Replacement players for Dragon's Demand


Recruitment


Hi everyone! I'm looking to get two replacement players. We lost two players, a martial and a skilled, so I'm looking mostly for those types of characters.
Gameplay
Discussion

Adventure description:

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

Characters:
Level 2, you will go to 7 by the end of the module.
20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy.
Any Paizo Class, but you must use the unchained version if there is one, except for monks, who may use either.
Preferably Core races although you may play something in the featured races of the ARG if you really want to. (I will have harsher standards on these races, however.)
Average gold for your class or roll.
Max HP first level, take half rounded up for 2nd
Third party options are on a case by case basis.
Background skills
Two traits
Non-Evil Alignments only


4d6 ⇒ (5, 5, 3, 4) = 17
4d6 ⇒ (4, 2, 6, 5) = 17
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (6, 3, 2, 3) = 14
4d6 ⇒ (5, 3, 4, 6) = 18
4d6 ⇒ (6, 2, 2, 4) = 14

14, 15, 11, 12, 15, 12, which is pretty cool for a martial or skilled.


4d6 ⇒ (5, 6, 6, 4) = 21 17
4d6 ⇒ (3, 4, 5, 3) = 15 12
4d6 ⇒ (5, 2, 2, 3) = 12 10
4d6 ⇒ (4, 3, 3, 6) = 16 13
4d6 ⇒ (2, 2, 4, 5) = 13 11
4d6 ⇒ (4, 6, 5, 3) = 18 15

hmm...so many options


I present Montajay Meadowcreek, her friends call her Monty. A Halfling Cryptic Scholar Investigator.

Monty loves diversity. Different people, different creatures, different food. Everything different just make the world more interesting. Her favorite is creatures. The mythological, the strange and unique, even aberrations all are fascinating to her. What makes them tick, how do their unique abilities work.

Growing up, she read every old copy of Pathfinder bestiaries she could get her hands on. But always wondered if their could be more details, more info.

One day a gnome friend approached Monty with an idea for his greatest invention: The Encylcopedia Gnomanica. And he wanted Monty's help. He wants her to write the entries for creatures.

Monty has come to Belhaim by way of rumors. Rumors of kobolds in the tower rubble, wings heard at night, something hiding out in the swamp. All these rumors have Monty heading to Belhaim at once, her curiosity peaked. What is out there?


4d6 ⇒ (2, 3, 1, 4) = 10 9
4d6 ⇒ (3, 3, 4, 4) = 14 11
4d6 ⇒ (5, 2, 4, 4) = 15 13
4d6 ⇒ (2, 1, 1, 1) = 5 4
4d6 ⇒ (5, 3, 3, 2) = 13 11
4d6 ⇒ (3, 2, 2, 3) = 10 8

Oh my god talk about abysmal. Guess I'll go with point buy 15...


I'm interested, I can play either and I have over 4 years of experience with pathfinder.


4d6: 4d6 ⇒ (6, 4, 5, 3) = 18 15
4d6: 4d6 ⇒ (6, 4, 6, 5) = 21 17
4d6: 4d6 ⇒ (1, 6, 1, 6) = 14 13
4d6: 4d6 ⇒ (4, 2, 3, 6) = 15 13
4d6: 4d6 ⇒ (4, 2, 4, 1) = 11 10
4d6: 4d6 ⇒ (3, 6, 6, 1) = 16 15

Not bad. Let's see what I can come up with.


My application is William Grove.


Interested. So the current party is a Magus and a Cleric?

I'll see what I can come up with. Leaning more towards martial or possibly skilled martial.

What about wealth? Do we get only starting gold or WBL?


Thinking I want to try my hand at a tanky melee build. Dice:

4d6 ⇒ (4, 5, 2, 1) = 1211
4d6 ⇒ (5, 6, 6, 4) = 2117
4d6 ⇒ (1, 3, 5, 3) = 1211
4d6 ⇒ (3, 6, 4, 1) = 1413
4d6 ⇒ (6, 3, 6, 4) = 1916
4d6 ⇒ (6, 1, 1, 6) = 1413

That looks workable...


Oh, whoops, I copied the character creation rules from my original recruitment, and forgot to update the wealth section.
Use standard wealth by level (1000 GP)


I have this warpriest who was in a game that fell apart.


I'll take the 20pt buy. I'll be submitting for the skills character option.

