Storyteller-Shadows-Multi-Game-Recruitment II


Recruitment

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Character update: basic synopsis of what my backstory was is up. You can probably see where inspiration was from.

Strategy idea: One of the witches can take Cackle and the rest the Hexes that it applies to, then the one witch just laughs like a maniac while the others lay Hexes on all the enemies.


Oh, I just realized I got 10 doses of tabaco (for fluff of course) without realizing the tabaco weight labeled is 2lbs of tabaco. <_<


It appears that there will be no more submissions for RoW. I will still leave the Recruitment open until tomorrow at Midnight.


Have to say there are some really good submissions in that list that I keep posting when there are updates. If I don't get selected I will totally understand why... still, here is to hoping! Good luck all!


The Emerald Duke wrote:
Have to say there are some really good submissions in that list that I keep posting when there are updates. If I don't get selected I will totally understand why... still, here is to hoping! Good luck all!

Forget about the builds, the concepts are fantastic!


*Sounds the horn of midnight... half an hour later...*

unless you ment Next midnight.


Grievous Norn wrote:

*Sounds the horn of midnight... half an hour later...*

unless you ment Next midnight.

Heh, I meant next Midnight.


Good luck guys. Last 24 hours, let's get these submissions ready ;)


Best of luck everyone, here's to hoping there's enough luck to go around.


There certainly is enough for about a third of us... ;)


*smokes a pipe* Hmm... well I definitely need to get through this tabaco soon...


Last minute entry!

Vee, the android witch.

I just came across this recruitment last night. I should pay closer attention.


Only a few hours left. I admit, I'm rather excited.


Yes 3 hours 50 minutes.

I will likely not be awake to officially cut Recruitment but I have given sufficient notice as to the time.

The selections will be announced Saturday the 18th as I will need time to review 16 submissions. Game will begin that same night as the thread and my DM alias are all set to go.


My alias :-)


*claps happily* I'm so excited!


Unless we get another last minute submission in the last hour and a half, here is the final list of applicants:

Vanulf Wulfson - Magnus Olafson Magus (Hexcrafter Archetype)
Timeskeeper - Frjya Elvanna Witch (Winter Witch Archetype)
Kamenhero25 - Freyr Elvanna Ranger (Witchguard Archetype)
CA Jademan - Grey Eht Witch (Herb Witch Archetype)
Jereru - Lanyssa Inquisitor (Witch Hunter Archetype)
The Chess - Gadoongo Heineous Witch (White Haired Witch Archetype)
William Nightmoon - Grievous Norn Witch (Ley Line Guardian)
Servant6 - Tybvar Stonestead Shaman (Witch Doctor Archetype)
Tundran - Lurruk Shaman (Witch Doctor Archetype)
Finn Garrety - Urgosh the Minotaur Inquisitor (Witch Hunter Archetype)
Simeon - Nana Ingrid Witch (Hedge Witch Archetype)
The Emerald Duke - Hendra Krammier Slayer (Witch Killer Archetype)
Ouachitonian - Cnut Bjornsson Ranger (Witchguard Archetype)
JDPhipps - Bjorn Egilsson Magus (Hexcrafter/Cabalist Archetypes)
TheSilverDreamer - Faethara Magus (Hexcrafter Archetype)
Soprovo - VeeOne Witch (Android Witch Archetype?)

Tally:
Witches - 6
Rangers - 2
Inquisitors - 2
Shamans - 2
Magi - 3
Slayers - 1


GL to everyone


Recruitment for Reign of Winter Officially Closed!

Thank you for all of your submissions. I will have Recruitment completed by Saturday evening and compile a list of those selected below. As always, it is not possible to pick everyone (unfortunately) and based on what I have seen thus far, this will be tough for me.


... must... resist... urge... to... spam... F5.... button...


Hah, I am going to begin my selections now.

Will take at least an hour and a half to review 16 submissions so no need to keep hitting that button!


*Sits patiently, thinking over her past and hoping to eventually have a future. She ponders the potental that those that meet her would judge her because of her race... and chuckles. They have all the reason to, after all she wasn't very nice...


That was difficult. Quality submissions all around.

