Murdock Mudeater |
Simply put, does coin have weight in PFS? Book doesn't really list a weight.
And furthermore, are the coins actually made of the material that their name suggests? For example, are gold pieces considered to be made of pure gold? Are Silver Pieces made of silver? And so forth...I do understand that the Inner Sea World Guide does further explain the different coins of each nation, but it doesn't really cover what the coins are actually made of. In real life, coins are rarely made of one metal, and the metals are usually not worth the currency that their buying power suggests.
Last, can coinage be used as impovised weapons in PFS? Like a sack of gold being swung around, or via throwing the coins. This question is related very much to the other two, since if the coins are considered weightless in PFS, then it wouldn't really make much sense to allow them as improvised weapons. Furthermore, if silver pieces are actually silver, even if damage is only 1 pt non-lethal, bypassing DR/Silver with a very common item would be very useful.
Murdock Mudeater |
Does a bag of 50 gold make a masterwork improvised weapon?
Maybe against Dwarves...lol
But seriously, I don't think you can have masterwork improvised weapons. I mean, you could have masterwork tools, that are being used as impovised weapons, but you can't get the +1 attack from masterworking.
BigNorseWolf |
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You can just convert your currency to a more portable trade good, like jewelry. (Diamond dust is a good option, just in case)
Selling Treasure
In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.
Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
Murdock Mudeater |
Alloy coins are a fairly modern invention (except in the case where rulers intentionally debased their currency in order to make more coins using less valuable raw material).
Alloys are not exactly new. The Romans, in their first coins, were using bronze. https://en.m.wikipedia.org/wiki/Aes_signatum
Anyway, the inner sea doesn't take place in the past, the present, or the future, it is its own setting. Applying logic regarding the order of inventions in our own history has very little value to this setting.
DM Livgin |
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I've always assumed that the majority of a character's wealth is within a bank in Absalom or within a Society bank and they can redeemable it at any major center by proving their identity, and then have some pocket change in coinage.
In short, I hand wave it. And I believe it is better for the health of the game to hand wave it. A big lure of PFS for me was the practice of only including the best parts of RPGs and moving everything that wasn't RP, skill challenges and combat with consequences to off screen (I also assume that the heroes encounter bandits and storms and monsters on their journeys between lodges, but it happens off the screen).
Murdock Mudeater |
You can just convert your currency to a more portable trade good, like jewelry. (Diamond dust is a good option, just in case)
Selling Treasure
In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.
Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
I totally get this. And I bet that some players do this. However, many characters do not. Some, like many of mine, haven't been really updated every session, so I haven't really exchanged everything I got last session into a less weighty currency. I could do it at the start, certainly, but I don't alway remember and if PFS doesn't actually apply weight to currency, then it really doesn't matter. Quite a few GMs I've played under, don't apply weight to in-game currencies.
BigNorseWolf |
I totally get this. And I bet that some players do this. However, many characters do not. Some, like many of mine, haven't been really updated every session, so I haven't really exchanged everything I got last session into a less weighty currency. I could do it at the start, certainly, but I don't alway remember and if PFS doesn't actually apply weight to currency, then it really doesn't matter. Quite a few GMs I've played under, don't apply weight to in-game currencies.
I think it's just generally assumed that characters are taking advantage of it (so functionally coinage is weightless)
Murdock Mudeater |
Murdock Mudeater wrote:I totally get this. And I bet that some players do this. However, many characters do not. Some, like many of mine, haven't been really updated every session, so I haven't really exchanged everything I got last session into a less weighty currency. I could do it at the start, certainly, but I don't alway remember and if PFS doesn't actually apply weight to currency, then it really doesn't matter. Quite a few GMs I've played under, don't apply weight to in-game currencies.I think it's just generally assumed that characters are taking advantage of it (so functionally coinage is weightless)
Functionally weightless, huh? So, back the the original questions. Can a player use coinage as an improvised weapon in PFS, and does it count as being made of the material it is a "Piece" of? And if the player is swinging around an 500 gp sack as their weapon, does it have weight (beyond the cloth of the sack)?
BigNorseWolf |
Functionally weightless, huh? So, back the the original questions. Can a player use coinage as an improvised weapon in PFS, and does it count as being made of the material it is a "Piece" of? And if the player is swinging around an 500 gp sack as their weapon, does it have weight (beyond the cloth of the sack)?
