Neverwinter27 |
https://www.flickr.com/photos/116516595@N05/30561170132/in/dateposted-publi c/
I found this card from my recently opened Mummy's Mask Base Set, and it was the only card type of its kind. Does anyone here know which scenario this is used for, and should there be more types of these cards somewhere in the box?
vectordream |
Yeah its mentioned on page 22-23 of the rulebook. It says that some scenarios tell you to display the defensive stance card. I just got my game recently so I am still on the first adventure and have not hit a scenario yet that required it. My guess is that we will eventually get a scenario that calls for that card but it just has not been released yet.
cartmanbeck RPG Superstar 2014 Top 16 |
Longshot11 |
Also, I get the odd feeling these scenarios might have the condition "if all location decks are closed - you lose; you win when you empty the Siege deck".
As I don't see a direct way to do anything with the location deck cards (presumably - only boons) - I'd also guess you might use the remaining cards at location as your 'reward'...
At any rate, this looks like a very cool Siege concept (the location cards representing how breached your defenses are) and I can't way to play it. In essence this is complicated rule set shared by several scenarios, that was easier to just print on a separate card. I'd only wish it was named something else (like Siege Defense, or something), as Defensive Stance seems too much fencing-specific...
Parody |
As I don't see a direct way to do anything with the location deck cards....
You aren't forced to redirect powers that let you examine cards to the Siege deck; said powers may Trigger effects and/or allow you a chance to acquire or defeat the card examined. It may be a bad idea to do so, but you do have the choice.
Sieges seem likely in Adventures 2 and 5. (You don't even need the AP books to see that; the summary snippets are plenty.)
Keith Richmond Lone Shark Games |
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Looks very similiar to the scenario in Season of the Runelords, AD2, where you have to guard a museum. As far as I remember, that worked exactly how Longshot assumes this one could function.
We often let some of the crazy slip into the seasons, and that is one easy example thereof, indeed.
Longshot11 |
Looks very similiar to the scenario in Season of the Runelords, AD2, where you have to guard a museum. As far as I remember, that worked exactly how Longshot assumes this one could function.
Huh, For those familiar with both - would Season of Runelords happen to follow the stories in the Origins comics?
Also, I would totally expect Paizo to take some of the craziest new concepts for a spin in the OP first, so they can gauge feedback.
Doppelschwert |
Doppelschwert wrote:Looks very similiar to the scenario in Season of the Runelords, AD2, where you have to guard a museum. As far as I remember, that worked exactly how Longshot assumes this one could function.Huh, For those familiar with both - would Season of Runelords happen to follow the stories in the Origins comics?
Also, I would totally expect Paizo to take some of the craziest new concepts for a spin in the OP first, so they can gauge feedback.
I've got you covered (more or less):
AD1 corresponds pretty closely to the 'Dark Waters Rising' comics (they are named the same, after all).
AD2 has some connection to Origins, at least the Museum scenario I mentioned. I think the overall story corresponds to 'City of Secrets', but I haven't read that yet.
AD3-AD6 play in the location Hollow Mountain, just like the comics of the same name. However, while there are connections, their content doesn't really coincide and the outcomes are vastly different in the end.
From a story point of view, AD1, AD2 and AD3-AD6 can be treated as stand alone stories each, if you change the context around them slightly.
In particular, one can easily jump from Season of the Goblins AD1-AD2 to Season of the Runelords AD3-AD6 and still tell a more or less coherent story (especially in a home game with some minor adjustments for the transition).
JohnF |
According to this blog, where Tanis introduced us to the overall story lines of SotRu in February:
Adventure 1, which will debut at Winter Fantasy, is based on the first 12 issues of the comics, Dark Waters Rising and Of Tooth and Claw. It all starts on the road to Sandpoint, where mutated goblins attack the hapless party. When they arrive in town, there's talk of a flying beast that eats the local livestock. And the town council is in turmoil. How all these things weave together into an intricate 6-scenario plot is for you to discover.Adventure 2 is based on City of Secrets and Origins. This arc brings us to Magnimar, where the clerics of Sarenrae and nobles of the city are being targeted by mysterious forces. When you find yourself embroiled in the gang turf wars of Underbridge, you'll wonder if the big city is big enough even for you.
In adventure 3, we'll head off to Hollow Mountain, about which we can share little at the moment—the Hollow Mountain comic book arc is ongoing. The first 2 issues are out, and the next two issues can be preordered. Get them if you want a preview of the excitement to come!
Doppelschwert |
Yeah, I forgot 'Tooth and Claw' as I thought that story was part of 'Dark Water Rising'. They both make up AD1 with about 3 scenarios each.
Now that the thread gave me reason to, I read 'City of Secrets' and can confirm that AD2 is based on this as closely as AD1 is based on the beforementioned comics.
I also seem to understand the context of AD2 better now, so maybe I should've read the comics before playing through the season.
Anyway, they did a great job on both the comics and the season!
Mike Selinker Lone Shark Games |
One way to look at this:
- For Season of the Runelords adventure 1, we adapted 12 comics (Dark Waters Rising and The Tooth & Claw).
- For Season of the Runelords adventure 2, we adapted 13 comics (City of Secrets, Origins, and the special A Night on the Town).
- For Season of the Goblins adventure 1 and 2, we adapted 5 comics (Goblins!).
- For Season of the Runelords adventure 3 through 6, we adapted 6 comics (Hollow Mountain).
So we had to make up a whole lot more of the last four adventures than we did of the others.
Mike