Paladin needs to heal at level 1.


Advice

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Darksol the Painbringer wrote:
I merely presented my argument; the point you made has no bearing on it.

So the point I made about clerics remains unaddressed, then?

You're jumping around a lot and your sentences are kind of rambling; it's a little hard to follow what you're talking about.


If "an ounce of prevention is better than a pound of cure," you might consider the Sacred Shield archetype for your paladin. For all intents and purposes you give up your smite evil, but you can reduce the damage done to your (nearby) allies by half. Then you'll gain Lay on Hands as normal at level 2.

Silver Crusade

The point with clerics is that instead of needing a healbot character, the game now assumes healbot items. That leaves every player open to playing a proactive character instead of a reactive one, which most people seem to enjoy more. The entire focus of the cleric class changed, from "middleweight melee and healer" to "divine full caster". Clerics are not "replaced with a Bard with a healstick", since that bard cannot call outsiders or move across planes. The goal was to remove the "draw straws and the short one is going to be the cleric".

Now the trap//rogue interaction still needs fixing/removing, but at least PF got one of the Required Class syndromes removed.


Jiggy wrote:
Darksol the Painbringer wrote:
I merely presented my argument; the point you made has no bearing on it.

So the point I made about clerics remains unaddressed, then?

You're jumping around a lot and your sentences are kind of rambling; it's a little hard to follow what you're talking about.

What is there to address? You already said it yourself clear as day; CLW wands means there are no such things as Cure spells or any sort of spell healing. In fact, memorizing spell healing means you're wasting spell slots on something that's already fixed by a healstick.

But remember, that only applies when CLW wands are an expectation or a necessity. Which they always aren't. But if they were, that's what would happen. Needless to say, it only solves the problem in PFS, because only in PFS, are CLW wands the expectation or necessity.

@ Riuken: Uhhh, yeah. That Bard can do those very same things if he so desired. But he's better off buffing, as he's designed to do. Plus, if you wanted someone who can specially call outsiders and move across planes, why not just simply roll a Wizard?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Darksol the Painbringer wrote:
Jiggy wrote:
Darksol the Painbringer wrote:
I merely presented my argument; the point you made has no bearing on it.

So the point I made about clerics remains unaddressed, then?

You're jumping around a lot and your sentences are kind of rambling; it's a little hard to follow what you're talking about.

What is there to address? You already said it yourself clear as day; CLW wands means there are no such things as Cure spells or any sort of spell healing. In fact, memorizing spell healing means you're wasting spell slots on something that's already fixed by a healstick.

But remember, that only applies when CLW wands are an expectation or a necessity. Which they always aren't. But if they were, that's what would happen. Needless to say, it only solves the problem in PFS, because only in PFS, are CLW wands the expectation or necessity.

I think you've got it a bit jumbled. Like, it seems like you at least skimmed what I wrote, and got that I said something about clerics and using CLW wands instead, but your summary of my point is not accurate. You missed it. You do not know what I said; all you got right was that it involved clerics and wands.

If you want to have this discussion, could you please re-read what I've already said? I'd be happy to listen and respond to what you think of my comments, but so far you haven't been talking about my comments (at least, not most of them). You're rambling about a related topic, refuting things that aren't what I said and expecting this to mean something to me.

Here's my earlier statement again, so you don't have to go digging:

Earlier, I wrote:
There's also been other commentary from various Paizonians about deliberately wanting to enable the cleric to be more interesting and diverse to play by letting items take care of most HP recovery so you can use your spell slots to, you know, cast spells.

Now, reading it again, what do you believe I'm getting at? Remember, I've already pointed out that your above summary is inaccurate, so if you land in the same place, you'll want to slow down and re-read.

Once we get this part down, I think we'll finally be able to move forward. :)


You know, I get it that no one really wants to be "the healer". But the group needs a plan, and the burden cannot fall to the frontline warrior. If your secondary role in the group will be healer, then someone else is going to have to do the same. Ask the other party members what their plan is. Do not make this role your burden alone.

Liberty's Edge

Darksol the Painbringer wrote:

I pointed out that the class design is a strawman to the ideal that every player needs a CLW wand, and that the most apparent attraction to Clerics (outside of their menial buffs that won't stack with most all of the Big 6) is healing without a CLW wand, because the assumption that a CLW wand will always be there, is absent. I merely presented my argument; the point you made has no bearing on it.

So yes, "Clerics = Healbots" is caused by the assumed paradigm of CLW wands not being an expectation, which means not only is it a strawman (well, not really, as it's followed by my next point), but it actually serves as evidence against CLW wands being an assumption.

I'd much rather the clerics in a party I'm playing in be casting spells like protection from evil, enlarge person, divine favor, blessing of fervor, righteous might, or the like than cure X wounds.

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