I selected 8 out of 16. Those soon to be frozen souls are:

1. Timeskeeper - Frjya Elvanna Witch (Winter Witch Archetype)

2. Kamenhero25 - Freyr Elvanna Ranger (Witchguard Archetype)

3. CA Jademan - Grey Eht Witch (Herb Witch Archetype)

4. Jereru - Lanyssa Inquisitor (Witch Hunter Archetype)

5. William Nightmoon - Grievous Norn Witch (Ley Line Guardian)

6. Tundran - Lurruk Shaman (Witch Doctor Archetype)

7. The Emerald Duke - Hendra Krammier Slayer (Witch Killer Archetype)

8. TheSilverDreamer - Faethara Magus (Hexcrafter Archetype)

A link to the Campaign can be found through this Avatar. I will start the Prologues tonight.

=======

Should I require an alternate for this game I will reach out to those not selected here.

Even though you were not selected for this game, tomorrow a new Recruitment will be up for Vampires of Golarion - The Quest for Eternal Night.

Then 15 or so days later, I will be Recruiting for the all Bards Council of Thieves.


:)

Awesome. Here's to a good game ahead.


Good luck to those not selected and looking forward to playing!


4 people marked this as a favorite.

Recruitment is now OPEN for: Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP

Character Creation Rules:
Pathfinder rules.
1. 25 Point Buy.
2. Levels
Vampire – Level 7 +2 CR.
Living Thralls/Ghouls - Level 8 +1 CR.
Dhampir – Level 9.
(Any +CR races selected will change the mix obviously).
3. Max HP 1st level. Roll or 1/2+1 thereafter.
4. Max starting gold as a 9th level character. All magic items must be purchased no creation. No limit to gold that you may spend on a single item.
5. All 3PP material welcome.
6. Background Skills will be used.
7. Two Traits – NO Drawbacks. There is enough juice here already with the Family selections.

Recruitment will END April 6th @ Midnight EST time.

Selections will be made by the 8th.

I will take 5-8 players.

Vampire Feats

Templates

Dhampir

Living Thralls – VtM Ghouls:
Living Thralls – Living Thralls are creatures that serve Vampires willingly and gain powers from the blood of those Vampires.

There are two types of Living Thralls those who are within their natural lifespan and those who have exceeded their natural lifespan.

+1 CR

+2 to any Physical stat, a Living Thrall gains a Blood Pool, that Blood Pool may be used to activate abilities as a Move action (only one may be operated per round). +2 to the following skills: Acrobatics, Climb, Perception, and Swim. +2 to all saving throws vs. Necromantic effects including Energy Drain.

Living Thralls can activate the following powers:
Heal 5 damage, increase a physical stat by +2 (lasts 1 round per point of charisma bonus), increase your movement by 10’ (lasts 1 round per point of charisma bonus).

Ancient Living Thralls can call upon additional powers:
Power a Least or Lesser Blood Power (the Feat must be taken and only a feat from a Family whose blood it has tasted can be taken), increase a mental stat by +2 (lasts 1 round per point of charisma bonus), Heal 1 point of ability damage, negate a successful Enchantment effect placed upon them by a non-Vampire.

Drawbacks – Thralls are susceptible to a Vampires Charm and Dominate abilities. They automatically fail any check vs. their Masters attempt to use such powers on them and have a -5 to Will saves vs. their use by other Vampires.

Living Thralls that have exceeded their life expectancy have two additional Drawbacks. They are quick to have their tempers flare, any attack which causes them to lose forces them into a Frenzy all actions take a -2 penalty. Living Thralls of this age are also addicted to the Blood of Vampires.

If a Living Thrall that has exceeded its Life Expectancy has no Blood in its system, it dies and becomes a corpse or crumbles to death depending on its age.

Vampires +2 CR Template

I will allow Leadership along with a single Cohort but I will not allow Spawn, at least not to start the adventure with.

Monkeygod:
Yes, I would be comfortable with the Noble Drow as +1 CR using normal Drow SR with the potential to take Noble Spell Resistance later. You may alter a few of the Noble Drow SLA as suggestions which I may or may not approve 

Teiidae:
Azlanti will be allowed in fact they fit well into one of the Families at +1 CR. No to Minion Organization rules as well will be in an AP that moves away from your bases of power.

=============

These Families are a work in progress. If no one selects one I will not do further work upon what I have already built. I am open to suggestions if you believe improvements can be made.

Vampiric Houses of Golarion

Golarion has long been home to the Undead scourge known as Vampires. It is not known who the first to become afflicted with this curse though it is commonly believed to be either Urgathoa or Zura both now powerful entities! The third Vampire was Blood Emperor Ruithvein also a major power. On occasion he still acts as the head of his “Family” communing with the Council via magic from his Infernal Court.

