Metals and special materials For weapons and armor


Pathfinder First Edition General Discussion


hey i know this is probably really dumb but does anyone know if u can add 2 different types of metal like Adamantine and cold steel together into a weapon or armor to add both of the Materials effect ?


special materials wrote:
If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material.


However, for weapons,

These silver, alchemical powders have a gritty consistency, appearing at first glance to be simple metal shavings. When poured on a weapon and placed over a hot flame for a full round, however, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until you make a successful attack with the weapon. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

So you can get the effect you want on a one-use-at-a-time basis.


You can't, but it always struck me as weird. Damascus steel is not ridiculously hard to make, and a weapon that can get through the defences of both (lesser) demons and devils seems like it would be in high demand.

Related, can you make shield spikes of a different material than the shield?


The Sideromancer wrote:

You can't, but it always struck me as weird. Damascus steel is not ridiculously hard to make, and a weapon that can get through the defences of both (lesser) demons and devils seems like it would be in high demand.

Related, can you make shield spikes of a different material than the shield?

i would say yes to shields and spikes of different material, i hope you arent putting wooden spikes on that wooden shield, but you only count the material the spikes are made out of when determining special effects.


Not in a game i play in, but:

The spikes on a shield or armor can be of multiple materials, but cost as much as ALL included, but suffer a -1 per die in each extra material. Spikes of silvered steel or a similar coating do not count as a material, but can be lost on a CH. Such spikes lose the coating even if repaired.

They have weapon rules that are similar.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Also, for weapons, a +3 enhancement bonus allows a weapon to penetrate DR as if it were cold iron and/or silver. So a +3 adamantine weapon would penetrate all three common material DRs.


Dragonchess Player wrote:
Also, for weapons, a +3 enhancement bonus allows a weapon to penetrate DR as if it were cold iron and/or silver. So a +3 adamantine weapon would penetrate all three common material DRs.

Interesting, I did not know that. source?


Klorox wrote:
Dragonchess Player wrote:
Also, for weapons, a +3 enhancement bonus allows a weapon to penetrate DR as if it were cold iron and/or silver. So a +3 adamantine weapon would penetrate all three common material DRs.
Interesting, I did not know that. source?

CRB - Damage reduction. Check the table at the end out


So a +3 weapon is fully efficient against vampires and werewolves... Thank you very much, I'd completely forgotten about that area of the CRB.

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