Kinetic Blade and Fighter's Weapon Training


Rules Questions


Would a multiclass Kineticist/Fighter be able to apply weapon training to a kinetic blade shaped like a weapon in the fighter's chosen weapon group?


RAW no, but if this isn't PFS talk to your GM and see if he would allow it.


no


Use the Weapon Master archetype and your weapon training applies to your chosen weapon, plus you get it at third level instead of fifth.

Quote:
Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.


I fail to see how multiclassing a kineticist to get weapon training (assuming this worked) would be a better use of those levels than just taking more levels of kineticist, in terms of accuracy and damage.

6 levels of fighter would get you +7 to hit and +1 to damage, proficiencies you won't use, and a bunch of feats you don't need.
6 more levels of Kineticist (with a topped off elemental overflow) would get you +6 to hit, +3d6+7 to damage (or +3d6 +4 for an energy blast), and a bunch of wild talents including possibly a new element.

But no, it doesn't work. If you're planning on using the kinetic blast to hurt people, it's not really a good idea to multiclass a kineticist, let alone for 5 levels.


Helpful Harry wrote:

Use the Weapon Master archetype and your weapon training applies to your chosen weapon, plus you get it at third level instead of fifth.

Quote:
Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.

And the chosen weapon is Kinetic Blast. It would apply to all attacks made, regardless of form.


Guys, the FAQ says that you can't do weapon training in kinetic blast.

Quote:

Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren’t considered a type of weapon for other rules; they are not part of any weapon group and don’t qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability.[\quote]


Kinetic Blast (Sp) wrote:

At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element.

As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn't have hands). All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion), and she can't use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor.

Emphasis in bold. This means, while you do treat it as a weapon for things like Weapon Focus, you don't treat it as one for other effects, and thus cannot select it as the Weapon Master's chosen weapon. Otherwise, there'd be no need to state this exception.


Chess Pwn wrote:
Guys, the FAQ says that you can't do weapon training in kinetic blast

Thank you


Take the Elemental Annihilator archetype. You gain the equivalent of Weapon Training with your Devastating Blast, and it amounts to the same as taking levels of fighter for the same effect (no Utility Wild Talents) without killing your progression in Kineticist.


powerdemon wrote:
Chess Pwn wrote:
Guys, the FAQ says that you can't do weapon training in kinetic blast
Thank you

Which is why I said RAW no but see if you could work w your GM to allow it anyways. Going this route it far from optimization or min/maxing but can be flavorful for the right character.


Texas Snyper wrote:
powerdemon wrote:
Chess Pwn wrote:
Guys, the FAQ says that you can't do weapon training in kinetic blast
Thank you
Which is why I said RAW no but see if you could work w your GM to allow it anyways. Going this route it far from optimization or min/maxing but can be flavorful for the right character.

I AM the GM. I was looking for clarafication before I rule on it. I'm doing my homework.


PossibleCabbage wrote:

I fail to see how multiclassing a kineticist to get weapon training (assuming this worked) would be a better use of those levels than just taking more levels of kineticist, in terms of accuracy and damage.

6 levels of fighter would get you +7 to hit and +1 to damage, proficiencies you won't use, and a bunch of feats you don't need.
6 more levels of Kineticist (with a topped off elemental overflow) would get you +6 to hit, +3d6+7 to damage (or +3d6 +4 for an energy blast), and a bunch of wild talents including possibly a new element.

But no, it doesn't work. If you're planning on using the kinetic blast to hurt people, it's not really a good idea to multiclass a kineticist, let alone for 5 levels.

Yeah, not that fighter is bad, but kineticists are their own system and VERY single class reliant.

The blasts just work off of the idea that, instead of using a regular enhanced weapon, you are going to use elemental overflow. That is why that ability has several different sources of bonuses- to make up for the weird weapon system.

So it is a very bad idea to switch out of the class, even if you are working with an annhilator (which uses more normal weapon styles, and wouldn't suffer as much from the loss of the extra d6's).

So for the GM- tell them it isn't worth it. They, at best, end up at neutral, and more likely than not they lose out. So frankly, that renders this a moot point.

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