Not all Vampires belong to a Family and those who do belong and are not discreet find themselves hunted and slain by the same Families they have joined. The Eternal Council takes the long view in their path to rule the lands they believe should rightfully serve them, in fact, they may have just discovered a way to accelerate that process…

The seat of power of the Council of Families resides in Virlych making House Zura the most powerful of the Families as the Fortress is nigh impenetrable. Only the insanely curious and desperate arcanists enter that haunted wasteland.

In all, there are 13 Houses or “Families” that serve on the Eternal Council. The Councilors themselves are the Heads or nominal Heads of each of these Houses. Some are Master Vampires that founded their own Houses though the eldest Families on the Council are representatives who have either risen to power (Urgathoa and Zura) or been appointed to lead (Ruithvein).

Over the millennia and centuries those Vampires that belong to a Family have created unique abilities that they jealously guard from other independent Vampires and other Families. [These Feats are an attempt to mirror (though not exactly the Dragon Marked powers of Eberron].

The 13 Families (or Houses) are:

Urgathoa:
– Founded by an unkown “descendant” of the Vampire Goddess herself. Her followers are decadents and those of her Family follow suit. They have delved into the deepest mysteries of death and the undead to find ways that enable them to control the dead.

Seat of Power – Isger. The head of the Family is served by Daughters of Urgathoa. A character selecting this Family may select one of these unique undead types as a Cohort.

Blood Powers:
(Pre-Requisite Urgathoa Family & 2 Character Level) – Least – Insight (You may look through the eyes of a corpse to ascertain facts about its life – exact system TBD)
(Pre-Requisite Urgathoa Family, 4 Character Levels & Least Power) - Lesser – Summon Soul – (You may call the souls of the restless dead (disembodied undead) to speak with them or command them. System TBD)
(Pre-Requisite Urgathoa Family, 6 Character Levels & Lesser Power) – Blood Power – Shambling Horde. (You may temporarily infuse the recently dead with undeath to quickly raise a short “lived” army of the damned. System TBD).
(Pre-Requisite Urgathoa Family, 8 Character Levels & Blood Power) – Greater Blood Power – Soul Stealing. (You may pluck a living soul from the body it currently inhabits. System TBD).
(Pre-Requisite Urgathoa Family, 10 Character Levels & Greater Powers) – Greatest Blood Power – Possession. (You may place a summoned soul into a living vacant body, you may also place your own soul into that body! System TBD).

Zura:
Founded by an unkown “descendant” of the Vampire Demon herself. Her followers partake in more decadent bacchanals then even those of the Urgathoa. An Ancient Azlanti Queen her name is Legend among those who seek it, tales of her exploits still make the blood of scholars run cold. Those of the Family are smitten with an image of the Goddess as a serpent Demon as opposed to the Bat her Clerical followers depict her as being. Their greatest powers allow them to escape the Final Death itself!

Their seat of power is THE seat of power Virlych. A character selecting this Family may select a Demon as a Cohort. Some ancient Azlanti Humans that became Vampires hailing from this family still remain active to this day.

(Pre-Requisite Zura Family & 2 Character Level) – Least – Immobilizing Eyes. (System TBD).
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Tongue of the Asp. (Weaponized prehensile tongue. System TBD).
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Blood Theft. (You may feed on victims from a distance. System TBD).
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Heartless. (You may remove your heart and place it elsewhere for safekeeping. Makes the Vampire Immune to Staking. System TBD).
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Decollate. (System will involve the spell of the same name with some tweaks).

Ruithvein:
Descended from the Blood Emperor, the third Vampire himself, Blood Emperor Kalus rules his House with an iron fist from the Andoran Empire deep within a Catacomb beneath Almas itself. Ruithvein is considered the most powerful Family due to the interest that its founder still has in it. Known for long planning and its ability to manipulate the minds of its victims, with greater precision that that of other Vampires.

Seat of power Almas. A character selecting this Family may select a Devil as a Cohort.

(Pre-Requisite Ruithvein Family & 2 Character Level) – Least – Mesmerize. (You may implant false thoughts or hypnotic suggestions in a target's mind. System TBD).
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Playwright. (You may Rewrite the memories of a target. System TBD).
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Loyalty (You can prevent others from assuming control of your minions. System TBD).
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Silent Word. (You can use ANY Vampiric power to control minds with only a touch or eye contact. System TBD).
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Possession. (Unlike the power of the same name possessed by the Urgathoa, you ride along with a subject and can take action where you see fit instead of assuming full control of the targets body. System TBD)


Sivanshin:
Ilnerik Sivanshin is a name out of Pathfinder Society legend. A famed member of the Amber Privateers and a long time Vampire. He and his Spawn utilize and manipulate the emotions of their victims an approach more subtle than that of House Ruithvein.