Yes. You need to tone down a literal reading of everything everyone else says as if they had any idea what you were trying to do, because we don't. Once again, it would be MUCH easier on everyone if you would just say "I want to have an abadar inquisitor werewolf hunter beating a werewolf with a sack of silver coins , how does that work"
As stated above, coins are 50 to a pound (which makes gold coins roughly dime sized, because gold is almost as dense as lead)
As to counting an improvised weapon as a special material, I think it would depend on the set up. A burlap sack of 50 silver coins doesn't have the coins touching the werewolf when you knock him on the head, so i would say the improvised sap of silver coins doesn't get through the werewolfs dr. If you had a Mr T style necklace with silver coins welded onto it that you flailed into the werewolf it should.
Murdock Mudeater |
Murdock Mudeater wrote:Functionally weightless, huh? So, back the the original questions. Can a player use coinage as an improvised weapon in PFS, and does it count as being made of the material it is a "Piece" of? And if the player is swinging around an 500 gp sack as their weapon, does it have weight (beyond the cloth of the sack)?Yes. You need to tone down a literal reading of everything everyone else says as if they had any idea what you were trying to do, because we don't. Once again, it would be MUCH easier on everyone if you would just say "I want to have an abadar inquisitor werewolf hunter beating a werewolf with a sack of silver coins , how does that work"
As stated above, coins are 50 to a pound (which makes gold coins roughly dime sized, because gold is almost as dense as lead)
As to counting an improvised weapon as a special material, I think it would depend on the set up. A burlap sack of 50 silver coins doesn't have the coins touching the werewolf when you knock him on the head, so i would say the improvised sap of silver coins doesn't get through the werewolfs dr. If you had a Mr T style necklace with silver coins welded onto it that you flailed into the werewolf it should.
I am pretty literal minded. Sorry about that, it's sort of my Oracle Curse (one of many). Can't really help it, just how I think.
Anyway, regarding the improvised weapons, yeah, a bag of silver is not going to affect DR. I'm sort of referring to two different uses of them as improvised weapons, the Heavy sack and the thrown coins. Sorry if it wasn't clear. Very much different "weapons." But if characters in PFS can use playing cards as weapons, it doesn't seem far fetched that coins could become improvised thrown weapons, even if their actual damage output was very minimal (like 1 pt of non-lethal).
As for what I'm trying to do, there is no plan here. I'm just curious if PFS treats coins as having weight, if PFS considers the coins to be made of their "piece" materials, and if coins are a PFS legal improvised weapon option (if they are officially weightless, it would be reasonable for PFS to disallow them as an improvised weapon).
nosig |
Check out the spell coin shot... otherwise, unless there is a special case that I am unaware of, coins cannot be used as weapons...
That said, if your PC were to (in game) take a club, and pound a large number of silver coins into the head of said wooden club, until the head of it were mostly silver (say with 200-300 or more coins), I (as the judge at the table) would be willing to have you count that as an Improvised Silver Club. Heck, I'd even let it be thrown as a club (Improvised)!
Link2000 |
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I would rule it in favor of the player either way. If they want to carry 5 pounds of coin to attack with and are counting it towards their weight for encumbrance, let them. If they would rather hand wave the encumbrance of their vast riches by assuming banks and what not, let them.
I would only question it if they said something along the lines of "I would like to drop my sack of coins on them, it weighs roughly 500 lbs". Then I would ask how have they been carrying all of that and have they been counting the encumbrance. Hasn't happened yet, but that's how I'd handle it.
The Great Rinaldo! |
That said, if your PC were to (in game) take a club, and pound a large number of silver coins into the head of said wooden club, until the head of it were mostly silver (say with 200-300 or more coins), I (as the judge at the table) would be willing to have you count that as an Improvised Silver Club. Heck, I'd even let it be thrown as a club (Improvised)!** spoiler omitted **
Terbutje: This length of tempered wood, also called a macuahuitl, has bits of shark teeth, obsidian, glass, or similar materials studded all along its length.
I can easily see buying a silver terbutje and flavoring it this way.
nosig |
nosig wrote:That said, if your PC were to (in game) take a club, and pound a large number of silver coins into the head of said wooden club, until the head of it were mostly silver (say with 200-300 or more coins), I (as the judge at the table) would be willing to have you count that as an Improvised Silver Club. Heck, I'd even let it be thrown as a club (Improvised)!** spoiler omitted **PRD wrote:Terbutje: This length of tempered wood, also called a macuahuitl, has bits of shark teeth, obsidian, glass, or similar materials studded all along its length.I can easily see buying a silver terbutje and flavoring it this way.
In a home game I was running one time, I had one of the players running a Lycanthrope. In due course the PCs are looting an underground complex and end up doing it in more than one assault. First time in the Lycanthrope did very well... but in the second assault, he was very shocked when the party encountered monsters who had "silver studded great clubs". It seems the inhabitants learned that they needed silver weapons, and it was relatively easy to pound silver pieces into or nail silver coins onto - an existing weapon. Great fun!
Woran Venture-Captain, Netherlands |