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Behind the south door Sothy can see a big garden. These gardens shine in the moonlight, but dark shadows hug the lower reaches of the bushes, topiary, and trees. Two marble staircases wrap around a balcony where revelers are silhouetted against the light shining from the ballroom's stained-glass window. A tall wrought-iron fence divides the garden from the city beyond and below. Small servant's doors enter the garden from the north and south. north door is where you are
If you want to cross the garden: for hiding between the bushes make a stealth check, acting like a bodyguard do a bluff check, if you are disguised as a servant, guest or somehting else do a disguise check

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Excited by the prospect of some action, Negerp springs to life. "Ok, if I feed that potion to Bear, we only have a short time 2 minutes? so we have to double time it. Everyone good with this?
If everyone is on board with this plan Negerp calls Bear over. "Ok boy, you gotta drink all this, smells like elderberry so you should be good there. Follow close, move quiet like, and above all else ..." Hearing the team ready themselves, Negerp moves to follow. "Ok lets do this!"

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Earlier...
"Agh, fine, east it is," the dwarf grumbles. "But don't be blamin' me if we walk right into the middle o' that party! C'mon, let's move afore that bear reappears."
At the garden...
"Right then...bodyguard..."
Bluff: 1d20 + 1 ⇒ (5) + 1 = 6
Graxzos does his best impression of someone who's supposed to keep others safe. It's not very good...
"Sure hope there ain't no ruffians out here!" he calls, theatrically, to no one.

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How much time have we spend to the current moment? Scroll of "disguise as servant" should work 10min at least, does it still function?

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Thanks
Sothy was walking through the garden, looking as servant, up to all his absent skills to acting. He tried to hold his hand, as like as he is carrying tray with some garments.
Disguise: 1d20 + 10 ⇒ (17) + 10 = 27

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Bluff: 1d20 + 1 ⇒ (3) + 1 = 4
Braxton comes out, trying to look tough. He stands in the kitchen a moment, glowering at the cooks, calls out, "Anybody here trying to poison my master's food? No? Good. Keep it that way." and he heads off after Sothy.

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Ninja'd by the new page. If Bear does not need the potion he does not take it
Negrep the Performer. Negerp strolls confidently through putting on airs. If confronted, he responds,"Why are you bothering me? Don't you know who I am? Bottcher and Bear, from Ursulav? Get out of my way before I let him eat you"
Bear Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10 +2 if Negerp aids
Negerp aid: 1d20 ⇒ 11

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If that doesn't work, Bear drinks the potion
If someone confronts Negerp
"Ne razumijem što govoriš . Ovdje sam kako bih zaštitio računati.
Bluff: 1d20 ⇒ 2

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I am here. Wibeke has abysmal stealth skills, so she has literally just been following in the back until something needs killing.

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Sothy opened door just enough not to show his friends and looked in.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

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Sothy opens the door on the other side and takes a look. What was likely used to be a side chapel is now in use as a staging area for the gala. Magnificent stained-glass windows and vaulted ceilings look down on the reacks of platters, dishes, wine bottles, and glasses stacked neatly on long wooden tables.
This area is a hive of activity. The doors to the garden and to the south west on the other side of the room aren't seeing much use but the double doors are constantly opening and closing as platters of hors d'oeuvres and other gala necessities are shuttled through to the garden or ballroom.

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"Aye-aye," Graxzos whispers. "Around the western side, then straight out those other door. Look nonchalant, like. I like it! Maybe swipe some food on the way."
He wills himself to look nonchalant as the group prepares to sneak through.

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Wibeke stands ramrod straight and scans the crowd as she makes her way through the room, trying to give the impression she is a security detail for someone else attending the party.
Bluff 1d20 ⇒ 16

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Sothy walked through room without any hesitation. His magical disguise soon to be expired, so he looked around for some servant-like attributes, in case he will need to cover his identity quick.
Disguise: 1d20 + 10 ⇒ (15) + 10 = 25
If there is some hat or jacket left by other servant, I'll grab that, to act like servant later.

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Now I'm picturing a man doing the Monty Python silly-walk across the courtyard with an invisible bear in tow.

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Bluff: 1d20 + 1 ⇒ (16) + 1 = 17
Grax also manages, for once, to look mostly unobtrusive. Perhaps because he's eyeing the food so raptly...

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"Great, coming, quick", Sothy moved a long and stopped near closest door to listen, what's there.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

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"I'd guess we want the far end of the hallway--southwest section, aye?". Graxzos suggests, striding down to the western door and pressing his ear to it.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

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"Everyone's here? Let me check first", he moved along the hallway to the turn and sneak-peaked from behind the corner.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Stealth: 1d20 + 3 ⇒ (19) + 3 = 22

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"This should be close to the right area," Graxzos mutters. "Let's see if there's anything behind door number...1!"
He presses his ear to the first door, where the hallway bends, and tests the handle gently to see if it's locked.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

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"We've gotta be close--this way, mates!" Graxzos hisses, opening the door and beckoning the others in. He quickly scans the room for possible dangers.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

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"Looks like wrong door", whispered Sothy and moved to open another door in the end of hallway.