Blayde MacRonan's Giantslayer Discussion


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M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

Hope each and every one of you and ur family's has a wonderful holiday. Merry Christmas.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

All the best of the holidays to you and yours, everybody! Merry Christmas!

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Happy Christmas and a Merry New Year!


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

Ok team ruby. Let's post here some ideas for our question. We need to all agree on it before we ask and get the best information from. We need to maximize this best we can.


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

In our last vision there was mention of a king and now we learn that the place we wish to enter is the Uskroth's Tomb. Also we entered the pool in our vision and died. Now this guy was set to try and kill us at the Hope Spring. The irony of this does not escape me. That being said. We need to pool our collective thoughts and come up with a question that will lend us a good amount of info. As before I suggest these thoughts be aired here in the discussion thread. Would not want to give our crafty DM a chance to use a mistype to spin things on us. Sorry Blayde, but you and others have taught me that any DM worth his or her salt would seize on anything advantageous, whether intentional or by mistake, to make the PCs life more interesting. Lol so let's see tn use thoughts so we can work this to our advantage.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

A binary question would be a waste of time. Something more open-ended might garner more information even if he chose not to give us details. We have gotten a lot of riddles, but the more riddles we get, the clearer the picture should eventually become - so giving him an opportunity to answer in riddles might suit him and aid us both.


Female Void K Weird Musician 4 Gender:F Age:19 Str:8 Dex:14 Con:13 Int:12 Wis:14 Cha:20

I'm not much to add to this as i'm lost..... everything's hectic and i'm having a right proper freak out so i'm not paying as much attention as i like here.


F Elf Str 15 Dex 14 Con 10 Int 13 Wis 16 Cha 14 Unchained Monk (Surge Fist) Lvl 4

I have too many questions, and just like any question it is a Russian roulette as to what this man does and does not know. How long will he stay behind before he tries to come after us again? Are we only delaying the one inevitable short term by not facing him now? Are we jacking up the only chance we have of beating him solo, for he will have company with him next time? How many people other than himself have been sent to stop us? Is there a price being paid for this task? Or simply because it’s the evil thing to do?


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

All good questions, but as stated he has said he would not answer questions about himself or who sent him. We do need to put our collective thoughts together and decide just what we do want to ask him. I'm torn between the king and what's so important that everyone suddenly wants what is in it.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

How about “what are you able to tell us?”

Semi-seriously offered.


Male NG Human (Zenj Muwangi) Cleric of Sarenrae, AC 19, Touch 10, FF 19, HP 35/38 CMB 5 CMD 15 Cleric 5

Im not much help on this one. Im pretty well lost in the game, following along for the ride and reacting to what happens. it might be a bit before I really get immersed.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Well I am glad that I am not the only one seeing the big man as a threat. Likely we will face him again but doubtful that he would be alone next time. Sorry for nearly getting everyone killed, my character is a total mess.


F Elf Str 15 Dex 14 Con 10 Int 13 Wis 16 Cha 14 Unchained Monk (Surge Fist) Lvl 4

Stop worrying about it Rohan. Nothing came out of it. You didn't know that the burly man was going to act that way when you said what you did. We are all still alive... for now. Just be ready what's coming up next, cause we need ya.

Daaaaang Raggedy Man, back at it again with that sick yellow mist.


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Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

It was an opportunity to roleplay and didn't seem out of character. I think you did fine and wouldn't worry about it, as Kyt says.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Thanks guys. Yeah I am worried about what seems to be in this cave. A call back to the raggedy man does not sound like a place I want to be heading in but "we are adventurers right" Cough Cough


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

As a player, I am so tired of what feels like a two-month stoppage that I don’t care if it’s Lamashtu waiting for us. As a character, Liesel-Marie is tired of talking and wants to do something.

I guess she and I are on the same page, now that I read that.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

OK, it's been a while and I'm trying to refresh my memory on Liesel-Marie's abilities.

Her searing flesh ability - what kind of action is it to activate? How many points of fire damage does it do to a foe at 4th level?

Blade rush is a form infusion for her kinetic blade - what action does it require to activate? Is it free as part of an attack?

