The Disappeared Table 2 (Inactive)

Game Master Baerlie

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Grand Lodge

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Behind the south door Sothy can see a big garden. These gardens shine in the moonlight, but dark shadows hug the lower reaches of the bushes, topiary, and trees. Two marble staircases wrap around a balcony where revelers are silhouetted against the light shining from the ballroom's stained-glass window. A tall wrought-iron fence divides the garden from the city beyond and below. Small servant's doors enter the garden from the north and south. north door is where you are

If you want to cross the garden: for hiding between the bushes make a stealth check, acting like a bodyguard do a bluff check, if you are disguised as a servant, guest or somehting else do a disguise check

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Excited by the prospect of some action, Negerp springs to life. "Ok, if I feed that potion to Bear, we only have a short time 2 minutes? so we have to double time it. Everyone good with this?

If everyone is on board with this plan Negerp calls Bear over. "Ok boy, you gotta drink all this, smells like elderberry so you should be good there. Follow close, move quiet like, and above all else ..." Hearing the team ready themselves, Negerp moves to follow. "Ok lets do this!"

Dark Archive

Skald (Fated Champion) 1

"Grrrrrr"

Bear:
"Idiot"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Earlier...

"Agh, fine, east it is," the dwarf grumbles. "But don't be blamin' me if we walk right into the middle o' that party! C'mon, let's move afore that bear reappears."

At the garden...

"Right then...bodyguard..."

Bluff: 1d20 + 1 ⇒ (5) + 1 = 6

Graxzos does his best impression of someone who's supposed to keep others safe. It's not very good...

"Sure hope there ain't no ruffians out here!" he calls, theatrically, to no one.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

How much time have we spend to the current moment? Scroll of "disguise as servant" should work 10min at least, does it still function?

Grand Lodge

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Yes, it's still within the 10 minutes scroll duration. Looking behind a curtain does not need so much time ;) You spent about 10 minutes since the night officer left the waiting room according to my notes.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Thanks
Sothy was walking through the garden, looking as servant, up to all his absent skills to acting. He tried to hold his hand, as like as he is carrying tray with some garments.

Disguise: 1d20 + 10 ⇒ (17) + 10 = 27

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Bluff: 1d20 + 1 ⇒ (3) + 1 = 4

Braxton comes out, trying to look tough. He stands in the kitchen a moment, glowering at the cooks, calls out, "Anybody here trying to poison my master's food? No? Good. Keep it that way." and he heads off after Sothy.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Ninja'd by the new page. If Bear does not need the potion he does not take it

Negrep the Performer. Negerp strolls confidently through putting on airs. If confronted, he responds,"Why are you bothering me? Don't you know who I am? Bottcher and Bear, from Ursulav? Get out of my way before I let him eat you"

Bear Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10 +2 if Negerp aids
Negerp aid: 1d20 ⇒ 11

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

If that doesn't work, Bear drinks the potion

If someone confronts Negerp

"Ne razumijem što govoriš . Ovdje sam kako bih zaštitio računati.

if they understand Varisian:
"I do not understand what you are saying. I am here to protect the count."

Bluff: 1d20 ⇒ 2

Grand Lodge

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You manage to get to the other side within a minute. On the other side is a door where servants are going in and coming out.

Wibeke did not post for a week now, is she still with us?

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

I am here. Wibeke has abysmal stealth skills, so she has literally just been following in the back until something needs killing.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

we all do :)

Grand Lodge

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You all make it to the door at the other side of the garden.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy opened door just enough not to show his friends and looked in.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

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Sothy opens the door on the other side and takes a look. What was likely used to be a side chapel is now in use as a staging area for the gala. Magnificent stained-glass windows and vaulted ceilings look down on the reacks of platters, dishes, wine bottles, and glasses stacked neatly on long wooden tables.

This area is a hive of activity. The doors to the garden and to the south west on the other side of the room aren't seeing much use but the double doors are constantly opening and closing as platters of hors d'oeuvres and other gala necessities are shuttled through to the garden or ballroom.

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

"We could try to make it to that other door. If we're caught, pretend we snuck in to sample the good eats and run for the door like you were just caught snitching your mother's pies."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke shrugs. "Sounds good enough to me."

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Negerp follows, along with an invisible? Bear.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Aye-aye," Graxzos whispers. "Around the western side, then straight out those other door. Look nonchalant, like. I like it! Maybe swipe some food on the way."

He wills himself to look nonchalant as the group prepares to sneak through.

Grand Lodge

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Bear is invisible

Bluff checks needed to behave like you belong here or stealth checks to move along the walls between servants and guests to reach the other side.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke stands ramrod straight and scans the crowd as she makes her way through the room, trying to give the impression she is a security detail for someone else attending the party.

Bluff 1d20 ⇒ 16

Grand Lodge

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Also Wibeke crosses the room without being asked.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy walked through room without any hesitation. His magical disguise soon to be expired, so he looked around for some servant-like attributes, in case he will need to cover his identity quick.

Disguise: 1d20 + 10 ⇒ (15) + 10 = 25
If there is some hat or jacket left by other servant, I'll grab that, to act like servant later.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Negerp strolls confidently, and quickly, but not too quickly across the courtyard with an invisible Bear.

Bluff: 1d20 ⇒ 1

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

nice

Grand Lodge

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Some guests look at Negerp like he's a spy, but he's able to join his companions at the other side of the garden in the food room. Also Sothy passes.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Now I'm picturing a man doing the Monty Python silly-walk across the courtyard with an invisible bear in tow.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

I pictured it as I tripped over the invisible bear. "Bear, watch where you are walking," he yells at nothing in particular.

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Bluff: 1d20 + 1 ⇒ (14) + 1 = 15

Braxton makes his way, finally able to sort of look like he belongs there.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Bluff: 1d20 + 1 ⇒ (16) + 1 = 17

Grax also manages, for once, to look mostly unobtrusive. Perhaps because he's eyeing the food so raptly...

Grand Lodge

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The rest of you also joins.

Do you want to proceed through the heavy-used double door north west or the unused door southwest?

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Small door, as less used and it looks safer to go, where less people around

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke makes a chopping motion toward the smaller door to the southwest, then a thumbs-up.

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton nods and makes his way to that door, waiting for someone with more acute hearing to check it out first.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Negerp is happy to walk through a door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Behind the single door you see a long hallway with doors to the right. No people are in this hallway, it's silent.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Great, coming, quick", Sothy moved a long and stopped near closest door to listen, what's there.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"I'd guess we want the far end of the hallway--southwest section, aye?". Graxzos suggests, striding down to the western door and pressing his ear to it.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

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Sothy can't hear noise coming from the other side of the door. Also the hallway is empty except the chelish decoraction on the walls.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Everyone's here? Let me check first", he moved along the hallway to the turn and sneak-peaked from behind the corner.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Stealth: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Do you hear anything?"

Grand Lodge

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Around the corner the hallway continues for about 30 ft. and ends in front of a door. In the left wall are two more doors.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"This should be close to the right area," Graxzos mutters. "Let's see if there's anything behind door number...1!"

He presses his ear to the first door, where the hallway bends, and tests the handle gently to see if it's locked.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

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Silence behind door number 1, the door is unlocked.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"We've gotta be close--this way, mates!" Graxzos hisses, opening the door and beckoning the others in. He quickly scans the room for possible dangers.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

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Scattered servants' outfits hang over the edges of bed posts in this sparsely furnished private quarters.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Looks like wrong door", whispered Sothy and moved to open another door in the end of hallway.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Next."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The door Sothy opens leads into another hallway. To the right he can see servants passing through a door in the north wall. There is another door in the west wall.

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