Range Path of War class


Advice and Rules Questions

Scarab Sages

Hey guys! I was hoping to get some help with coming up with a range based class for Path of War like how Ultimate Psionics has the Marksman. I was hoping to resurrect the 3.5 Scout class from Complete Adventurer and turned it into a martial initiator class or if you guys have builds that could help bridge the gap that would be awesome as well.

To start things off, I was thinking the Scout could regain maneuvers through successful skill checks. Perhaps through successful knowledge checks to identify creatures or using skills like survival and stealth to scout ahead of the group to gain intel. Maybe they have to be away from the party for a 10 minute increment for maneuvers they want to regain?

Thanks in advance for helping me out or at least pointing me in the right direction for a range path of war build!


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There are two disciplines that are exclusively for ranged combat, Solar Wind and Tempest Gale. The majority of the other disciplines have strikes that can be used either with melee or ranged weapons. A lot of archetypes of existing PoW classes are meant for ranged combat, like the Hawkguard Warder and Desperado Warlord. There's even a PoW archetype for the Marksman.

Out of combat, maneuvers are recovered for free every round. Christopher Bennet said so, and he's one of the developers of Path of War. So it would be pointless for your Scout's maneuver recovery to involve out-of-combat skill checks.

My advice to you is to try a Stalker, get the Sniper's Tools stalker art, and focus on Tempest Gale, Solar Wind, and maybe Veiled Moon and Steel Serpent. If you want to be less stealthy and more direct in combat, try a Warlord with Pinhole Gambit.

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