Blade Rush, courtesy d20pfsrd.com wrote:
You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and attack once. You gain a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn. The movement doesn’t provoke attacks of opportunity, though activating blade rush does. ... The blade or whip vanishes instantly after the rush.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:

OK, it's been a while and I'm trying to refresh my memory on Liesel-Marie's abilities.

Her searing flesh ability - what kind of action is it to activate? How many points of fire damage does it do to a foe at 4th level?

Whenever a creature hits Liesel-Marie with a natural attack or an unarmed strike, that creature takes 1 point of fire damage. She cannot increase its effects by accepting burn; instead, it is treated as if she’d accepted 1 point of burn for every 3 awakened levels she possesses. So Liesel-Marie's searing flesh inflicts 2 points of fire damage. She can dismiss or restore this effect as an immediate action.

Quote:

Blade rush is a form infusion for her kinetic blade - what action does it require to activate? Is it free as part of an attack?

Blade Rush, courtesy d20pfsrd.com wrote:
You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and attack once. You gain a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn. The movement doesn’t provoke attacks of opportunity, though activating blade rush does. ... The blade or whip vanishes instantly after the rush.

To figure this out, we need to look at what action you can use kinetic blade, since it is a prerequisite for blade rush. Kinetic blade can be used as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade (and blade rush by extension) deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

OK, that's what I thought regarding the searing flesh, but an earlier conversation led me to believe I was incorrect.

OK, so what I hear is using kinetic blade itself is free because it is part of a melee attack. Similarly, blade rush is used via the use of a kinetic blade and therefore is also free as part of an melee attack. However, the description clearly states that activating the blade rush does provoke attacks of opportunity (as opposed to the movement provided by that ability) even if kinetic blade doesn't. That makes sense, like the potential attack of opportunity of a magus casting a spell to enhance her weapon.

I have completely forgotten that I could do this. Spellcasting, effectively short-range dimension doors, Liesel-Marie needs to learn tactics more sophisticated than rush in and slice with the greataxe. Innocence lost...

Thanks for taking the time to explain once again!

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Sniff... they grow up so fast before your eyes.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Going to be gone for the weekend at my wife grandparents house so bot me if you need to for the weekend.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

This raggedy man is going to be a problem, I am grateful for that heal. We sure needed a boost. Love that smite though.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

I want to do something, but need to get some feedback from y'all before actually implementing it. In keeping with the cinematic nature of how I run my games, it may come as a surprise that I've never used what is commonly referred to as hinshi hisatsuwaza, or, translated, "near-death sure-killing art", a desperation move that in Final Fantasy 6 was also called "hidden blitz" and predated the Limit Break mechanic. Each character had their own unique move; for example Terra had what is called Riot Blade that, when performed, allowed her to fire four crescent-shaped blades of energy at opponents.

Now while it had a 1 in 16 chance of appearing in that game (and only when the character entered Critical status, which was 1/8th of their hit points), what I'm proposing is less complicated than that. You're at the point in your XP totals where you've earned enough experience to hit 5th level. But rather than just give it to you mid-fight, I want to allow your characters to pull out an ability (if any) from that level for you to use during this current action set-piece to show that you're reaching deep within to stay alive. Some would be more dynamic than others (for example, Rohan would receive excessive blaster, which allows him to create another blast at the cost of 1 additional point of burn while Liesel-Marie gains the more passive uncanny dodge ability, which means that she cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible), but they're all able to be easily worked into the ongoing narrative.

I have no problem, obviously, with allowing you access to these abilities, but I want to know how you feel about it. Would you be okay with getting "early access" to those abilities? Or would you rather wait until you officially hit 5th level and gain them when you're supposed to?

As always, comment freely. Based on your feedback, I'll make my decision as to what I'll do.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

In this proposal, are you deciding which abilities we would be receiving?

In general, I'm good if you want to give us early access. How exciting that access is for different characters depends on the ability, I imagine.


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

I'm game. Always up for something new and it fits the fight we are currently engaged in.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:

In this proposal, are you deciding which abilities we would be receiving?

In general, I'm good if you want to give us early access. How exciting that access is for different characters depends on the ability, I imagine.

No, the player gets to decide, but it has to be a class feature (spells count as a class feature, for example, but hit points and saving throws do not).


