The Disappeared Table 2 (Inactive)

Game Master Baerlie

MAP

Letter
Codes
Archive Map

Prisoner Receipt


201 to 250 of 319 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Negerp and Bear move into flanking positions of the imp Soothy is grappling.

"Take this you little bastard."

Scimitar: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Scimitar Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Bear Bite: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Bite Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Wibeke hits the imp and cuts deeply in it's chest. Sothy grapples the tiny creature after that and waits for somebody to knock it out. Negerp does not take his chance to do so. Bear does, but the wounds Bear's teeth made close completely.

Round 2
Imp red -14 HP
Wibeke
Braxton
Imp blue -13HP, -4NL, shaken for 4 r, defeated
Graxzos
Sothy
Negerp
Bear

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton attempts a repeat performance.

Shield: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage(NL): 1d4 + 3 ⇒ (2) + 3 = 5

Sap: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Neither of those get past DR, so no Intimidate checks.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Fortitude DC 23: 1d20 + 3 ⇒ (11) + 3 = 14
Dex Damage: 1d2 ⇒ 2
AoO: 1d20 + 3 ⇒ (9) + 3 = 12
AoO Damage: 1d10 + 2 ⇒ (8) + 2 = 10

Graxzos yelps and then groans, blinking furiously, as the imp re-poisons him. Curse me ancestors six thousand ways from the sands for trading their poison resistance to guard against magicks! Feeling even more sluggish, he swipes at the imp as it flies past, missing.

"Hell-blasted...debbil...I'll kill ye..." he mutters, trying unsuccessfully to focus on it as it zips around the room. He belies his words slightly by drawing his shield and chopping at it again, missing by a mile.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Current HP: 9/12
Current Dex: 12/16
Current AC: 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

DC23 was a typo, it is DC 13. Sorry, no Dex damage.

Graxzos and Braxton swing their weapons and shields at the remaining imp and are able to pin the imp down, but the imp recovers fast and escapes.

The imp throws it's sting into Braxton's direction, but it gets stuck in the shield. AoO for Braxton
Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d4 ⇒ 2

Round 3
Imp red -14 HP
Wibeke
Braxton
Graxzos
Sothy
Negerp
Bear

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

AoO with Sap: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Free Intimidate: 1d20 + 8 + 8 ⇒ (1) + 8 + 8 = 17

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sorry, I'm a bit lost. Imp I was grappling is it red or blue?

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

These gosh darn Imps. I Should have cast Magic Fang round 1. Hate to burn the spell now.

Again, Negerp and bear team up to try and take down an imp.

Scimitar w/Flank: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Bear Full attack:

Bear Bite w/ flank: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Bear Bite w/ flank Confirm: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Bite Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Plus Bite Damage w/ Critical Hit confirm & Killer Trait: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Claw 1: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Claw 1 damage: 1d3 + 1 ⇒ (3) + 1 = 4

Claw 2: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Claw 2 damage: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"The Fervent Pilgrim Bows." Wibeke brings her fauchard around in a whirl of steel before bringing it down in a diagonal slash aimed at the imp's neck.

1d20 + 6 ⇒ (11) + 6 = 171d10 + 9 ⇒ (10) + 9 = 19 Those are exactly the same rolls as my last attack.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Phew! Thought that seemed high... :P

Graxzos hurls himself after the imp one more time.

"HHEEEEEEEEEEAAAAAAAAAAAARRRRRRRGGGGGGGGGHHH!"

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 2 ⇒ (8) + 2 = 10

Current HP: 9/12
Current Dex: 14/16
Current AC: 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

With Sotyh holding the imp and four People and a bear attacking it it does not survive this round. The imp is sucked back into the woodcarving.

Combat over

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Ha! Ha!" Graxzos pants/laughs, leaning on his ax and trying to catch his breath. "Blasted devils thinkin' they run the place, just 'cause it's manned by a bunch o' stinkin' Chels! I OWN THIS ROOM, IMPS!" the dwarf bellows suddenly, thumping his chest with one fist. "I OWN ANY ROOM I ENTER!" He lets out an elated cheer and sits on the bed, focusing suddenly and intently on priming and readying his pistol.

