[PFS] Kitsune sorcerer using new Nine-Tailed Heir archetype


Advice

Liberty's Edge

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Just got my copy of the "Blood of the Beast" player companion and I'm working on building a Kitsune sorcerer using the new Nine-Tailed Heir archetype to use in Pathfinder Society once the additional resources is updated to include the new material. I'd like to get all 8 of the magical tails before level 12 and if my math is right by using the new archetype well as the Nine-Tailed Scion race trait it is just possible to get all the tails as early as level 7. I realize the feat requirements for this will leave the character slightly underpowered but I've been trying to figure out this character concept since I first got into PFS and would like some advice to figure out if there is any way to make this a viable character


You can also get a free tail for 6 class levels thanks to the kitsune Alternate Favor Class Bonus.

Liberty's Edge

I know, i forgot to mention that one but I did include it in my figuring


You're still a full-power sorcerer, just short a few feats and FCB points. In fact, you're getting the rather (situationally) powerful Dominate Person earlier than a sorcerer normally would. I wouldn't be too worried about it being underpowered--it's not from feats that a sorcerer's greatest power flows.

Liberty's Edge

Almonihah wrote:
You're still a full-power sorcerer, just short a few feats and FCB points. In fact, you're getting the rather (situationally) powerful Dominate Person earlier than a sorcerer normally would. I wouldn't be too worried about it being underpowered--it's not from feats that a sorcerer's greatest power flows.

Getting Dominate Person 3 levels early is a big part of why I'm planning to throw everything into getting my tails a fast as possible(that and the obvious flavor of playing a 9 Tailed Kitsune) what I'm really looking for is advice on what spells to take and good ways to boost DCs


This is slower, but check it out (it's something I'm hoping to play, eventually).

1st lvl of Fey Sorcerer with Spell Focus: Enchantment. (Maybe go crossblooded with something like Impossible or Serpent to get increased targets for you favored spells.)

Levels 2-9 are Oracle with Wrecking Mysticism. There are some surprisingly interesting Compulsion spells on the Cleric list (Murderous Command, Compassionate Ally, Dreadful Remorse, etc.), and the Magical Tails Feats get you the best of the Wizard list (Charm Person, Suggestion, Dominate, etc.). At lvl 9, you get the last two Tails.

When I played around with the build, I chose Dark Tapestry as the mystery (primarily for the Flight and 3+Cha per day Confusion SLAs). At 9th level, the character had 50-something total spells and SLA uses per day between character class spells, Tail SLAs and class ability SLAs.

Who needs a 15 minute adventuring day with that arsenal?

Lastly, keep in mind that your Bloodline Arcana and Kitsune Magic traits probably will not affect the DCs of your Magical Tail uses, as they are used as Spell Like Abilities (assuming my understanding is correct). From everything I have read in discussion of the subject, things that modify spell casting do not modify SLAs unless they specifically say they do. I'd love for someone to prove me wrong on this, though.

Liberty's Edge

Saldiven wrote:
keep in mind that your Bloodline Arcana and Kitsune Magic traits probably will not affect the DCs of your Magical Tail uses, as they are used as Spell Like Abilities (assuming my understanding is correct). From everything I have read in discussion of the subject, things that modify spell casting do not modify SLAs unless they specifically say they do. I'd love for someone to prove me wrong on this, though.
Actually I think they would work with Kitsune magic. Here's what the core rulebook says about Spell Like Abilities
Pathfinder Core Rulebook wrote:

Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

I know there is errata that prevents SLAs from being used for accessing prestige classes, and I've read somewhere that they can't be modified by MetaMagic, but I haven't seen anything that would to my understanding prevent them from benefiting from Kitsune Magic or the Fey bloodline arcana


I can only say that in years past there has been a lot of debate on the topic of whether Bloodline arcana/powers, Feats, racial abilities, etc. function with Spell Like Abilities, and I don't believe there has ever been a definitive answer given. If you google search something like "does bloodline arcana work with spell like abilities," you'll see several of the threads and discussions with people expressing opinions on both sides.

Since it appears you're going to be playing in PFS, it'll be interesting to me to see which way it goes from table to table. I'd be curious to know, because I would love them to combine.


Mean Dean wrote:


...and I've read somewhere that they can't be modified by MetaMagic...

There are actually entirely different feats for applying metamagic to SLA's. I've actually considered a couple times getting Quicken Spell-Like Ability on my Kitsune's Invisibility SLA. But it *is* a monster feat, and I don't know PFS well enough to know if those are legal for PC's.

And besides, for an actual sorcerer, you're probably better off just learning the spell and Quicken Spell yourself if you really need it quickened, because then you can do it for other spells, as well.


A fighter can do it level 7, an oracle by 8 I think.

I have an unchained rogue that was going to do the tailed thing, I think i'll turn him into an oracle of intrigue , you swap out your mystery spells for tails and your mystery spells.. usually are the tail spells. Charisma is your go to stat anyway, so it works for your class and your tail spells.

Liberty's Edge

As far as spells for this build goes, I want to find good enchantment spells to benefit from Kitsune Magic and the Fey bloodline, buy also a good mix of others to handle situations where enchanting won't work. This is my first real attempt at a full caster and I'm not sure what spells are really worth it


Almonihah wrote:
But it *is* a monster feat, and I don't know PFS well enough to know if those are legal for PC's.
PFS Additional Resources wrote:

Pathfinder Roleplaying Game: Bestiary

[...]Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source

In general, PFS doesn't want Monster Feats to be available.

Scarab Sages

As for your spells make sure to spread around the saving throws.. Something for each one.. Area denial spells are nice too.. Pit, black tentacles.. those type.. I have a lvl 12 ray blasting sorc that worked very nicely.. Only a few issues with SR in his career..

Liberty's Edge

Thanks for the advice so far, this is my first real attempt at a full caster, and my last experiment with magic (a gunslinger/feral hunter multiclass) didn't last long before the character got killed


How has your experiment gone?

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