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Mbertorch wrote:
murphadurph wrote:

"At 1st level, your ability scores all start at 10. Your ancestry then gives you ability boosts, each of which increases the score by 2. Most ancestries get three ability boosts, two of which have to go into specific scores. The remaining free ability boost can go into any score except the two set ones. Most ancestries also get a flaw, which decreases a designated score by 2."

So, is that all characters get at level 1? I certainly hope that those bonuses are in addition to the regular point-buy system. Starting out with +1 to three scores and -1 to another sounds like a recipe for weak, fragile characters.

I think it's been heavily implied, if not outright stated somewhere, that other factors such as backgrounds will further increase the ability scores.

Hopefully. Maybe I'ma traditionalist, but I find a good old point-buy system much more intuitive than searching through background and ancestry feats for ability bonuses. But, we'll see.


So we can safely surmise that there is some sort of point buy going on. It is not "the highest you can start with is a 12" by any stretch.

I certainly hope so!


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Deadmanwalking wrote:
Ninja in the Rye wrote:

Like others I'm not a big fan of all 3 small races getting a CHA boost.

Am I reading the section on ability boosts correctly? The ability boost will be applied before stats are assigned? So a Halfling will start with 12 DEX instead of 10 and then the point buy will go from there?

It sounds like there is no point buy per se, just several sets of ability ups that all work the same. So it might go something like this:

Ancestry: +2 to two specific stats, floating +2, -2 to one stat.
Background: +2 to one specific stat, two floating +2s,
Class: +2 to one specific stat (Wis for Clerics for example), two floating +2s,
Final Step: One final floating +2,

With no floating bonus allowed to go in the same stat as that stage's set bonuses.

It's something like that anyway.

I for one, hope not. I like the simple control over character creation that point buy presents. I am going to end up with the same character anyway, if I can help it. I don't want to have to scroll through lists of background and ancestry feats to find just the right ability score boosts.


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"At 1st level, your ability scores all start at 10. Your ancestry then gives you ability boosts, each of which increases the score by 2. Most ancestries get three ability boosts, two of which have to go into specific scores. The remaining free ability boost can go into any score except the two set ones. Most ancestries also get a flaw, which decreases a designated score by 2."

So, is that all characters get at level 1? I certainly hope that those bonuses are in addition to the regular point-buy system. Starting out with +1 to three scores and -1 to another sounds like a recipe for weak, fragile characters.


I vote for:

1. Skirmisher Ranger or a similar magic-less ranger
2. Lore warden Fighter or similar intelligent fighter
3. Master of Many Styles Monk if style feats are even remotely a thing. if not, it could fill the martial-flexibility role of the brawler.
4. Eldritch Scoundrel or similar rogue with magic
5. Urban Barbarian or similar archetype that retains mental focus while raging.


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A Cheerful Albino Astronaut Visits Intrepid Dear Edward To Launch Ben's Awful Androids.


16 months later, I have the same question. I just built a rapid shot kineticist. Apparently, that doesn't work, RAW.