How should I build a Kineticist


Advice


just came across the kineticist and thought it be fun to try it out. For the element I was going to go either wind or fire but, I don't really know were to go from here

Liberty's Edge

Here is a recent build for an earth kineticist if that helps:

PFS Legal, 20 Point buy

N alignment

Dual Talent Human

Traits:
Lessons of Chaldira
Indomitable Will

STR: 7
DEX: 18
CON: 20 (Increase every opportunity)
INT: 7
WIS: 14
CHA: 7

Skills:
Perception
Use Magic Device

Feats:
1. Point Blank Shot
3. Precise Shot
5. Weapon Finesse
7. Iron Will
9. Improved Iron Will
11. Tribal Scars (Sloth Jaw)

First Element: Earth
Second Element: Earth

Infusions:
1. Kinetic Blade
2. Elemental Whispers (Hedgehog familiar +2 will save, Sage archetype)
3. Pushing Infusion
4. Earth Climb
5. Extended Range
6. Tremorsense
7. Rare-metal infusion
8. Kinetic Cover
9. Magnetic Infusion
10. Earth Glide
11. Wall Infusion

Main things to keep in mind:
(1) No stats matter except Con, Dex, and Wis. Buy your points accordingly.
(2) I do think PB Shot, Precise Shot, and Weapon Finesse should be your first three feats, not necessarily in that order.
(3) If you do go with fire, BE SURE TO MAKE YOUR SECOND ELEMENT SOMETHING LIKE AETHER so you have a choice when encountering enemies with spell resistance.
(4) For above, I didn't really care about the saving throws for abilities, because it is just a single target blaster. If you do, keep in mind affinity of the elements trait and (greater) elemental focus feats.

SUMMARY: Have fun! I think a properly built kineticist can solo from lvl 1 onward better than pretty much anyone else. You can seriously solo like CR+3 encounters. Just keep in mind that your only weakness is your will save. Try to get it up to snuff and also to buy a clear spindle ioun stone in a wayfinder.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Wouldn't you only have one skill with that intelligence penalty and no bonus human skill ranks? I guess you will be splitting ranks then?

Dark Archive

Pathfinder Rulebook Subscriber
Ravingdork wrote:
Wouldn't you only have one skill with that intelligence penalty and no bonus human skill ranks? I guess you will be splitting ranks then?

Kineticist gets 4 skills per level, -2 from INT penalty leaves 2 skills per level.


Well, let's start with this:

Fire is mostly for blasting things, however, fire is a common element, and you'll find stuff that's immune to your attacks, and not even draining will help you. So find out if you're going to play an adventure path, or a homegame where fire might not be the best choice.

Air has a choice of electricity or bludgeoning blast, it also has more utility, and less making things go BOOM.

So, first thing is figure out what you want from your character, and what kind of game it's going to be. With that, you'll get some real advice.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Guess I was misremembering their base ranks. Thanks.

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