same natural attacks and blood rager.....


Pathfinder First Edition General Discussion


so i am working on making a bloodrager primalist that is a natural attacker so i went dragonic which gives you claw attacks. but i plan on getting pounce. so i have to get lesser beast totem (4th lvl)which gives another natural claws attack. what happens here? is the first totem useless? can i have my feet grow a set of claws? do the natural attacks stack with each other dealing double damage?


You have two choices of claw attacks per fore limb. You may decide which to use based on which is more effective at the time.

Alternatively, if you have four arms (they must be arms, not legs), you may manifest each set of claws on a different pair of arms, thus allowing you four claw attacks.

Or so I understand it, rules regarding natural attacks and associated limbs are complex and not sufficiently fleshed out.


That is correct, as a regular human you only have one pair of arms which only allows you to use one set. I would ask your GM if you could have the damage dice increase one step, at least that is how I would play it. You could flavor it as the draconic blood in your veins sharpens the already existing claws or something along those lines.


Even creatures like tigers do not get 4 claw attacks, despite having... well... 4 claws. That gets covered by their Pounce ability, where large cats and similar creatures get to use All their limbs. So, I don't think you could get away with claw attacks on your feet.

I'd agree with Saethori and suggest you have a choice of which set of claws you wish to use, or should attempt to get more arms.

Edit: Rake, not pounce**


Bane Wraith wrote:
or should attempt to get more arms.

Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.


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Saethori wrote:


Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.

That depends on how good his Heal skill is, and whether he has an area fit for surgery... Best to have someone w/ Raise Dead prepared for good measure...


We are on the lookout for a draconic beast-man, he should be considered armed and dangerous...


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...In other news, a local family of three has chosen to adopt Fluffles, the armless tiger today. Father Siegfried claims he knows a halfling circus performer, that...


but you can have claw attacks from your feet


Lady-J wrote:
but you can have claw attacks from your feet

Not from the two abilities mentioned in the OP. Was there another method you're referring to?


Lady-J wrote:
but you can have claw attacks from your feet

You cannot. You can have claws on your feet, as a majority of felines demonstrate, but claws on hind legs yield rake attacks, not claw attacks.

Both the Draconic Bloodline and the Lesser Beast Totem grant claw attacks specifically, making no provisions about what to do if you already have claws. So, yes, you get more claws than you get limbs that can use them, since claw attacks are very much associated with fore limbs.


I'd argue that a dip into brawler or monk would let you put claws on your feet.


Saethori wrote:
Lady-J wrote:
but you can have claw attacks from your feet

You cannot. You can have claws on your feet, as a majority of felines demonstrate, but claws on hind legs yield rake attacks, not claw attacks.

Both the Draconic Bloodline and the Lesser Beast Totem grant claw attacks specifically, making no provisions about what to do if you already have claws. So, yes, you get more claws than you get limbs that can use them, since claw attacks are very much associated with fore limbs.

edolons and a few other sources can have claw attacks from their feet, monks can also use both feet and hands in a flurry of blows so i see no reason why a pc cant as long as the pc can find a way to get more claw attacks i let them do it.


Lady-J wrote:


edolons and a few other sources can have claw attacks from their feet, monks can also use both feet and hands in a flurry of blows so i see no reason why a pc cant as long as the pc can find a way to get more claw attacks i let them do it.

Actually, if you read it a bit closer, the eidolon still follows the trend. Only the Avian form gets two claw attacks with its legs; All other forms have the appropriate limbs to use the claws. The claws evolution Requires you add additional limbs, and specifies you can only add it to the legs once. This essentially adds up to 'Yes, you can have them on your legs... If you grow an extra set of legs'. Finally, Eidolons have the Rake evolution which follows the same functionality as with the big cats.

Monks and brawlers are actually the exception to the rule in that they can use Unarmed Strikes with various body parts including their knees and feet. This still doesn't suggest they should also have the exception to claws+rake.


Lady-J wrote:
but you can have claw attacks from your feet
Tyinyk wrote:
I'd argue that a dip into brawler or monk would let you put claws on your feet.

Nooooope.

Pathfinder Design Team wrote:

FAQ: http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9rdk

Claws and Talons: If I gain claw attacks, can I put those claw attacks on my feet?

If you are a bipedal creature (roughly humanoid-shaped, with two arms and two legs), your claws must go on your hands; you can not assign them to any other limb or body part.

If you are a quadruped (or have more than four legs), you can have claws on your feet. If you have claws on all of your feet, normally you can't use all of those claw attacks on your turn unless you have a special ability such as pounce or rake.

Talons are much like claws, but go on a creature's feet, usually a bipedal creature (especially a flying bipedal creature such as a giant eagle or harpy). An ability that grants you claw attacks cannot be used as if they were talon attacks (in other words, you can't "re-skin" the ability's game mechanics so you can use it on a different limb).

Talons for feet, claws for hands. No reskinning, no attempts to use unarmed strike rules to get them to apply, since this was a deliberate balance thing. Getting more natural attacks is a direct ability to get more attacks: they try to limit that (usually). Which is why abilities that give claw attacks are a dime a dozen, but talon attacks are rare and often at a premium price.

And don't confuse the eidolon rules with the general rules. That was an attempt to give monster creation rules while (trying) to avoid confusion and a large number of pages. Those rules were also written while trying to have them apply to several different body shapes.