Ilnerik’s seat of power is in Westcrown. A character selecting this Family may select a Hell Knight as a Cohort.

(Pre-Requisite Sivanshin Family & 2 Character Level) – Least – Awe. (Those around you take an instant liking to you – works in small groups only. System TBD).
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Respect (Those around you instantly pay attention to what you have to say small groups only. System TBD).
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Fear! (Those around you tremble before you small groups only. System TBD.)
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Beckon. (Bring someone nearby to you against their will. System TBD).
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power - Love – (Make one individual enamored of you. System TBD).

Drakina:
While former Humans dominate the Council, there are other races who have carved a place with great bloodletting onto the august body. Drakina the Shadow is one such member. A Noble Drow devotee to the dark Gods of the Drow and surface operator who joined and almost became the head of the Thieves Guild of Westcrown. In her short life she achieved much and seeks to achieve much more down through the long centuries. The very idea of the plan that has been hatched by the Council arose from word she received through contacts in the Darklands…

Drakina’s seat of power has moved from Cheliax to Riddleport to move away from her competitors in the Empire of Cheliax itself. A character selecting this Family may select Drow or Noble Drow as a race and may have a Drow Cohort.

(Pre-Requisite Drakina Family & 2 Character Level) – Least – Shadow Wrap. The activation of this power increases the character Stealth score by +2 for each Blood Power Feat the character has purchased to a maximum of +10. This power is usable 2x per night.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Shadow Creep. Instead of gathering shadow to themselves, the practitioner of this subtle power decreases the darkness in a given area ever so subtly to grant them the ability to see more clearly. All shadows with a 100’ radius diminish granting the practitioner a +2 to Perception for each Blood Power Feat the character has purchased to a maximum of +10 (note that this means the initial starting bonus is +4). This power is usable 2x per night.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Shadow Grasp. The practitioner may summon shadowy pseudopods to grapple their enemies. System TBD
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Summon Shadow. The practitioner may summon a Greater Shadow to act on its behalf. This power is usable 1x per day. It is a standard action to summon the Shadow who appears the Round it was initially called forth.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Shadow Meld. The practitioner of this art may meld into the very shadows that surround them to hide from their foes and even sleep by day. Use of this power grants the practitioner DR 15/Fire though the character may not move from the location in which they meld. A Vampire who remains in the shadows by day will NOT be slain by sunlight but will waken with a great thirst the next evening.

Jair:
Jair Servant of Norgorber was a Cleric of the God of Assassins who it is rumored was a Spawn of the Drakina Family before he broke away and formed his own House. Of course, this rumor has never been substantiated as any who ask him have never lived to the next sunset.

His Family is responsible for assassinating any among the living who become aware of the existence of the Eternal Council or spread rumors that such a thing could exist. Many a Pathfinder have met their demise at the hands of his Spawn.

Jair’s seat of power is in the city of Absolom. A character selecting this Family may select Death Attack as a Feat. No special cohorts exist for this Family though assassins are preferred by its members.

(Pre-Requisite Jair Family & 2 Character Level) – Least – Silence of Death. Silence as per the spell 2x day. The spell can either be static or target the practitioner themselves.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Silent Death – The practitioner can summon from its blood contact poison to its hands. The DC to save vs. the poison increases as the character level of the Vampire increases. System TBD.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Quicken the Blood – The practitioner may take an extra action. Usable 1x per day per point of Dexterity bonus (i.e. 12 Dex 1x day 18 Dex 4x day).
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Shimmer. The practitioner can become invisible as a free action for 1 minute per day per point of Dexterity bonus.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power - The practitioner can summon from its blood injury poison to coat its weapon. The DC to save vs. the poison increases as the character level of the Vampire increases. System TBD.

Mazeflesh:
Little is known about the Mazeflesh Man as he and his family speak very little. It is believed that he was once a living warrior who exceled at melee confrontations both with his hands and with weapons. He and his spawn never appear the same way twice making it difficult to even have knowledge of their numbers.

His seat of power is unknown. A character selecting this Family may select an Aberration as his Cohort. A character from this House may also select the Feat Refresh Form provided they have taken the Least Blood Power. With this Feat, each time they use their Blood Powers to change shape they heal 1d8+Con Bonus HP. This ability is usable 3x per day.