Once his pistol is once more ready for action, the dwarf heads back to the secret door he discovered. "Right then...let's see what's behind door number one, eh?" he chortles, and opens it.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy giggled.

"I expected to see some planar creatures in Chelaxian embassy.. Actually, I thought they hide behind every door. Let's keep our guard and be more cautios in future."

He took place near Graxzos and waited, while dwarf opened door.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

In contrast to the large and lavish rooms that make up the rest of this side of the embassy, this secret study is cramped, utilarian, and sparse. Almost all of the room is taken up by a Long desk topped by a series of cubbies full of papers and curios. The desk itself is clear except for a piece of paper and a small, framed Portrait of Venture-Captain Ambrus Valsin with a lipstick kiss-mark on it. The walls of the room are irregular and look as if the room was shoehorned into wased space between other rooms. Like the rest of the personal Chambers, this room is windowless, and is pierced only by the secret door and an air vent in the southern corner.

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Braxton immediately checks out the air vent. Large enough for someone to crawl through?

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

While Braxton is checking the air vent, Graxzos wanders over to the desk. "He-llooooo....this is sumthin'," he says with a grin, picking up the portrait of Valsin and examining it. He runs his hands over the desk, probing intently for any secret doors or cracks, and then picks up the piece of paper to peruse.

Taking 10 on Perception (for a total of 12) to search the desk for secret hiding places, and also to look for any valuables/objects of interest left in plain sight. He'll also take 10 to examine the portrait of Valsin for notes, secret compartments, etc.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The air vent is large enough for a medium creature to crawl through. Tucked behind the vent in this room is a valise containing 50 gp, four opals, a hat, a pouch with dust inside, a cloak and official-looking documents establishing several different fals identities for Zarta Dralneen.

Among the papers Graxzos finds a paper including some codes. On the back of the portrait you find a letter.

Both handouts are linked above.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Air vents are always large enough to crawl through!

"A hat and cloak stashed with money and jewels? They must be magic. Can someone check these?"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Not I," Graxzos grunts as he turns over the pieces of paper he's found. "And it seems mighty worrisome to me that Lady Z has pulled this disappearance without the aid of her false names there..." He peers closer at the paper with the codes written on it. "Sulfur and brimstone, what in Asmodeus's teeth is this? Must be some kinda code...not like any language I ever saw..." He frowns, thinking. "A whole series o' 8-digit numbers...and what d'ye reckon this message is about? How come she inked these particular letters darker?"

Are there any skills that would assist in deciphering codes? Sense Motive or Linguistics, perhaps? I'm crap at that IRL. :P

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If you roll Intelligence or Linguistics high enough, I can give you a clue ;)

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

Intelligence: 1d20 - 2 ⇒ (6) - 2 = 4

We're doomed!

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Smarts: 1d20 + 1 ⇒ (8) + 1 = 9

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Intelligence?!: 1d20 - 1 ⇒ (11) - 1 = 10
>.>

<.<

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

"I don't know about you guys, and girl, but that just looks like a random bit of junk to me and Bear. I could check tomorrow to see if those items are magical, but I am guessing we want to find her and get out of here. Let's take it all and check later. We have been bumbling through this place and it is only a matter of time before we get caught. Someone want to head through that shaft, or are we going to explore another room?"

Negerps shakes his head in consternation. There are clues to be had, but I just don't understand. Bear and I need a good fight with something that we can hurt in the woods. The sooner we are out of here, the better.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Linguistics: 1d20 + 4 ⇒ (6) + 4 = 10

"That's definitely some type of cypher", said Sothy. He quickly examined the air vent. "Probably, I can go in there, but later. Let's check the other room first!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

On the letter Sothy and Graxzos can see a part that does not make sense. the smaller letters in the bottom right Corner But when they compare the normal text with the note at the bottom they can see that the number of letters of each word is the same.

