
MeanDM |

So, this dropped last night, and despite it not being ready to play even after being preloaded (what the hell is "unpacking," anyway, and why did it take an hour?) I managed to get a good hour or so of play this morning. Very interesting new mechanics that make placement of buildings and wonders more challenging and strategic. Also, the diplomacy seems improved. Overall I'm pretty pleased so far. Anyone else playing?

Drejk |

Not yet :(
Not yet for a very long period of getting other things financed first.
Unpacking is opening archived data and converting them into format usable directly by the game. Getting data upacked for an hour these days means there is a lot of data (and/or your computer is relatively slow for the game's needs, like I expect mine to be for C6).

Almonihah |

I've been enjoying it thus far. I was a bit nervous the districts would feel too much like a ripoff of Endless Legend's city expansion--I'm rather glad they're not at all similar (I love Endless Legend, but it didn't seem like something that would work for Civ). It's interesting how it forces you to really plan ahead to get the wonders you want--you almost have to plan your city-building around your wonders if you're trying to focus on them.
I appreciate how the combination of district adjacency bonuses and tweaks to tile yields have made almost every terrain useful. Except for deserts.
I enjoy how each Civ (I believe there are 19 available right now if you didn't pre-order? And will be 20 for everyone in 90 days after the pre-order bonus for the Aztecs times out?) gets a mix of military and economic bonuses... though of course some emphasize one over the other.
I'm still debating on diplomacy. It's nice that the AI has 'reasons' for how it feels about you, but it seems like it sometimes pushes them into being stupid. My Roman legions have conquered Spain and most of China when they declared war on me due to hating some of the things I was doing (being a different religion and building wonders before them, respectively), in spite of my crushing military superiority. Speaking of which, they still seem hilariously bad at war, though that may just be because I'm playing on Prince for my first game.
I like having the separate research and cultural tracks. The return of governments in this form seems like it has a lot of interesting strategic choice to it.
So yeah, it's good thus far. We'll see how it holds up after the first hundred hours.

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Speaking of which, they still seem hilariously bad at war, though that may just be because I'm playing on Prince for my first game.
Playing on Prince too, and got done revengeancing Norway for attacking me. The AI seems to load up on a bunch of early game units, never upgrade them, and attack with ok strategy. At least on Prince, they don't tend to make decisions that I would for targeting.
Example, Sieging a city, the AI hits me (sometimes) with its walls defenders, but never shot its catapult it had inside the city at me except when my ace crossbowman was in range. 3 melee units unmolested, biding their time between heals to knock that extra bit of HP off the walls that the city heals up each turn. I fended off their similar siege by targeting units with multiple attackers, including those inside the city. Maybe they bump that up on harder diffs.
Fun enough: I won a cultural victory (Turn 300ish, Kongo) and had no idea I was even close. A Victory cinematic played and 9 achievements popped. Game #2 in the Victory Column!

littlediegito |

I am also playing on Prince. The silliest one I have encountered was Egypt sending several battering rams (despite being in the modern era) but instead of attacking my city they parked them 2 tiles away and then sent Pikemen at me which I killed with my wall defenders. Never used the battering rams. Also the first time someone declared war on me because they didn't like that I had built some wonders, everyone else in the world denounced me as a warmonger even though I had not been in conflict with anyone until that point, and they declared war on me.

