
Liesel-Marie Frostvale |

I still cannot access the spreadsheet, Rohan. Can you share it directly with my ainvarg at gmail dot com rather than a general share?

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Rohan Scythe |

Alright so I figured out the cause. First there is a space between the r and the 5 that for some reason Paizo keeps adding no matter how many times I fix it. I don't know the reasoning behind this but I can't do nothing about it. So I will try to use a bitly link to shorten it to see if that helps.
Secondly I sent you the link Liesel.
http://bit.ly/326fY0M "inventory Link if it works"

Rohan Scythe |

Well Crap don't even worry about that link. I tested it and it didn't work. Paizo is not letting me link anything off site??? odd.

Rohan Scythe |

Ok so clicking the link doesn't work, but if you highlight the link and post in the address bar it takes you to the inventory page. Why paizo won't let you link google docs is beyond me?

Liesel-Marie Frostvale |

I've seen mention of this on other pages and it gives me an idea. Testing now...
Worked in preview, let's save it now...

Liesel-Marie Frostvale |

Works for me - can anyone else click the Inventory Link and bring up the spreadsheet?

Liesel-Marie Frostvale |

Rohan, I added a couple of columns so someone could put their name in as interested in an item and someone could nominate someone else for an item. I also nominated a number of things that I think should just be held for party property.
I also brought some of the information and items from the threads into the spreadsheet that hadn't been included yet.

Rohan Scythe |

Dang I think I realized what I did completely wrong. Wow I feel like a blond girl today. I added the name of the url behind the = sign like you do with dice, and the link between the url's brackets. I had them backwords. I bet that was the likely cause. I am so sorry for the constant errors in posting it.
Also thanks for adding some nice extra's to the sheet.

Liesel-Marie Frostvale |

Ah, that would do it. Glad you figured it out. There was actually a problem at one point with the site where it would break a long string of text, which was breaking links - I assumed that's what was happening.
And I'm glad you think the additions are cool.

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Works for me - can anyone else click the Inventory Link and bring up the spreadsheet?
Yes... it works fine for me.

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This is why I hate Mondays... I've been informed that after this chapter concludes, Mesa's player will not be continuing on with us. So now I'm going to have to make some serious adjustments going forward despite this setback.

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It is... and while I can't discuss the reasoning for the departure, I can say that I wish the player well and the possibility exists that Mesa may yet return.

Rohan Scythe |

I am sorry to hear that Mesa is taking leave, but at least I changed my mind to continue on. I feel like this was a trade off, but I assume that means we will be acquiring a new player for the next chapter in addition to the two that we are getting?

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I am sorry to hear that Mesa is taking leave, but at least I changed my mind to continue on. I feel like this was a trade off, but I assume that means we will be acquiring a new player for the next chapter in addition to the two that we are getting?
In the role of DM, there are few things worse than dealing with a good player dropping out of your game. It's the sort of thing that makes you question what is that you do, even if you're told that there is nothing wrong with your game and that they really enjoyed what you do.
I would think that anyone who has run a game would understand this.
So I'll say it like this: I have no intention of seeking out a new player. There is always a place at the table for anyone who drops out of any game that I run (whether it be online or in real-life), if they want to come back. That includes Nogusta's and Mesa's players, and that included you as well, Rohan, when you decided initially on not continuing on any further. Not a trade off, as that would suggest that one can be traded for another. Simply it was a change in circumstances that allowed one to stay, and one not to.
As Liesel-Marie's player stated earlier... the game will go on. Also as stated earlier, I will make whatever necessary adjustments to compensate for the change as best as I can. That is my role as DM, after all.
Each of us here are regarded with the same importance as the other. And I hope that’s how each of my players online and again in real life see each other.
After all, the purpose of our playing together is to have fun.

Kytynna Hanakotaba |

Sorry about the absence you guys. Between visiting family, my car having to go back into the shop, work, home, and my 10yr old daughters 4H project deadline looming it's been a tough time. I will try to get on when I get home today and play catch up cause I know I've missed quite a bit.

