
Java Man |

Okay, some ssrious advice. Feats for any skald would be skalds vigor, and the greater version, and discordant voice when you qualify for them. For a natural attack build arcane strike will be good, and riving strike if your party includes folks that will take advantage of it. Animal fury rage power to grab a bite attack on top of your racial claws. Your choice of a a totem line for rage powers will be a major one. Top choices for me would be beast, spirit or fiend.

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Java man covered a lot of it.
- Furious amulet of might fist is a must.
- Plan for take haste, good hope, and flexible fury as level 3 spells. Most of the immediate action spells including the finally spells are great. Community minded should be one of your traits.
-Contagious zeal is a nice spell before you can get good hope.
- Diefic obedience irori is great if you are the primary knowledge person.
- Bloodsong is an awesome weapon property but not amazing for natural weapons.

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Order of operations matters a lot in terms of value. Because your immediate action resets at the end of your turn, you always have your immediate available for spells. If you use a spell you don't get to arcane strike. You will be able to arcane strike most turns in my experience.
If it worked the other way you would have to anticipate if you were going to need a spell and not arcane strike. Fortunately, this is not how it works.