
Storyteller Shadow |

Unless I'm mistaken, I think variant heritages were fine under the original build rules. They specifically call out not allowing qlippoth-spawn as being banned, which seems redundant if you can't have a heritage to begin with. That was the assumption I was rolling with, anyway.
Alright then, I'll allow an interpretation that is more PC friendly. These restrictive recruitments are not my cup of tea, Dragonlance is a bit restrictive but that is based on the actual setting less so than any desire I have to ban build types.

Storyteller Shadow |

Recruitment Open for Hells Rebels - 2 Slots Available - Female Characters ONLY
Character Creation:
This is a table I took over from a GM that disappeared so I am just following the original creation guidelines.
1. No 3PP!
2. Point Build - 25 points
Races - All core plus Aasimar, Kitsune, Tengu and Tiefling. Alternate racial traits are fine, and the only major restrictions are as follow - Fey Thoughts is banned; Variant Aasimar/Tiefling abilities are barred, but Aasimar/Tiefling physical features are allowed and must be rolled (2 max); the Tiefling Qlippoth-Spawn are also banned for mostly aesthetic reasons.3. Classes - All but Occult classes (I have no bearing on them).
4. Archetypes are fine.
Starting Wealth and HP - Starting wealth is max for class, as well as HP. Thereafter, HP is rolled.5. Traits - Start with three, one being from the awesome and free Player's Guide, one from either the Combat, Faith, Magic or Social traits list (none of which may increase starting wealth), and one Racial Trait.
6. Alignments - No Evil.
7. Starting Level - 2nd level.
8. Lastly! - A simple 3 to 5 sentence background outlining your character and what they do in Kintargo.
The characters to be replaced are:
1. A Human Female Oracle (Seeker), and
2. A Half-Elf Paladin (Chosen One).I will keep Recruitment open until Midnight EST February 14.

Storyteller Shadow |

RECRUITMENT OPEN FOR DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR
Pathfinder rules.
25 Point Buy.
Start at 1st Level.
Allowed Races: (Besides the usual suspects) Bakali, Minotaur (Dragonlance version), Half-Ogres. Draconians do not exist so they are not an option.I am specifically looking for a TANK build.
Max HP 1st level. Roll or 1/2+1 thereafter.
Max starting gold per base class.
All 3PP material welcome.
Background Skills will be used.
Two Traits
I have not yet decided where to begin play.
Recruitment will be open until Midnight EST February 8th
I am looking for 2 players - This game is really just underway so you will be picking up essentially where everyone else has in the City of Tarsis.
Priority will be given to TANK submissions for one of the two.

Storyteller Shadow |

RECRUITMENT OPEN FOR CLASSIC GREYHAWK! All Lycanthrope Game 1 Slot Available.
Pathfinder rules.
25 Point Buy.
Start at 1st Level.
All submissions should refer to these Lycan character creation guides:Max HP 1st level.Roll or 1/2+1 thereafter.
Max starting gold per base class.
All 3PP material welcome. I do however want the characters to be balanced via a vis one another.
Two Traits.
Background Skills will be used.
We will be starting near the Gnarley Forest 15 years before the Greyhawk Wars. The Year 568.
Recruitment will be open until February 10th.
SIGNIFICANT preference will be given to anyone who utilizes one of the following names and Lycan types:
1. Sircott - Human Male Werehawk,
2. Raihn - Gnome Female Wererat,
3. Rhun - Race/Gender/Lycan Type Players Choice

ElegantlyWasted |

JDPhipps wrote:Unless I'm mistaken, I think variant heritages were fine under the original build rules. They specifically call out not allowing qlippoth-spawn as being banned, which seems redundant if you can't have a heritage to begin with. That was the assumption I was rolling with, anyway.Alright then, I'll allow an interpretation that is more PC friendly. These restrictive recruitments are not my cup of tea, Dragonlance is a bit restrictive but that is based on the actual setting less so than any desire I have to ban build types.
So Azata-blooded is kosher?

mdt |

I was considering a Kitsune Werehawk or Werebat Gunslinger. The dex bonuses and the ability to fly or sneak through brush as a fox are a nice combo, and would add a lot of ability to hide even from other shifters (hard to follow a scent that vanishes into the air, or changes from human to fox to hawk to human).

Storyteller Shadow |

What level of guns are you allowing for Greyhawk? I've seen some GM's say none, some say early, and some say 'magical equivalent of advanced'.
Never thought about it. This IS the setting that gave us Expedition to the Barrier Peaks.
Based on that I'll rule that Greyhawk is an Emerging Guns setting. Greyhawk, which is nearby, will have Gunsmiths. The next city that is the destination for the party, Dyvers, will have weapons for sale but no smith.
Give me a bit of a background as to how a Lycanthrope came by Guns, more of a curiosity than anything else as I'll be interested to see what you come up with :-)

Storyteller Shadow |

Shadow. Is the Hell's Rebels campaign using Background Skills?
Also for funsies;
[dice=Variant Feature 1]1d100
[dice=Variant Feature 2]1d100Beautifully proportioned with multicolored tears? Sure, why not?
No Background Skills in Hells Rebels as the original cast was built without them.

