Curse of the Crimson Throne party question


Advice


So my group is gonna be starting up the aforementioned AP soon, and I'm struggling a bit with what to run...

So far the party, as I know it, is:

Human Fighter (Two weapon, but still built tanky due to feat choices)
Elf/Aasimar (one of the two) Arcanist (Using the Wizard school archetype, I think)
Aasimar Oracle (Life, I think)
Something Else That Is Likely An Alchemist (Guessing Bomber build)

Which leaves me to fill in the hole. Honestly this happens a lot since I can be notoriously indecisive sometimes, but I digress.

Anyway:

I'd been considering a Rogue-esque, either Unchained Rogue or Ninja, something to flank with the Fighter at times, since our Oracle isn't going to be in melee much. (character and player reasons.)

Another option was to go Arcane Trickster again, I played one in the last AP we finished and loved the hell out of it, though there were some definite downtimes.

Alternately maybe running a Witch, just to stack casters, but that would leave our Fighter as the only melee we have.

I'm open to class suggestions, (and what would work best with the listed party), but I'm 99% set on playing a Kitsune race-wise (I don't care about 'optimal' races, if I did I'd be running human or whatever.) with the other 1% being 'NG Changeling Witch' because the dichotomy there amuses me.

So, ah, basically: 'what sort of class/build seems to fit with what we have here? I'd prefer to avoid a heavy-armor melee if I can, it's really not my style.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Perhaps an Urban Ranger or Slayer? Both give you good skills, trapfinding, and provide your party with a second full BAB combatant. (Both are also good fits given the AP.)

Silver Crusade

Kitsune
Bard dex base
Focus on buffing, and two weapon fighting. Start with weapon finesses, the at 3 pick up lingering performance. Just make sure you have a bow if you need it. Also if you take the trait vagabond child. You get disable device as a class skill. Then all you need is the level 2 bard spell Aram Zey's Focus. Now you can handle traps like a pro. With out giving up your inspire courage.

I have played this build to level 8, and 12.
Pros:
Very flexible in what role they play.
Large skill pool.
Work well as a back up healer.
Fills the role of a secondary fighter.
Con:
Requires one round to become effective in combat.
Low over all AC for a front line character.


Your party looks like it could use a skill-focused character, possibly even a face if the Oracle doesn't already have it covered.

Rogue or Bard would be my recommendation; bard might be better since there's a lot of obscure knowledge checks that come up and you'll definitely benefit from the boost from bardic knowledge. Investigator could work as well, though you'll likely be relying on inspiration boosts for your social skills.


calagnar wrote:

Kitsune

Bard dex base
Focus on buffing, and two weapon fighting. Start with weapon finesses, the at 3 pick up lingering performance. Just make sure you have a bow if you need it. Also if you take the trait vagabond child. You get disable device as a class skill. Then all you need is the level 2 bard spell Aram Zey's Focus. Now you can handle traps like a pro. With out giving up your inspire courage.

I have played this build to level 8, and 12.
Pros:
Very flexible in what role they play.
Large skill pool.
Work well as a back up healer.
Fills the role of a secondary fighter.
Con:
Requires one round to become effective in combat.
Low over all AC for a front line character.

Okay, that looks like it may work quite well. Assuming I start working towards TWF at 5th?

This is of course provided my GM lets me use the spell.

The other option that recently came to me was Magus (Bladebound/Kensai) likely with me convincing the Alchemist to help with traps. May not be full BaB, but can very well go nova and obliterate things easily. Squishy, sure, but I can pick up Slashing Grace/Dervish Dance by 3rd and have Dex to damage combined with everything else. (And yeah the stats don't FULLY align but the image is nice)

It's worth noting that one of our two traits MUST be one of the Campaign-specific ones, so I effectively only have one trait.


I like the Bard suggestion, as it will offer the skill support the party seems to need, along with many other benefits to boost the party as a whole.

One other suggestion might be an Investigator, though it has less synergy with Kitsune ability score modifiers. I can see it being a really nice fit for the group and campaign, however.

I like a build that starts with a level of Swashbuckler (Inspired Blade) to get the melee abilities off and running (with a rapier), then goes Investigator from there. It should be a nice build to fill the gaps in the party, offering quite competent melee support when needed, alongside a variety of out-of-combat utility.

I could see a fun Ratfolk build developing there, actually (if you'd like to avoid the more standard races like Human or Elf).

Silver Crusade

I don't see why they would have a problem with the spell. It is from Pathfinder Society Field Guide. So it's not 3rd party book.

Full feat list suggestion.
1: Weapon finesses
3: Lingering Performance
5: Two Weapon Fighting
7: Quick Draw or Improved Initiative
8: Level 2 spell for master piece: Battle Song of the Peoples Revolt: Outflank
9: Improved Two Weapon fighting
11: Discordant Voice
13: Quick Draw or Improved Initiative
15: Dimensional Agility

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