Halfling Unchained Rogue with the following stats:

Booker Marmidas

STR: 8 DEX: 18 CON: 14 INT: 13 WIS: 12 CHA: 12

HP: 19
AC: 19
F: 3
R: 8
W: 2

Traits
River Rat
Child of the Temple

Feats and Rogue Talents:

1 Twf
1B Weapon Finesse
2RT Minor Magic (Acid Splash)
3 Deific Obedience (Pharasma)
4RT Major Magic (Vanish)
5 Piranha Strike
6RT Slow Reactions
7 Risky Striker

Skills:

8+ 1 Int
Adventuring
Acrobatics 11
Diplomacy 6
Disable Device 11 (+1 for Traps)
Dungeoneering 6
Local 6
Perception 7 (+1 for Traps)
Religion 7
Sense Motive 5
Stealth 13

Background
Nobility 4
Sleight of Hand 9 (+2 conceal dagger)

Items:

Concealable Thieves' Tools 190gp
Dagger, Cold Iron (2) 8gp
Mwk Dagger (2) 604gp
Chain Shirt 100gp
Crossbow, Light 35gp
Bolts (20) 2gp
Gold Left: 61gp

Brief Background:

Booker Marmidas spent most of his formative years in service to a Pharasmin Temple in Thrushmoor, Ustalav. It was intended that he was to be a member of the clergy, however he showed poor promise. After being politely asked to leave when he came of age, Booker turned to a hard life on the water. His experiences uncovered latent talents that made him adept at scrounging out a living with less scrupulous fellows.

While not inherently cruel, Booker has had to make difficult choices in his life to survive. In addition to his dedication to and upbringing with the Church of Pharasma, he can seem somewhat apathetic of everyday matters. When push comes to shove, he is loyal and trustworthy towards his companions, but professionally detached to those who aren't.

Appearance:

Booker is a 24 year old halfling and 3' 2" in height. He has light brown hair that he keeps in a small ponytail. A key identifying feature is a tattoo on his cheek of a Spiraling Comet of Pharasma.


Here's my submission Hameet a Gendarme Cavalier. Can fill the face role fairly well but is mainly intended as a front line bruiser.

N Human (Kelish) Gendarme Cavalier 2 (Order of the Cockatrice)

Background:

Goblins…why did it always have to be Goblins… Goblins and their hatred for horses… Maybe that was the only thing that had saved Hameet’s life. But his loyal steed was no more and he had to make his way through this wretched forest by foot and badly wounded. Always stick to river the traveling Halflings had claimed…there’s a town not too far south, you can see the tower from the distance… there wasn’t that a tower in the distance?
Hameet is a Qadiran Bounty hunter chasing a captive fled North past the border to Taldor. He was ambushed by Goblins, and barely survived taking 10 of the beasts down on his own. Now he finds himself in dire straits…wounded and with no steed to carry him back home where he belongs.
Hameet is a typical Keldan, tall handsome with an air of supreme confidence. Born the fourth son of a lesser Noble, Hameet chose the way of the warrior. But his uncompromising nature and overbearing self-confidence led to an early discharge from the Qadiran Cavalry. While the life of a bounty hunter suits Hameet quite well he strives for greater things. But Hameet is good with words and strong of arm and knows just what he wants.

Statistics:

STR 17 DEX 11 CON 16 INT 11 WIS 13 CHA 13
HP 24 AC 18 (FF 18 T 10) CMB +7 CMD 16
REF +0 WIL +1 (+2 vs. Mind Affecting) FORT +6
MW Greatsword +7 (2d6+6)
Dagger+6 (1d4+4)

Race and class abilities:

Traits: Blade of Mercy, Death Touched
Bonus Feat (Hurtful), Skilled
FCB (Cavalier): HP, HP
1 Mount [currently n.a.], Challenge, Feats: Power Attack, Hurtful, Enforcer
2 Braggart: Dazzling display as a standard action, +2 Morale bonus to hit versus intimidated foes
3
4
5
6
7

Skills:

5 per level
Perception +3 (2 ranks)
Climb +8 [-ACP] (1 rank)
Swim +8 [-ACP] (1 rank)
Ride +4 [-ACP] (1 rank)
Diplomacy +6 (2 Rank)
Intimidate +6 (2 Ranks)
Sense Motive +5 (1 Ranks)

Equipment:

MW Greatsword (350 GP)
Halfplate (600 GP)
Backpack (2 GP)
Rations (2) (1 GP)
Rope (1 GP)
Sleeping Bag (2 GP)
Flint and Steel (1 GP)
Dagger
2 GP
the remainder of his cash was squandered for wine and women...


Thank you everyone for your time and effort. My selections:
Montajay Meadowceek
William Grove
I will try to have a post up tomorrow introducing the characters back in town.
Thanks again for everyone's submissions, and I apologize for being slow.

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