Storyteller Shadow |

Does a Kitsune Lycan need the Fast Shapshift racial trait, or does it gain this from the Lycan template, since the Lycan template provides Change Shape that is a Move instead of a standard already?
I'll allow the Fastshift without the Trait based on your nature as a Lycan. As a Druid I'd not allow it as that is a Feat level benefit but as you will be a Gunslinger I suppose it's a moot point.

servant6 |

Aasimar ex Asmodean :-)
I can change that. My thought process was a series of events like this: Family worships Asmodeus, daughter shows some sign of divine influence, priests notice and demand they give her to the church, the parents refuse, they're killed, but the daughter survives. *shrug*

Storyteller Shadow |

Storyteller Shadow wrote:Aasimar ex Asmodean :-)I can change that. My thought process was a series of events like this: Family worships Asmodeus, daughter shows some sign of divine influence, priests notice and demand they give her to the church, the parents refuse, they're killed, but the daughter survives. *shrug*
No I like it as it is a different take.

Storyteller Shadow |

Dire bat has 40ft
Just to be up front, I'm pretty rusty on my Greyhawk history/geography, trying to dig up my greyhawk book.
I have a map of the region at the top of the campaign you can take a look at. Remember, this tale begins 15 years before the Greyhawk Wars.
Alright. I can live with 40'.

Storyteller Shadow |

You know, I just did a lot of work, and then had an awesome idea. :)
Considering he's Kitsune/Werebat, would you be ok with a Vigilante? The whole dual personality/dual shifter just fits so well... :)
I am ok with Vigilante. Will be a lot of wilderness adventures in this campaign just so you know.

Gaurm |

Gaurm wrote:I would like to submit Gaurm for the Dragonlance game. I would like to keep him as a half-giant, but I can remake as a half-ogre if you prefer.
Obviously he will need a little work to comply with your creation guidelines. I will do that tonight and adjust his background and such.
Has to be half-ogre as Giants do not exist on Krynn.
Half-Ogre Racial Traits
Half-ogres possess the following racial traits:
· Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence.
· Hulking Brute: Half-Ogres are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks.
· Ogre Blood: Half-Ogres count as Ogres for any effect related to race (including being considered giant types).
· Normal Speed: Half-ogre base land speed is 30 feet.
· Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
· Ogre Ferocity: Once per day, when a Half-Ogre is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
· Thick Hide: +1 natural armor bonus.
· Automatic Languages: Common, Ogre. Bonus Languages: Any. Half-ogres often take their human parent's regional language as a bonus language.
· Favored Class: Barbarian.
For re-build purposes, do half-ogres have the whole 'able to use large weapons with no penalty' thing that half-giants do, or should I re-choose his weapons?

Storyteller Shadow |

Storyteller Shadow wrote:For re-build purposes, do half-ogres have the whole 'able to use large weapons with no penalty' thing that half-giants do, or should I re-choose his weapons?Gaurm wrote:I would like to submit Gaurm for the Dragonlance game. I would like to keep him as a half-giant, but I can remake as a half-ogre if you prefer.
Obviously he will need a little work to comply with your creation guidelines. I will do that tonight and adjust his background and such.
Has to be half-ogre as Giants do not exist on Krynn.
Half-Ogre Racial Traits
Half-ogres possess the following racial traits:
· Ability Adjustments: +2 Strength, +2 Constitution, -2 Intelligence.
· Hulking Brute: Half-Ogres are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks.
· Ogre Blood: Half-Ogres count as Ogres for any effect related to race (including being considered giant types).
· Normal Speed: Half-ogre base land speed is 30 feet.
· Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
· Ogre Ferocity: Once per day, when a Half-Ogre is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
· Thick Hide: +1 natural armor bonus.
· Automatic Languages: Common, Ogre. Bonus Languages: Any. Half-ogres often take their human parent's regional language as a bonus language.
· Favored Class: Barbarian.
I'll allow that aspect of the benefit so no need to change weapons.

EmissaryOfTheNorth |

Been busy last few days, will finish my Dragonlance submission later tonight or during tomorrow.
For now I have the following ideas/concepts:
Weapon of choice will be bastard sword. Both to pay homage to Sturm's 'hand and aI half' sword and because I am a stubborn supporters of knights using the -in my opinion- most noble weapon.
Yet to decide if I am to use a shield or not.
Character's family will be Uth Macragge, because I like DL's solamnic naming conventions and because Macragge -despite coming from Warhammer 40k- sounds solamnic to me.
I am yet to decide on details regarding the Uth Macragge that set them apart from the rest, like Di Caela's strange inheritance laws.
Class is most definitely going to be Warder. Nothing says tank like Combat Patrol lite, d12 HD and plenty defensive abilities.
Yet to decide if Zweihander sentinel or not, decision depends obviously on my mental image of the PC and how much coolness factor a shield would provide.
And regarding the Knight of Solamnia PrC... I love it. So much flavour and flavourful abilities. Will take it as soon as possible and allowed, I can't resist it.