(Pre-Requisite Mazeflesh Family & 2 Character Level) – Least – Malleable Visage. The practitioner may change the very fabric of their being to imitate any humanoid type of the same gender. To duplicate another person requires a Disguise check as per the rules on the skill.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Fleshcraft. Use Malleable Visage on another.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Bonecraft. The practitioner may now change their size to a creature type one step below or one step above their natural size. The accompanying Ability bonuses are not applicable. This power may also be used to injure another – a successful touch attack causes 1d6 points of damage along with either 1d3 Con or Dex damage if the victim fails a fortitude save set by the practitioners charisma bonus. The combat application of this power is usable 3x day.
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Body Arsenal. The practitioner may make out of their hands and arms any weapon with which they are proficient. The weapon is considered Masterwork. Spells such as Magic Weapon and Magic Fang can be used to empower these weapons.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Blood Form. The practitioner of this power gains DR 10/Magic. While in this form the practitioner can only drain blood from a target with a successful strike (gaining 5 temporary hit points for each successful strike) or Infuse (as per Blood Golem) itself into a target with a successful grapple check.

Malkistra:
Vahnwynne Malkistra is another non-human member of the council. A powerful Orc Ranger and Rogue in life he ran afoul of the Mazeflesh man and was turned into a Vampire Spawn. The Mazeflesh man released his Thrall who returned to Belkzen and has resided there ever since.

House Malkistra seat of power is still in Belkzen. A character selecting this Family must be an Orc or Half-Orc and may select an Orc as his Cohort.

(Pre-Requisite Malkistra Family & 2 Character Level) – Least – Acute Senses – Gain the Scent Feat and a +2 to all Perception checks for each Blood Power Feat the character has purchased to a maximum of +10.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser – Beast Speech. Practitioners of this power may speak with any animal 1x per day per point of Wisdom bonus.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Earth Meld. Practitioners of this power may sink into any natural terrain and remain there indefinitely. By day they are immune to the ravages of the sun. A Vampire who remains in the earth for more than a week will waken with a great thirst the next evening.
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Marble Flesh – The practitioner of this power may use Stoneskin 1x per day as a standard action.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Dual Form. The practitioner of this power may split themselves into twins. Each twin must select the powers and abilities they will possess. All base stats become ½ of the original form unless allocated differently. Equipment must also be split between the two forms.

Rogarvia:
Audbrey Aldamori is an Aristocrat who claims that he descended from and on occasion claims that he indeed is Choral the Conqueror. His name does not match that of his House and matches instead that of a Noble House of Brevoy now extinct or nearly extinct. Despite his claims his House is relatively new to the Council at only a few hundred years old. He and his lineage have a lust for battle that few others on the Council can or are willing to stomach. It is believed that he has consumed the blood and souls of hgh ranking members of other Houses as their Family powers mirror if not mimic those of long standing Families.

His seat of power is Brevoy despite its civil war as the Vampire has long seen opportunity in chaos. A character selecting this Family may be a Dragonrider and be assigned a Red Dragon cohort/mount.

(Pre-Requisite Rogarvia Family & 2 Character Level) – Least – Hammer Blow – The practitioner of this power gains a +3 to all melee damage.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Quicken the Blood – The practitioner may take an extra action. Usable 1x per day per point of Dexterity bonus (i.e. 12 Dex 1x day 18 Dex 4x day).
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Fear! (Those around you tremble before you small groups only. System TBD.)
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Superb Hammer Blow. The practitioner of this power gains a +6 to all melee damage.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Flutter. The practitioner of this power moves so quickly he is hard to see. Blink 1 round per day of dexterity bonus.

Jerusen:
The Jerusen are reclusive Vampires from whom many believe the Bloodline of the Nosferatu was spawned from. The Jerunsen are true Vampire though unlike their Nosferatu counterparts. The member selected to head the Council from this Family rarely does and never does the same representative show twice.

Nicknamed by their fellow councilors River Monsters the seat of power of this Family is the?, are the? River Kingdoms. A character selecting this Family may choose to be a Nosferatu Vampire and still access Blood Powers despite not being a True Vampire.

(Pre-Requisite Jerusen Family & 2 Character Level) – Least – Master of Waves. Gain a +2 to swim checks for each Blood Power Feat the character has purchased to a maximum of +10. A swim speed of 50’ and Darkvision in any water no matter how dark or murky.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Hammer Blow – The practitioner of this power gains a +3 to all melee damage.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Shimmer. The practitioner can become invisible as a free action for 1 minute per day per point of Dexterity bonus.
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Misdirection as per the spell 2x day.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Cloak the Gathering. The practitioner may apply its misdirection power to one ally per point of dexterity he possesses.