Rohan Scythe |

Part of my character modification in the 10 days downtime will be changing entangled infusion to the Kinetic Bomb infusion. This will give me a decent explosion of earth much like a fireball, well almost but earth damage. However, the range is much, much less.
KINETIC BOMB Element(s) universal; Type form infusion; Level 1; Burn 1 Associated Blasts any Saving Throw Reflex half (see text) Your blast has far more power packed behind it. The infused blast is treated as a splash weapon, dealing its splash damage to all squares adjacent to the target (or the space it lands in, if the blast misses), allowing a Reflex save for half damage. This infusion is treated as an alchemist’s bomb for the purposes of which feats can be applied to it. Splash damage from this infusion is always equal to the blast’s minimum damage.
KINETIC FISTOA Element(s) universal; Type form infusion;
Not a bad option to pick. I believe my minimum damage right now would be a flat (7d6+5+3+3+5+1+7+3) = 34 points of damage. Half if they past there reflex save. Which should be a DC of 16 come our new session. I think that's quite a punch personally. Though I believe this only works with splash if I miss the target, so likely aiming at a square around several people could cause enough impact to affect several people. With the exception of the center square I think this would cover 5ft in all directions so that turns into a 15x15 square I believe.
Anyways, its been fun so far on this campaign. I honestly look forward to the next session. I am not sure how it will play out but it should be good. I will try to not have a mental break down in the process, :)>
There is the matter of the goods in the inventory that we need to address, ummm, Liesel if you want to help handle some of that since you have been looking over the inventory sheet I would appreciate the assistance.

Liesel-Marie Frostvale |

Happy to help regarding the inventory.
Don’t have the first clue regarding retraining yet, haven’t had time to look at the base rules for the topic.
That damage is sick, Rohan. You are doing 34 - 70 points of damage? At range?

Rohan Scythe |

Yes dear, I am doing some crazy amounts of damage. I am really surprised that this is completely possible. To think when I hit 7th level I will have access to composite blast which will change my number of blast by another 4d6 higher or more. I have to sit there and do all the math again to get it right. I just can't believe it personally, but not complaining.
I think the numbers would look something like this at 7th:
Composite blast 6d6 + Onslaught Sniper bonus 3d6 + Burn Blaster Bonus 1d6 + Excessive Blaster 2d6 and then a whole bunch of bonus damage from dice bonus, con, and abilities. Single Target = 12d6 +(5+12+18+12+1) I think I have to go back and figure out the numbers exactly. Range 60-120 dmg.
Oh and I can also divide those 12d6 into 12 different targets, but the damage drops to like 1d6+5+2+3 or something like that. I don't honestly know, I will know when I get to 7th.
Please know I am not bragging at all just running the numbers based on the class. It suppose to be like Dragonball Z inspired according to the DM who suggested this in the first place. I am still jaw dropping at these numbers.