The original way that the claws evo was written was for quadrupeds. It was meant so that a creature shaped like a tiger could get claws attacks on its front legs without any trouble. The unchained version of the class further verified that by removing the ability for bipeds to use that trick (not sure if the chained version got errata'd though).

And again: unarmed strike rules are COMPLETELY unrelated. Those run off of TWF, which don't get a large number of attacks at full BAB on every hit.


Flurry of blows is a set number of attacks so it wouldn't add anything to put claws on your feet.


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Helpful Harry wrote:
Flurry of blows is a set number of attacks so it wouldn't add anything to put claws on your feet.

feral combat training or whatever its called allows people to add natural attacks onto a flurry


Not add. It allows you to use the natural attack with the flurry. Think of it as allowing the flurry to use improved unarmed strikes, monk weapons, or the natural attack selected.


Lady-J wrote:
Helpful Harry wrote:
Flurry of blows is a set number of attacks so it wouldn't add anything to put claws on your feet.
feral combat training or whatever its called allows people to add natural attacks onto a flurry

No, I don't believe that's correct. I think it allows you to use a natural weapon with your flurry.


Helpful Harry wrote:
Lady-J wrote:
Helpful Harry wrote:
Flurry of blows is a set number of attacks so it wouldn't add anything to put claws on your feet.
feral combat training or whatever its called allows people to add natural attacks onto a flurry
No, I don't believe that's correct. I think it allows you to use a natural weapon with your flurry.

if that is the case its worse then the fleet feat


Lady-J wrote:


if that is the case its worse then the fleet feat

Not really. It *used* to allow you to have amazing damage with your natural weapon if you were a monk, but now it looks like you're going to need monastic legacy for it to apply.

At this point, I'm not sure what niche uses it has, but I'm certain there are some out there.


Saethori wrote:
Bane Wraith wrote:
or should attempt to get more arms.
Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.

>.> lol what? you opened the door. how can the bloodrager get more arms?


zainale wrote:
Saethori wrote:
Bane Wraith wrote:
or should attempt to get more arms.
Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.
>.> lol what? you opened the door. how can the bloodrager get more arms?

I believe that was a joke about the bloodrager literally ripping off a creature's arm. The only way I know to get extra arms in the game is an alchemist. A two level dip and a feat would get you two extra arms for your claws.


Helpful Harry wrote:
zainale wrote:
Saethori wrote:
Bane Wraith wrote:
or should attempt to get more arms.
Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.
>.> lol what? you opened the door. how can the bloodrager get more arms?
I believe that was a joke about the bloodrager literally ripping off a creature's arm. The only way I know to get extra arms in the game is an alchemist. A two level dip and a feat would get you two extra arms for your claws.

sadly the alchemist's extra arms can't be used to make attacks. but great idea.


zainale wrote:
Helpful Harry wrote:
zainale wrote:
Saethori wrote:
Bane Wraith wrote:
or should attempt to get more arms.
Be careful. We are discussing a bloodrager here, he might take this suggestion too literally.
>.> lol what? you opened the door. how can the bloodrager get more arms?
I believe that was a joke about the bloodrager literally ripping off a creature's arm. The only way I know to get extra arms in the game is an alchemist. A two level dip and a feat would get you two extra arms for your claws.
sadly the alchemist's extra arms can't be used to make attacks. but great idea.

I believe natural attacks are an exception as they don't use up an off hand. An alchemist with vestigial arms does not get extra off hands like a naturally multi-armed creature would get and that's why they do not get extra attacks.


No, the vestigial doesn't allow for any extra attacks.

Quote:

Alchemist, Tentacle/Vestigial Arm: What does "extra attacks" mean for these discoveries?

It means "extra," as in "more than you would be able to make if you didn't have that discovery."

For example, if you're low-level alchemist who uses two-weapon fighting, you can normally make two attacks per round (one with each weapon). If you take the tentacle discovery, on your turn you can make
* two weapon attacks but no tentacle attack,
* a weapon attack with your left hand plus a secondary tentacle attack, or
* a weapon attack with your right hand plus a secondary tentacle attack.
At no time can you make a left hand weapon attack, a right hand weapon attack, and a tentacle attack on the same turn because the tentacle discovery says it "does not give the alchemist any extra attacks or actions per round." This language is calling out that the tentacle is not a standard natural weapon and doesn't follow the standard rules for using natural weapons (which would normally allow you to make the natural weapon attack in addition to your other attacks).

Likewise, if you instead took the vestigial arm discovery and put a weapon in that arm's hand, on your turn you can make
* a weapon attack with your left hand and one with your right hand,
* a weapon attack with your right hand and one with your vestigial arm, or
* a weapon attack with your left hand and one with your vestigial arm,
At no time can you make a left hand weapon attack, a right hand weapon attack, and a vestigial hand weapon attack on the same turn because the vestigial arm discovery says it "does not give the alchemist any extra attacks or actions per round."
The exact same restrictions would apply if your race had claws or you had some other ability to add claws to your limbs: the text of both discoveries says they do not give you any extra attacks per round, whether used as natural weapons, wielding manufactured weapons, or adding natural weapons to a limb that didn't originally have natural weapons.

Remember that these two discoveries do not have any level requirements, and therefore are not especially powerful; permanently adding additional attacks per round is beyond the scope of a discovery available to 2nd-level alchemists.

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