for Pathfinder, but we have been told on the kickstarter that they will do an adaptation for Starfinder)
#3 - City of Mist
#4 - Tales from the Loop
#5 - Alternity
#6 - Far West (I'm actually convinced this as likely to happen this year as me going to Mars before I die. It used to be my #1 most anticipated RPG, but dreams can and do get crushed from time to time.)
#7 - John Carter (Speaking of Mars... this would be rated higher if we hadn't already been waiting so long for it. These novels were my pulp reading jam back in the day and it is a primary influence on me for fantasy and sci fi.)
#8 - Ankur, Kingdom of the Gods
#9 - Ki Khanga: The Sword & Soul RPG
#10 - Katanas & Trenchcoats: Retromodern Roleplaying
David knott 242 |
I have a Pathfinder campaign and a D&D 5E campaign going on at present and hope to start up a Starfinder campaign this fall. At the moment, my interests are limited to those three games -- with Starfinder being the most interesting to me since it will be a brand new game and the only one of the three that I will be GMing.
Jason Mosher |
Tom Kalbfus |
I like backwards compatibility, it means I can use product from other games. I like the fact that Pathfinder was compatible with Dungeons & Dragons 3.5, that was the main reason I bought it. I have a severe case of "editionitis" I don't like totally new things, and having to adjust to new editions frequently and having to relearn the basics when I want to press on further. Traveller was often said to be the "Dungeons & Dragons" of Space Opera Science Fiction, yet aside from it having six ability scores it is totally different. For one thing, it has careers instead of classes, and people start out having retired from a previous career, which is just rolled up on a table with a pair of six-sided dice. Pathfinder and its predecessor starts players out at 1st level. In Traveller, combat is only occasional, if it was the meat and potatoes of the game it would quickly kill your character, so GMs have to be careful to provide plenty of time to recover between combat encounters, because there is no quick healing in Traveller. Also Damage is distributed along three characteristics or ability scores, there are no hit points. Taking damage in Traveller affects your ability to use skills that are based upon those characteristics that take damage. Pathfinder is more combat intensive than Traveller.
Dave2 |
I would agree that both the old school and mongoose versions Traveller have more brutal combat system with damage going to stats and in case mongoose traveller can be penalties associated stat loss.
I do like the idea of more herioc character this/Starfinder seems to present