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Yes dear, I am doing some crazy amounts of damage. I am really surprised that this is completely possible. To think when I hit 7th level I will have access to composite blast which will change my number of blast by another 4d6 higher or more. I have to sit there and do all the math again to get it right. I just can't believe it personally, but not complaining.
I think the numbers would look something like this at 7th:
Composite blast 6d6 + Onslaught Sniper bonus 3d6 + Burn Blaster Bonus 1d6 + Excessive Blaster 2d6 and then a whole bunch of bonus damage from dice bonus, con, and abilities. Single Target = 12d6 +(5+12+18+12+1) I think I have to go back and figure out the numbers exactly. Range 60-120 dmg.Oh and I can also divide those 12d6 into 12 different targets, but the damage drops to like 1d6+5+2+3 or something like that. I don't honestly know, I will know when I get to 7th.
Please know I am not bragging at all just running the numbers based on the class. It suppose to be like Dragonball Z inspired according to the DM who suggested this in the first place. I am still jaw dropping at these numbers.
At 5th level, Rohan's base number of blasts is 3. The damage of these blasts is equal to 1d6+1 for physical, regardless of whether it is a simple or composite blast, for a total of 3d6+3 damage. He can only accept 1 point of burn each round (this increases to 2 at 6th level), though he can't choose to accept burn if it would put his total number of points of burn higher than 8 (the total of 3 + Rohan's Constitution modifier). With his burned blaster ability, Rohan can generate an extra blast while possessing at 1 point of burn, increasing his total number of blasts to 4 and damage to 4d6+4. The excessive blaster ability allows him to increase the number of blasts to 5 at the cost of an additional point of burn, for a total of 5 blasts and 5d6+5 damage. It is important to note that this point of burn is mitigated by focused blaster, but only if he spends a full-round action to use the onslaught blast (limiting him to a 5-foot step and that being the only other thing he can do that round, so no use of Bullseye Shot that round). Otherwise, Rohan actually has to take that point of burn (which would cost him an additional 3 points of nonlethal damage thanks to Burn Resistance). Against multiple foes, each unique target takes only 1d6+6 (the additional +5 comes from Rohan's Constitution modifier).
Against a single target, Rohan can pool together his attacks into a stronger blast. Each successive blast in the attack sequence is treated as a single attack. He doesn't roll multiple attack rolls and any effect such as spell resistance, damage resistance, and effects from feats such as Deadly Aim is only calculated once. For every two blasts beyond the first which target the same creature, the target takes an additional +3 damage for physical blasts. So, bearing that in mind, against a single target, Rohan (assuming he has at least 1 point of burn and spends an additional point of burn for the excessive blaster ability) is doing 5d6+16 to that target: 5d6+5 [base damage] +5 [Con mod]+6 [4 blasts beyond the first]. At 7th level (when Rohan would gain his composite blast), the base number of blasts is only 4, with the damage only increasing to 4d6+4 when using the metal composite blast (remember, the damage of these blasts is equal to 1d6+1 for physical, regardless of whether it is a simple or composite blast). This means that with burned blaster and excessive blaster, Rohan is unleashing 7 blasts and doing 7d6+7, with each unique target taking 1d6+7 damage, while a single target takes 7d6+22: 7d6+7+6 (Con mod)+9 (6 blasts beyond the first). The calculations at 7th level assume the use of kinetic overflow to boost Constitution by 2 points (but thanks to weakened overflow, the +2 bonus gained at 6th level does not affect the blast's damage). If the target is at a range of up to 30 feet, then the damage for each increases by 1 point thanks to Point-Blank Shot.
For comparison, at 5th level, a standard geokineticist with a Constitution of 20 with at least 1 point of burn does 3d6+10 with their earth blast (3d6+3 [base] + 5 [Con modifier] + 2 [elemental overflow]) to a single target, while at 7th level the earth blast does 4d6+14 (4d6+4 [base] + 6 [Con modifier] + 4 [elemental overflow]. The calculations at 7th level also assume the use of kinetic overflow to boost Constitution by 2 points. However, the standard geokineticist can spend an additional point of burn to empower their blast, causing all variable, numeric effects to be increased by half including bonuses to those dice rolls. This has the effect of having the earth blast do 4d6+14 (4d6+4 [base] + 7 [Con modifier] + 3 [kinetic overflow]) and 6d6+21 (6d6+6 [base] + 9 [Con modifier] + 6 [kinetic overflow]) respectively. If the target is at a range of up to 30 feet, then the damage for each increases by 1 point thanks to Point-Blank Shot.
And so, with Kinetic Bomb, the splash damage at 5th level Rohan would be dealing is 7 points of damage to all squares adjacent to the targets (or the space each blast lands in, if the blast misses), using the minimum damage for the individual blasts, or 21 points of splash damage, using the minimum damage for the single target blast. At 7th level, the splash damage would be dealing 14 points of damage to all squares adjacent to the targets (or the space each blast lands in, if the blast misses), using the minimum damage for the individual blasts, or 29 points of splash damage, using the minimum damage for the single target blast. Splash damage is always the minimum damage that a splash weapon can do to a given target.
And the target(s) would get a Reflex save (DC = 10 + 1/2 of Rohan's kineticist level + 4 due to kinetic bomb being a form infusion [which uses the Dex modifier rather than Con modifier to determine the DC for saving throws]) to take half damage.