Thuvia:
Voracia Thuvia an Osirion Monarch whose short bloody reign has been erased from the historic records still haunts the sands of Osirion and on occasion Qadira. Known for her legendary powers of illusion despite being the fourth House on the ruling Council her numerous attempts to wrest control of the Council have placed a strain on her relations with almost everyone but the newest of the Families. And that is only because they do not know how much she has screwed them…

Her seat of power is and always will be Osirion. A character selecting this Family may choose a Djinn as a cohort. Those spellcasters from this family can select the metamagic feats thanatopic spell, or a threnodic spell, without meeting their pre-requisites.

(Pre-Requisite Urgathoa Family & 2 Character Level) – Least - Auditory Hallucination 1x day.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Minor Image 1x day.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Audiovisual Hallucination 1x day. Least and Lesser powers may now be used 2x day.
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Phantasmal Reminder 1x day. Audiovisual Hallucination may now be used 2x day.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power – Seeming 1x day. Least, Lesser, and Blood Power may now be used 3x day. Phantasmal Reminder may be used 2x day.

Von Trisk:
Count Duncan Von Trisk is the leader of the coastal country of Vren Drux in Taldor. Unbeknownst to his many subjects, he is also a Vampire. The Council objects to the Counts’ open rule posing as his own descendants but has yet to put a stop to it for reasons known only to the Eldest members of the Council.

Despite being one of the longest existing Families, Von Trisk is one of the weakest. They manage to adapt wherever they travel though and exhibit powers that leave many members of the Family shaking their heads unable to ascertain whether the Vampire they encountered was a Von Trisk or a member of another Family.

His seat of power is and always will be Taldor. A character selecting this Family may choose a Doppleganger for a cohort or may be a Doppelganger if they so choose (if you do not wish to be a full Doppel we can break the race into levels to be selected as you see fit as the AP progresses.

(Pre-Requisite Von Trisk Family & 2 Character Level) – Least - Any Least power of another Bloodline.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Any Least or Lesser power of another Bloodline)
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Any Least, Lesser, or Blood power of another Bloodline
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Any Least, Lesser, Blood, or Greater power of another Bloodline
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power - Any Least, Lesser, Blood, Greater or Greatest power of another Bloodline.

Thesing:
The final Family and the final non-human member of the Council. The dwarf known only as Thesing is the Artificer of the Council. The greatest weapons of the council come from his mind. As with many geniuses though, his is the mind of a mad man.

The Eternal Council attempts to limit its contact with him when it can due to the madness that he unintentionally (or intentionally?) inflicts on others.

His seat of power is not static as Thesing and his Spawn often move about. Wherever they can et up a shop undetected is where their seat of power resides. Often rulers will overlook deaths attributed to the smith provided that he gives said rulers access to his powerful creations. A character selecting this Family may choose the Create Technological Device Feat. The character may also select the Artificer class from Eberron should they so choose and choose an Eidolon or a Warforged as a cohort.

(Pre-Requisite Thesing Family & 2 Character Level) – Least - Aphasia 1x day.
(Pre-Requisite 4 Character Levels & Least Power) - Lesser - Hideous Laughter 1x day.
(Pre-Requisite 6 Character Levels & Lesser Powers) – Blood Power – Compelling Rant 1x day. Least and Lesser powers may now be used 2x day.
(Pre-Requisite 8 Character Levels & Blood Powers) – Greater Blood Power – Confusion 1x day. Compelling Rant may now be used 2x day.
(Pre-Requisite 10 Character Levels & Greater Powers) – Greatest Blood Power - Feeblemind 1x day. Least, Lesser, and Blood Power may now be used 3x day. Confusion may now be used 2x day.

Dark Archive

Dot, making up a Nosvoratu (God I suck at spelling) of... hmm any race? Let me think about that. As for class I'm thinking doing a Mage type, although it depends.

Ah, actually I'll go for a Half-Drow of the Drakina family, who is shunned for his mixed blood. Although he might also go Ghoul...

Also, are you fine with me being exceptionally young taking the Ancent youth Vampire trait?


william Nightmoon wrote:

Dot, making up a Nosvoratu (God I suck at spelling) of... hmm any race? Let me think about that. As for class I'm thinking doing a Mage type, although it depends.

Ah, actually I'll go for a Half-Drow of the Drakina family, who is shunned for his mixed blood. Although he might also go Ghoul...