Storyteller Shadow |

How much combat is there in the Hell's rebel's game? I really want to build a flavourful TWF Dervish Dancer Bard for the game but that's not at all combat optimized though.
It seems to be intrigue and RP heavy but the combats when they happen, will be tough as you are literally rebelling against a Tyrannical government that has no qualms about killing citizens for petty infractions much less outright Rebellion. No quarter will be given...

Azih |

Ah damn. Probably should turn her into a one handed fighter then... hah. Really need gestalt with an Unchained Rogue to make any sort of a decent 'blender' type combatant..... wait. I peeked at the campaign and you already have a dawnflower dervish in there! Hrm.... will have to do something completely different if I do decide to jump in. Thanks for the quick response DM.

Monkeygod |

Shadow, got two concepts I'm warring between, and would love some feedback.
First is a Unchained Rogue, with the Poisoner and Underground Chemist archetypes(possibly one more). She'll also have the Bleeding Attack talent.
The other is a Cabalist Vigilante, again, taking the Bleeding Attack rogue talent(via the vigilante talent that lets you take a rogue talent). This one will be causing a lot of bleed damage, due to the Spill Blood feature. For spells, she'll focus on mostly darker themed ones(curses, inflicts, etc).
Both will be followers of Calistria focusing on her revenge aspect, and will take the Bloody Vengeance trait.
Thoughts? Are these characters too dark for Hell's Rebels? Neither will be evil, just not good.

mdt |

Still working out the background, but here's a general gist...
Rhun Jin Rong was born to Rhun Mai Ling, a diplomat living in Greyhawk. Mai Ling had been attacked by a werebat while pregnant with Jin Rong, and contracted lycanthropy. She was cured, and the healers thought that Jin was cured as well. However, upon birth, it was obvious that something was wrong. The small baby didn't look like a Kitsune, or a human, or anything. It's features were a mis-shapen mass that couldn't be said to properly resemble anything.
Embarrased by the child, Mai Ling kept her hidden and released word she'd died shortly after birth. Indeed, Mai Ling left the baby in the city middens. Jin would have died, had it not been for Mog'at, a goblin mugger, a savage technologist who stole from the gunsmiths of the city, both knowledge and goods, cobbling together weapons and alliances in the underground in the city. Taking the 'cute' baby with him, Mog'at tracked down who it's mother was, and made sure he obtained proof of her name and origin for her.
Jin grew up in and around the underground in Greyhawk, learning to deal with guns, and to navigate the sewers, disguising herself and her malformation to move about the city. However, she felt called not to the city she lived in, but the wilderness around it. As she grew older, and Mok'at ancient, she spent more and more time on heights, pining for the wilderness.
Eventually, puberty hit, and a strange thing happened on her first moon... she screamed, and her body changed... growing larger and larger until leathery wings boomed out behind her back. She took to the dark sky and screamed a sonic scream of joy as she flew out around the city walls and the wilderness around.
By morning, she had exhausted herself, and she landed, panting. Her body changed again, this time shrinking to that of a human girl, a perfectly formed human girl, with no mishappen features. She eventually managed to make her way back to the city, figuring out how to shift to bat and back. Over the next few months, she discovered she could take many forms, that of a fox child, an actual fox, a bat, and a hulking manbat. And any human form she could see, other children, halflings, gnomes, and eventually as she grew older, humans.
When Mok'at died, the teenage girl buried him in a city park, took his last gift to her, a cranky pistol that jammed as much as it fired, and left the city to head to the forest.
Over the last few years, she's lived in the Gnarley, feeling more at home in the woods, and maintaining a collection of 'identities', people she knew in the city who she duplicated in the woods, pretending to be a dozen different denizens of the forest, always hiding her true nature and what she was. Some identities are known lycans, others known kitsune, others just humans or gnomes or orcs.

Storyteller Shadow |

Can we make a modified version of the Valashmai Veteran trait to fit Krynn?
You want it to be applicable to jungle or forest or plains? A great deal of the adventure will be south on the plains and perhaps near icewall... Don't want to give too much away obviously.

mdt |

I think I got all the hybrid/animal forms stats correct with adjustments, but wasn't sure, since the lycan rules you linked to added additional bonuses on top of the animal bonuses.
I think this is the first character I've had who could be Tiny, Small, Medium, or Large. :) I think she can do Small based on the change shape text, if she's duplicating a gnome or halfling (using her feat to change into any humanoid she's seen). I think she could do a large humanoid as well yes?

Storyteller Shadow |