Rohan Scythe |

Oh wow this is so confusing for me, I admit that I am still trying to comprehend everything. I understand the deal with composite blast now because its is Onslaught blast only. It also appears that Onslaught blast replaces or alters kinetic blast. Of course I had to go back and read the book version from the description because what you gave me originally, does not mention that it alters Kinetic blast. Now I see that it does.
Just sticking with 5th level stuff, I want to make sure we are on the same page for the amount of damage. Cause I feel that we are at a difference. Maybe I am wrong but I would like clarification even though you gave me a mass amount of information.
5th level Single Target = 3d6+3 "Base Level Damage" + 1d6+1 "Burned Blaster" + 1d6+1 "Excessive Blaster" ---"Total dice= 5d6+5"--- + 6 "Extra from 2 pairs of blast hitting same target" +5 "Con Bonus" +5 "Excessive Blaster give +1 for each die" +1 "Point Blank Shot, if within 30ft"
Total damage = 5d6+5+6+5+5+1 or (5d6+22)
Focused Blaster = Full attack action = Reduced 1 burn
Burned Blaster = possess 1 point of burn = one extra blast
Excessive Blaster = Cost of 1 burn = one extra blast
Infusion Specialization = reduce 1 infusion point of burn
Extended Range Infusion = 1 point of burn
"Focused Blaster and Excessive Blaster Cancel each other out for a total of 0 burn there. Also Infusion Specialization cancels out extended Range Infusion for 0 burn."
I do note that if I was to use kinetic bomb I would have to sacrifice excessive blaster or extended Range in order to use it without acquiring a point of burn.
"Please note, I am not trying to power game, I am just trying to get clarification on something that seems so freaking confusing to me and I hope that I figured it out, but I am wrong please tell me and I will just use what ever numbers you come up with."

Liesel-Marie Frostvale |

I'm glad I'm not the only one whose head was spinning after that knowledge dump.

Liesel-Marie Frostvale |

OK, before we move on to the next chapter, let's get the treasure and wealth settled, shall we?
First of all, I have the feeling that everyone should have something cool from the treasure hoard in the tomb. Liesel-Marie may be the only candidate for the gloves - does anyone else have the Arcane Strike feat? She seems like a natural choice for the heavy load belt, mentioned later, but it's not as enticing.
Rohan seems to have been claimed by the hammer.
It looks pretty obvious who the temple sword should go do. Just sayin'. It is a legacy item with unrevealed abilities.
The kitsune star gem likewise seems like a natural choice for just one character.
This leaves Nyym, Aodhan, and Nogusta as characters/NPCs that don't have an obvious (to me) choice. It leaves the darkleaf lamellar armor (a legacy item with unrevealed magic thus far), Uskroth's shirt (it's got some cool features), the belt of tumbling, the heavyload belt, and the victor's belt.
Not knowing what his current armor is, I would suggest that Nyym take the darkleaf lamellar armor. In addition to being magical light armor and a legacy item, it grants conditional bonuses to Stealth and Perception - and I can't think of a better candidate than the scout. I would also like to suggest that he take the belt of tumbling, again to enhance a skill that I think would be important to him.
I would like to suggest that Nogusta take Uskroth's Shirt. I don't know what his current armor situation is, but magical armor, especially in a low-magic world, is not something to ignore and the longer our cleric stays on his feet, the longer we stay on ours. And the idea that he can double in size and smite a foe does not displease me, either.
Perhaps Aodhan would benefit from the +2 to CMB and CMD provided by the victor's belt.
What do you folks think about such a distribution of the larger items in the hoard?
Note: I'm of the general attitude - with rare exceptions - that everyone gets what they need from the loot, then we divvy up what's left for selling so we can distribute cash or buy necessities. Is that acceptable to the party?
EDIT: I believe the twin wakizashi are also appropriate for Nyym as they match his fighting style. I overlooked them as they were posted later.

Liesel-Marie Frostvale |

*a jewel that glows with an eerie green radiance (under detect magic, it radiates a faint transmutation aura and has been identified as a kitsune star gem, which acts as a runestone of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell level)
Question for the GM: Working on the inventory, I have not found what the level of this star gem is. Was that identified or would Mesa be able to determine it after working with the star gem some?