Also, are you fine with me being exceptionally young taking the Ancent youth Vampire trait?

Ok.

Dark Archive

Wonderful ^-^ I'm building a bard with the Sandman archetype as a haunting child who puts his victims to sleep before feeding.

And if course a Half-Drow Young Vampire.


For the Von Trisk family, I haven't seen a Doppelganger player race in PF. Sort of curious what that would look like, and how it would affect the starting levels, since I imagine it would be worth a CR of 1 or 2 itself.


YoricksRequiem wrote:
For the Von Trisk family, I haven't seen a Doppelganger player race in PF. Sort of curious what that would look like, and how it would affect the starting levels, since I imagine it would be worth a CR of 1 or 2 itself.

I'll put it together later on tonight.


I already got accepted in the Witch's RoW game, so not applying to this, but... it's so amazing that I'll create a PC just for the sake of it! :) Who knows, maybe someone gets some ideas from it... :P


To be clear about something above, the Jerusen do NOT have the weakness to moving water that most Vampires have.


Jereru wrote:
I already got accepted in the Witch's RoW game, so not applying to this, but... it's so amazing that I'll create a PC just for the sake of it! :) Who knows, maybe someone gets some ideas from it... :P

:-)


Dotting. I don't see any class restrictions?
I'm currently thinking a Moroi Mesmerist. There's just so much synergy there it's awesome.
Regarding Leadership, are there any bonuses to score due to being a vampire? Do we count as level 9 for the purposes of gaining a cohort?
Also, might I be able to take the Mastermind +0 template? I have an inkling of what my backstory will be.
Thanks already, I'll likely have some more questions as I work through the build.


Daedalus the Dungeon Builder wrote:

Dotting. I don't see any class restrictions?

I'm currently thinking a Moroi Mesmerist. There's just so much synergy there it's awesome.
Regarding Leadership, are there any bonuses to score due to being a vampire? Do we count as level 9 for the purposes of gaining a cohort?
Also, might I be able to take the Mastermind +0 template? I have an inkling of what my backstory will be.
Thanks already, I'll likely have some more questions as I work through the build.

No class restrictions though some classes have better synergy with certain Families.

No bonus to the score but that higher Charisma helps!

Good question, sure, let's say you would count as Level 9 for purposes of gaining a cohort.

Yes, Mastermind +0 Template is fine. It may not come into play right away but later on in the AP who knows. maybe it will.

Sounds good.


Say Storyteller, are you okay with the death knight class from rogue genius games?

Also is Noble Dead variant ability free game?

I will be working on my Pure-blooded Alzant vampire of the Zuran family.
class will be deathknight/anti-paladin.


Teiidae wrote:

Say Storyteller, are you okay with the death knight class from rogue genius games?

Also is Noble Dead variant ability free game?

I will be working on my Pure-blooded Alzant vampire of the Zuran family.
class will be deathknight/anti-paladin.

Yes, I love Death Knights did not realize someone made it a class.

Yes on the Noble Dead because you will be an Azlanti and taking the +1 CR hit already.


Some pretty cool concepts so far here and in PMs. I think this is going to be a vicious group to say the least.

I also have a friend who will working on either an Orc Malkistra Ranger or a Human or Elf Jair Rogue/Ranger/Assassin.

Pretty sure that Monkeygod will be submitting something from the Drakina family, its the Lasombra Clan merged with Drow so right up his alley...

Once people start locking in on their Families we can begin to flesh out some of the Blood Powered Feats (assuming that a player wants to take them of course) that are still in development.


william Nightmoon wrote:

Wonderful ^-^ I'm building a bard with the Sandman archetype as a haunting child who puts his victims to sleep before feeding.

And if course a Half-Drow Young Vampire.

Forgot to mention it earlier but this is creepy as hell and I like it :-)


Okay, thanks. As mentioned, more questions. (Sorry, I have a tendency to automatically find all blurry edges of anything within a few minutes)

As mentioned, I'm thinking about going with a Ruithvein Mastermind Moroi Mesmerist that is sort of a puppetmaster and is going to be so convincing (with or without magic) that he can talk his victims into letting him feed on them. Once you've met him, you can never be sure if you're acting under your own will ever again....

Can we take other vampires as a cohort? Do I need a specific family for that?
Are Words of Power allowed? Thinking about having a sorcerer or oracle necromancer nosferatu cohort. Words of Power makes awesome necromancers, after all.
Also, what did you mean by this?