Drejk |

Trajan went for a scientific and cultural development like any respectable Roman emperor would. He left other civilizations far behind when it came to theoretical science and then he got surprise war declaration from those savages with sharp sticks England. He laughed at their puny Medieval units and went to his cities to build his late Renaissance/early Industrial units to show his technological superiority and crush the enemies like the bugs they were. Only then, he noticed the lack lack strategic resources to build the crucial military units. He proceeded to fight the majority of the war with knights and catapults like some kind of barbarian Englishman. He took two of their cities after prolonged struggle until they begged for peace (though the second one was taken after upgrading some of the units into more advanced) ending this unfortunate affair.
*some time later*
Trajan was surprised when an infestation of barbarians with anti-tank weapons shows at the gates of Rome. He fought them off with city defenses, XIX century artillery, and finished with cavalry (which earned its experience in the war with those Briton savages) when it occurs to him that the "invaders" were actually Romans revolting due to missing amenities. He kept wondering why rebelling citizens were better armed than regular army.
*some time later*
And then the press showed gossip that Germany adpoted Charismatic Leadership policy...
English Knights are still running around. English Apostles are much worse problem.
----
Loving it. The research and culture policy trees are terribly underdeveloped near the ends, though. Where are 3D printers, railguns, railroads, global networks, widespread automobiles increasing speed of all units, and so on and so on.

Almonihah |

I understand that there's a random Hidden Agenda that makes an AI really like nukes. The rumor is that this random agenda 'randomly' gets assigned to Gandhi with rather non-random consistency... but that's just what I've heard.
It is interesting how much more threatening the barbarians are. You definitely have to get a stronger military earlier than in the past thanks to them.

Turin the Mad |

Ghandi seems to always have an overwhelming fondness for nukes if/when he gets them. Make sure you have spies in-situ on the defense.
Barbarians in some games can keep a major civ deep in the dumpster, once in a while they'll put the screws in. They can get a lot nastier on higher difficulty, especially if they have time to form up a large force.
Of interest is that you can fairly often find a slew of kidnapped builders and settlers at the polar camps. My last game there were two settlers and four builders the barbarians had snatched.
I'd like to see the barbarians set up their own civ if they get a bonanza like this.

Sundakan |

Ghandi seems to always have an overwhelming fondness for nukes if/when he gets them. Make sure you have spies in-situ on the defense.
Excellent. Just the confirmation I needed that this is a true Civ game.
For those curious, this isn't a bug, it's a feature based on a bug from the original Civilization. Basically Gandhi starts with minimum aggression, but a bug moving into the modern era made his aggression drop even further usually. Negative aggression = MAXIMUM OVER-AGGRESSION.
While he is unlikely to declare war in the newer games, if you manage to piss him off (by being a warmonger, for example) he will denounce and then nuke THE SHIT out of you and everyone allied with you because he's set to produce all the nukes as fast as the nukes can possibly be manufactured once India learns how to build them.
Some of the games have kept this bug as a feature. It is always hilarious.

Lost Legions |
Turin the Mad wrote:Ghandi seems to always have an overwhelming fondness for nukes if/when he gets them. Make sure you have spies in-situ on the defense.Excellent. Just the confirmation I needed that this is a true Civ game.
For those curious, this isn't a bug, it's a feature based on a bug from the original Civilization. Basically Gandhi starts with minimum aggression, but a bug moving into the modern era made his aggression drop even further usually. Negative aggression = MAXIMUM OVER-AGGRESSION.
While he is unlikely to declare war in the newer games, if you manage to piss him off (by being a warmonger, for example) he will denounce and then nuke THE S!*@ out of you and everyone allied with you because he's set to produce all the nukes as fast as the nukes can possibly be manufactured once India learns how to build them.
Some of the games have kept this bug as a feature. It is always hilarious.
To be more specific, Ghandi almost always adopted Democracy for his government, which gave AI Civs a -2 to their Aggression rating. Aggression rating was from 1-10. Ghandi starts the game with a 1, but with the -2, reverted to -1. The value was not set for -1, making for an underflow. This underflow was set at the highest integer for the time, which would be set as Ghandi's Aggression. That Integer?
255 out of 10 for Aggression.
Ghandi was one angry person once the Modern era rolled around.

Mogloth |
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I'm digging Rome. The free monument and automatic roads is a pretty good deal. Also, I started using some mods. The vanilla game needs some more work. UI, AI, teching too fast etc.
I use 8 ages of pace
8 ages of war
AI+
And one that improves the yield on water tiles
Anyone else use mods? Or have a favorite civ?

Sundakan |

Mogloth |

I get my mods from the CivFanatics website. Tons of great help there.