Rohan Scythe |

Yeah looks like the hammer did claim me. I don't have a problem with you taking the gloves or the belt, because I don't have arcane strike.
I am assuming that the temple sword is going to kyt because she is most likely the one to use it.
Depending on what Aodhan or Nogusta uses I think the Uskroth's Shirt could be useful to one of them.
Darkleaf Lamellar Armor could be really useful to Nyym if he wants it or could use it. The belt of tumbling could be useful to Nyym as well. I would include Mesa but he leaving before next chapter so...
I am fine with Aodhan using the belt, I can't because I already have a belt of tumbling.
Thats completely fine with general attitude with items.

Liesel-Marie Frostvale |

GM: Are we allowed to select the first of our advancement choices for level 6 yet? You indicated we were waiting for the addition of the new characters, so I was wondering when that would take place.

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DM Blayde MacRonan wrote:*a jewel that glows with an eerie green radiance (under detect magic, it radiates a faint transmutation aura and has been identified as a kitsune star gem, which acts as a runestone of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell level)Question for the GM: Working on the inventory, I have not found what the level of this star gem is. Was that identified or would Mesa be able to determine it after working with the star gem some?
Yeah... I haven't said, because it also is a legacy item.

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GM: Are we allowed to select the first of our advancement choices for level 6 yet? You indicated we were waiting for the addition of the new characters, so I was wondering when that would take place.
I thought you already had, considering Liesel-Marie was looking forward to being able to make 2 attacks on a full-attack action. But if you haven't, go ahead and do so.

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Liesel-Marie Frostvale wrote:DM Blayde MacRonan wrote:*a jewel that glows with an eerie green radiance (under detect magic, it radiates a faint transmutation aura and has been identified as a kitsune star gem, which acts as a runestone of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell level)Question for the GM: Working on the inventory, I have not found what the level of this star gem is. Was that identified or would Mesa be able to determine it after working with the star gem some?Yeah... I haven't said, because it also is a legacy item.
Treat it as 2nd level.... 3,000 gold sails in value, 1,500 once sold.

Liesel-Marie Frostvale |

DM Blayde MacRonan wrote:Treat it as 2nd level.... 3,000 gold sails in value, 1,500 once sold.Liesel-Marie Frostvale wrote:DM Blayde MacRonan wrote:*a jewel that glows with an eerie green radiance (under detect magic, it radiates a faint transmutation aura and has been identified as a kitsune star gem, which acts as a runestone of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell level)Question for the GM: Working on the inventory, I have not found what the level of this star gem is. Was that identified or would Mesa be able to determine it after working with the star gem some?Yeah... I haven't said, because it also is a legacy item.
Perfect. The specifics aren't critical - I don't want you revealing special properties until you are ready to. I'm still holding out hope that Mesa will be able to rejoin us later, so I am expecting her to get her share - and appropriate items - from this haul.

Rohan Scythe |

Alright so how are things looking Liesel? Do we have everything in order to be split up now or are we still trying to figure out who gets what? We are really close to that 10 days break, so think we need to get a handle on this soon. Not saying your not doing anything Liesel, but others who want something need to say something soon.

Liesel-Marie Frostvale |

Simmer down, my friend. We’re doing fine. These questions should be fairly well answered already in our threads.
GM clarified that the 10-day break was in-game to allow for retraining and purchased, not real-world to force us to take up the reins again on a particular day. We still have two players heavily involved in out-of-games concerns and don’t need to push forward when we know that can’t participate yet.

