Germain Firebrand |
Hello there everyone. With the release of Occult Adventures we are given six new classes to experiment with and theory craft for; one of these classes interests me more than others, namely, the Kineticist.
I was wondering if I could get some confirmation on which feats the kinetic blast is compatible with as well as if the blast would be compatible with the Conductive ranged weapon enchantment.
For starters, I know the blast qualifies for skill like Weapon Focus but is incompatible with things like Vital strike. The blast is considered a ranged attack so I believe that most ranged feats would work with it outside of ones that grant additional attacks.
Any help with this would be appreciated.
Chad Nedzlek |
The problem is that there are literally more than 2500 feats in the game. A list of all things that could possibly interact with it would be prohibitive. In general, all feats apply, but the blast has some special features that interact with some things
Keep these things in mind when reading a feat. If it mentions some of these key words, figure out how that affects things:
* It's a spell like ability that requires a standard action to activate (just like casting a spell, like fireball). This means any feat that talks about the "attack action" or a "full attack" don't work. This is where most things fall apart when people apply them wrong (no two-weapon fighting, no iterative attacks because of high BAB, no rapid shot)
-- Note: The "Kinetic Blade" and "Kinetic Whip" infusions change this, so that you just make a weapon out of the element, so you can full attack (and use whatever feats are relevant) with your melee weapon
* Energy blasts target touch AC, and several feats (like Deadly Aim) don't work for touch attacks
* You are never wielding the weapon, so any feat or ability that talks about wielding doesn't work
* Vital strike is specifically called out in the "Kinetic Blast" ability description as not applying
Nitro~Nina |
Conductive ranged weapons should work, provided it's still a touch attack when you make it, but remember that you need to pay the burn cost of the blast twice to do it. This will often be 0, but be careful with your infusions and composite blasts.
You can full-attack, true, but not with your Kinetic Blast. You'll be firing off one Kinetic Blast with one of the arrows, and then you'll just be pinging off arrows because Conductive only works once per round.
That's once per round per character, too, so you're not getting around it with lots of conductive starknives and a blinkback belt.
Linea Lirondottir |
Linea Lirondottir wrote:Conductive ranged weapons should work, provided it's still a touch attack when you make it, but remember that you need to pay the burn cost of the blast twice to do it. This will often be 0, but be careful with your infusions and composite blasts.You can full-attack, true, but not with your Kinetic Blast. You'll be firing off one Kinetic Blast with one of the arrows, and then you'll just be pinging off arrows because Conductive only works once per round.
That's once per round per character, too, so you're not getting around it with lots of conductive starknives and a blinkback belt.
Very true. Though "pinging" could easily be selling it short. And while it changes the attacks to normal AC rather than touch AC, you do get up to +5 to-hit from weapon upgrades (7 if you have an applicable bane property), which helps. And I'm fairly sure it allows you to hit at up to the weapon's maximum range without an infusion boosting the range from the paltry 30 feet base. And for a kinetic healer which can't use any infusions at all, that can be a pretty hefty advantage.
On a sidenote: There's nothing actually stopping a kineticist from wearing plate armor. Mithral plate w/the comforte enchantment, and one of the traits that decreases ACP, a kineticist can take a -1 penalty to attack rolls and ~11k gp a kineticist can grab +5 AC over what their actual armor proficiency would net them. If they aren't mounted it will decrease their speed, which is worth noting, but it's a choice that kineticists are freely able to make. None of their class features are actually harmed by wearing heavier armor, other than from the increased ACP (which can be brought really low anyway).
Texas Snyper |
On a sidenote: There's nothing actually stopping a kineticist from wearing plate armor. Mithral plate w/the comforte enchantment, and one of the traits that decreases ACP, a kineticist can take a -1 penalty to attack rolls and ~11k gp a kineticist can grab +5 AC over what their actual armor proficiency would net them. If they aren't mounted it will decrease their speed, which is worth noting, but it's a choice that kineticists are freely able to make. None of their class features are actually harmed by wearing heavier armor, other than from the increased ACP (which can be brought really low anyway).
You are possibly losing out on AC from DEX since its a high DEX class. Other than that, yea its ACP and movement speed. The funny thing about that last part though is armor doesn't affect flame jet or self telekinesis, you're just stuck on that "straight line" part.
Nitro~Nina |
Nitro~Nina wrote:Very true. Though "pinging" could easily be selling it short. And while it changes the attacks to normal AC rather than touch AC, you do get up to +5 to-hit from weapon upgrades (7 if you have an applicable bane property), which helps. And I'm fairly sure it allows you to hit at up to the weapon's maximum range without an infusion boosting the range from the paltry 30 feet base. And for a kinetic healer which can't use any infusions at all, that can be a pretty hefty advantage.Linea Lirondottir wrote:Conductive ranged weapons should work, provided it's still a touch attack when you make it, but remember that you need to pay the burn cost of the blast twice to do it. This will often be 0, but be careful with your infusions and composite blasts.You can full-attack, true, but not with your Kinetic Blast. You'll be firing off one Kinetic Blast with one of the arrows, and then you'll just be pinging off arrows because Conductive only works once per round.
That's once per round per character, too, so you're not getting around it with lots of conductive starknives and a blinkback belt.
Oh absolutely. It's a way to get much more damage every round, so long as you're careful with Burn, and from a ridiculous range. For bonus points, multiclass yourself some Ranged Spellstrike. It does turn a feat-light class with lots of options into one that uses one of the most feat-intensive styles of combat, so be aware.
My apologies for "pinging"; I was merely trying to be whimsical, not short-selling.
Linea Lirondottir |
Oh absolutely. It's a way to get much more damage every round, so long as you're careful with Burn, and from a ridiculous range. For bonus points, multiclass yourself some Ranged Spellstrike. It does turn a feat-light class with lots of options into one that uses one of the most feat-intensive styles of combat, so be aware.
Would the intention be to get spells with a range of "long", or limit oneself to using ranged spellstrike to medium range or less? I can think of a few ways to apply reach to magic missile without extending the spell level, but that's about it without more than a few levels of multiclassing.
My apologies for "pinging"; I was merely trying to be whimsical, not short-selling.
No need to apologize; I wasn't offended at all.
Nitro~Nina |
Nitro~Nina wrote:Would the intention be to get spells with a range of "long", or limit oneself to using ranged spellstrike to medium range or less? I can think of a few ways to apply reach to magic missile without extending the spell level, but that's about it without more than a few levels of multiclassing.
Oh absolutely. It's a way to get much more damage every round, so long as you're careful with Burn, and from a ridiculous range. For bonus points, multiclass yourself some Ranged Spellstrike. It does turn a feat-light class with lots of options into one that uses one of the most feat-intensive styles of combat, so be aware.
Ach dang, you're not wrong. I forgot that it's not like the Arcane Archer... wait... heeheeeeee, this is fun, because you then QUALIFY for Arcane Archer! Slap a few levels into THAT beast, and you get awesome elemental arrow stuff, as well as Spellstrike (if you get some reach) and Imbue Arrow.
All this does lose you some Kineticist progression that the Magical Knack trait doesn't help with, but it does allow you to get some cooler arrows every shot, rather than one more powerful arrow at the beginning.