Storyteller Shadow wrote:
Yes, Mastermind +0 Template is fine. It may not come into play right away but later on in the AP who knows. maybe it will.

Do you mean I couldn't start the campaign with it, but I might be able to take it later?

Also, are we using the Hunger rules?


Daedalus the Dungeon Builder wrote:

Okay, thanks. As mentioned, more questions. (Sorry, I have a tendency to automatically find all blurry edges of anything within a few minutes)

As mentioned, I'm thinking about going with a Ruithvein Mastermind Moroi Mesmerist that is sort of a puppetmaster and is going to be so convincing (with or without magic) that he can talk his victims into letting him feed on them. Once you've met him, you can never be sure if you're acting under your own will ever again....

Can we take other vampires as a cohort? Do I need a specific family for that?
Are Words of Power allowed? Thinking about having a sorcerer or oracle necromancer nosferatu cohort. Words of Power makes awesome necromancers, after all.
Also, what did you mean by this?

Storyteller Shadow wrote:
Yes, Mastermind +0 Template is fine. It may not come into play right away but later on in the AP who knows. maybe it will.

Do you mean I couldn't start the campaign with it, but I might be able to take it later?

Also, are we using the Hunger rules?

No need to apologize, we need people like you! :-)

Yes, other Vampires can be Cohorts. They can be your own Spawn OR they can be from other Families though if they are we will need some backstory for that.

Yes Words of Power are ok. If I get sick of the bastard I can always kill him :-)

I meant you can take the Template NOW but as you will have ONLY one Cohort and not a Legion of underlings to start the Quest, its effectiveness will be seen as the AP progresses and not right away.


Hunger Rules.

I am seriously considering using them but I need to review them once more before I make a final decision. Some of the Blood Powers include an inkling that I may well use them.


Daedalus the Dungeon Builder's last set of questions reminded me of a topic I DID not address above in Recruitment. Probably because I rarely run high level Recruitments.

Backgrounds

I am not requiring them per se. I would like to see brief Backgrounds but of course the more detailed the background the more I may come to like the character so it would be helpful to have at least some what of a background with a submission. Starting level is high so you would have had experiences before this and you are Vampires so some of you may have been around for quite some time!

If you are going to go WAAAY outside the box, a Background will make me feel better about the submission i.e. a Cohort that is a Vampire from another Family.


Okay, good to know. This will be fun to build.
A few more questions: (I'd say this is the last of them, but I know I'll think of more)

What guidelines are there for cohort creation?

What book are we starting in?

How will aging work? Could we describe our vampire as unimaginably ancient, with no stat changes, or would there be some ability scores that would increase/decrease, assuming they were spawned as a young adult? Or could we say they were bitten in middle age to get the -1/+1 stat changes? Old age for -3/+2? Venerable for -6/+3?

The Legalistic curse. It's a can of worms unto itself. Should I just not take it? It would be for my cohort (I'm thinking a dual-cursed oracle), bound into service to my primary character.


Cohort Creation. Use a 20 point build instead of a 25 point build and no Traits. At 9th level your Cohort will be 6th (4th if it too will be a Vampire). Everything else should be the same.

Book 4.

Aging. As Vampires Age their stats would not change. If you wish to have a character be embraced as young or old, use the Core Race Aging Effects tables in the Pathfinder book for stat adjustments. Obviously you would be giving up physical stats for mental stats but with certain builds that may make sense. (I believe you state them above accurately Daedalus).

Legalistic Curse. Let me look it over and let you know, not familiar with it enough to give an answer right away.

Keep those questions coming :-)


What would you think of loosening the restrictions on either vampiric companion or corpse companion so that the feats would be available at the beginning of the game?


JoshB wrote:
What would you think of loosening the restrictions on either vampiric companion or corpse companion so that the feats would be available at the beginning of the game?

Approved. Note that a Vampiric Companion would have a CR adjustment like a Cohort listed above so that needs to be included in the build for that Companion.


Veldrin will be a Necromancer Wizard, with the Undead Master archetype.

Unsure of the house, atm, but yea, was thinking Drakina. Need to read them all first however.

Question, so as to not need to create another alias, could I hail from Shraen originally, and then enter/marry/etc into a vampiric house once I became a vampire?


Veldrin d'Shraen wrote:
Question, so as to not need to create another alias, could I hail from Shraen originally, and then enter/marry/etc into a vampiric house once I became a vampire?

Sure, just write it into your Background. It is not assumed that you were born into any of these Families, you would have either been embraced by them or recruited by them post embrace at some point in the past.

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