Liesel-Marie Frostvale |

The following items are up for sale. If there's something here your character wants, let me know. Otherwise, I will sell and split the proceeds among everyone.
Black Pearl
Gold Mask
Greatsword
Longspears (2)
Chainmail (2)
Masterwork Greataxe
Greataxe
Masterwork Battleaxe
Shortspear
Masterwork Studded Leather
Masterwork Warhammer
Broken Scalemail
Key to Vegazi's prison
Heavy Steel Shield (2)
Studded Leather (6)
Falchion (2)
Javelin (25)
Longsword (2)
Composite Shortbow (STR 16) (2)
Double axe
Masterwork Leather Lamellar (2)
Masterwork Aldori Dueling Swords (2)
Gold Necklace
Blue Whinnis poison
Oil of Taggit poison
Set of Thieves' Tools
Leather Armor (2)
Golden-Yellow Beryl (2)
Formula Alembic
Formula Book

Liesel-Marie Frostvale |

The following items have not been allocated to anyone in particular, but I am not inclined to let them go. The crossbows are usable by nearly anyone and give us another ranged option.
Light crossbow (2)
Bolts (40)
50' Hemp Rope
Arrows (36)
Daggers (4)
Liquid Ice (2)
Tanglefoot Bag
Potion CLW (2)
Antitoxin (2)
I will work on the individual breakdowns when I have time.

Liesel-Marie Frostvale |

I would like the daggers, hemp rope, and thieves tools please.
The daggers are like the light crossbow - anyone is proficient with it - but if you want to carry them, I'm fine with it.
The thieves' tools in the list are a second set. The first set is in your distribution. Do you want both sets?

Liesel-Marie Frostvale |

UPDATE The following items have not been allocated to anyone in particular, but I am not inclined to let them go. The crossbows are usable by nearly anyone and give us another ranged option.
Light crossbow (2)
Bolts (40)
50' Hemp Rope - moved to Nyym
Arrows (36)
Daggers (4) - moved to Nyym
Liquid Ice (2)
Tanglefoot Bag
Potion CLW (2)
Antitoxin (2)

Liesel-Marie Frostvale |

Individual distribution for Nyym:
50' Hemp Rope
Daggers (4)
Darkleaf Lamellar Armor (magical, legacy item)
Belt of Tumbling
Smoke Pellets (2)
Shuriken (10)
Kunai (2)
Thieves' Tools
Wakizashi (2, matched/reduced penalty for TWF)
Potion of Cure Moderate Wounds
Potion of Remove Disease
3 pp, 807 gp, 30 sp, 714 cp

Liesel-Marie Frostvale |

Individual distribution for Rohan:
Potion of Cure Serious Wounds
Agrimmosh (artifact)
Thunderstone (2)
Antitoxin (2)
3 pp, 807 gp, 30 sp, 714 cp

Liesel-Marie Frostvale |

Individual distribution for Kytynna:
Temple Sword (magic, legacy item)
True Love Locket
Potion of Cure Serious Wounds
3 pp, 807 gp, 30 sp, 714 cp

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UPDATE The following items have not been allocated to anyone in particular, but I am not inclined to let them go. The crossbows are usable by nearly anyone and give us another ranged option.
Light crossbow (2)
Bolts (40)
50' Hemp Rope - moved to Nyym
Arrows (36)
Daggers (4) - moved to Nyym
Liquid Ice (2)
Tanglefoot Bag
Potion CLW (2)
Antitoxin (2)
Kytynna will take the 2 potions of cure light wounds and the 2 vials of antitoxin.

Liesel-Marie Frostvale |

UPDATE Individual distribution for Kytynna:
Temple Sword (magic, legacy item)
True Love Locket
Potion of Cure Serious Wounds
Potion of Cure Light Wounds (2)
Antitoxin (2)
3 pp, 807 gp, 30 sp, 714 cp

Liesel-Marie Frostvale |

UPDATE The following items have not been allocated to anyone in particular, but I am not inclined to let them go. The crossbows are usable by nearly anyone and give us another ranged option.
Light crossbow (2)
Bolts (40)
Arrows (36)
Liquid Ice (2)
Tanglefoot Bag

Liesel-Marie Frostvale |

Updated Individual distribution for Nyym:
50' Hemp Rope
Daggers (4)
Darkleaf Lamellar Armor (magical, legacy item)
Belt of Tumbling
Smoke Pellets (2)
Shuriken (10)
Kunai (2)
Thieves' Tools (2)
Wakizashi (2, matched/reduced penalty for TWF)
Potion of Cure Moderate Wounds
Potion of Remove Disease
3 pp, 805 gp, 30 sp, 714 cp