In the vent is enough light to see normally. This crammed vent leads to a series of old Ventilation tunnels. The floor and some of the walls of the tunnels are plain stone or plaster, but in many places the walls and ceiling Display pieces of crumbling mosaics, frescos, murals and bas-relief sculptures.

The s e tunnels are narrow with low ceilings , and tend to be about 3 feet wide and 3 feet tall. On the left side of the vent entrance Sothy can see a centaur painted on the wall.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Centaur", Sothy whispered, "we should look for King and Scales then, and probably Lion is what we are looking for"

He moved further, counting some numbers in his mind, and mumbling the message text.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

At the next junction you see a banner on the right side and a lion on the left side.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sotho spent little time thinking. At least Lion was on a note, but banner wasn't. He turned left and continued to crawl.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Do you see anything?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sothy turns left, at the next junction he finds a mosaic of scales to the right and a blank wall to the left.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Right, here are scales" he whispered back.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Turning to the others, "Should we follow him? Bear has to use the bathroom, and I'm getting antsy surrounded by walls."

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos stares at the paper and the codes until his brain hurts. Then he shakes his head and turns to the vent.

"I SAY AYE!" he bellows, and hurls himself into the vent, crawling rapidly after Sothy. From deep inside the tunnels the ones remaining in the room can hear him muttering:

"...gods-blasted code-writing two-faced Chel..."

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke shrugs, then follows the dwarf's lead and falls unceremoniously to the floor out of the vent.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

At the next junction you see a crown to the right and a spear to the left.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Negerp helps Wibeke into the vent, careful not to touch anything that can kill him. Then Negerp and bear follow, trailing the pack. "Hey Sothy or anyone for that matter, is there somewhere to get out of these vents?

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Probably--nnngh!--ahead!" Graxzos grunts. "Sothy, go to th' right--crown's gotta be king, aye? Blasted..." There's a creaking sound as Graxzos gets stuck, and something gets tugged, and then there's a lot of rather shocking swearing.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Yeah, I see". Sotho followed crown sign and moved further into vent system.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sothy turns right following the crown sign and after a few yards the tunnel comes to a dead end with a vent in it. The middle third of a centaur wielding a bow adorns a wall of the tunnel, its arrow pointing to the vent.

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Whispering " Soothy, anyone on the other side of that vent?"

@ GM How long did it take us to travel in the vent to this place?

@ Party Wondering if we should backtrack, buff, then reenter. I am sure that we are probably just going to come out in like the room next door or something ridiculous like that, but betting it will be a fight.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Let me see", Sothy whispered back and look through vent.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You travelled about 5 minutes through the vent

The room is large and square. The walls glow with a gentle blue light, and the air feels unnaturally cold and dry. Shelves line the walls and stand in ranks through the moddle of the room, punctuated by a wooden table and ornate chairs. An imposing, unoccupied desk faces the main entrance to the room.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"If there ain't any obvious problems, I'm ready to strike on!" Graxzos whispers.

Happy to take the time for everyone to buff if need be, but I don't have anything to use. :P

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Looks like archive or library of some sort. Empty" he whispered back as soon as his eyes started to see in this strange lighting conditions. He gently touched the vent grid, trying to approximate, how hard it will be to open it.

Can I open it and get look inside?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You can remove the vent, it takes a DC 15 Disable Device Check to remove it and a DC 15 Dexterity Check to put it aside without making too much noise.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Does someone knows how to unscrew this thing, or at least have some tools?" Sothy moved aside ready to let anyone willing to pass.

I don't have it and I believe Disable Device cannot be used untrained

Dark Archive

M Human Level 1 Druid (Bear Shaman) HP 10; AC 14 T 10 FF 14; Fort +3, Ref +0, Will +4; Perception +6

Shocking I know, again I have 0 skills to help with this

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

"Ummm... unless you want me to pry it off with my fauchard, I can't help."

The Exchange

AC 22, touch 13, ff 18, CMD 19 Fort +5, Ref +3, Will +1 (+2 vs fear) Max HP: 22, Current HP: 22

"I have feet," Braxton offers.

201 to 250 of 319 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Disappeared Table 2 All Messageboards

Want to post a reply? Sign in.