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Kyt Check your private messages, I sent you something.

As far as accessing new abilities I am not really sure about it, I mean I get it but when would we know when our next abilities would take place. I am down for just getting them at 5th level.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Well... based on feedback, I decided to go ahead and allow it. Those who do not wish to take advantage of the opportunity do not have to do so.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Liesel-Marie will gain her uncanny dodge.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Just wanted to wish everyone a Happy Easter.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Indeed. Blessings be upon all of you.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

As you all can see, we're fast approaching the end of this chapter. But obviously, there is more left for Team Ruby to do if the group wants to continue. So the question becomes, does anyone currently playing want to keep doing so once this chapter ends?

I'm already looking at setting up another thread for the second chapter (which will mean creating a new recruitment thread). But before I do so, I want to get feedback from the players.

Comment freely, as always. I look forward to what you have to say.


M Half Drow init +6/ hp 35 [35]/ ac 18/ t 14/ ff 13/ fort +4/ ref +9/ wil +6/ perc +6/ stealth +11/ athletics 0/ b2h +3/ lore engineering +2/ finesse +11/ ki pool 7 kinetic shinobi (fading shadow) /4

I'm in. Although abit drawn out. It has been fun.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Liesel-Marie’s story is not done yet. I’d like to see how it turns out.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

I think after this chapter I am out. It has been fun but just not really into it as much. Sorry guys/girls.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

No worries, Rohan. It's been a pleasure sharing the table with you. May we roll dice together another day (after we hand the Raggedy Man his a** and send his minions packing, of course).


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Female Void K Weird Musician 4 Gender:F Age:19 Str:8 Dex:14 Con:13 Int:12 Wis:14 Cha:20

And you have my shamasen.... wait... am i the only one offering something.... well then you can't have it cause it's mine.....


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

So stoked to read the fall of the Raggedy Man!

So, reaching fifth level.

Physical Prowess: Bonus of +2 to Strength

I need to add a feat. I believe I was planning on Arcane Strike, but I'm always open to my colleagues' suggestions. (The eventual plan is for Blooded Arcane Strike and Vital Strike.)

I add a new spell slot per day and a new spell known. (Also undecided - thoughts?)

She now has the uncanny dodge ability, gained earlier.

(Should I should have a third specialty skill?)

And for fun:
According to Hero Lab, this moves her hit points to 44 (I thought it would be 48, so I may have had my hit points incorrect earlier). Her attack bonus with the greataxe becomes +10 and her damage - with arcane strike - becomes 1d12+9. If she's using power attack, the stats become +8 to hit and 1d12+15.

She has 25 rounds of rage per day. While raging, she has 15 additional hit points and power attacks with +10 for 1d12+18 points of damage.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Finally the fall of raggedy man. I am also very happy about this. Its been a 2 year wait to make this happen.

Level up: Physical prowess +2 (con) Which brings my Con to 20/+5

This Gives me another Plus 5 to my hit points, plus the level bonus of +5 for a total of 55 HP.

"Gained" Excessive Blaster (Su): At 5th level, the onslaught blaster can increase the burn cost of their onslaught blast by 1 to create one additional blast. At 7th level they instead create two additional blasts, plus one more for every 4 onslaught blaster levels beyond 7th. Each blast the onslaught blaster creates deals +1 additional damage. This ability replaces metakinesis (empower).

"Gained" Infusion Specialization: Reduce Burn Cost by 1

"Gained" Infusion: Entangling Infusion

And of course I gained another feat.

"Gained Feat"Bullseye Shot: +4 to attack if I don't move that round.

I believe I gain another 1d6+1 to my Onslaught Blast at 5th level. So with Excessive Blaster.

So with a full attack I can reduce the burn cost by one. And with Infusion Specialization I can reduce the burn cost by another 1, which should mean that I can now Use extended range and Excessive Blaster without using a burn. Giving me another 1d6+1 to my attack for a total of 5d6 rolled. Please correct me if I am wrong.

Damage Info:
BAB +3
Onslaught Blast Range: 30ft 5+3+1+1+1= (+10 to hit)W/Burn Extended Range 120 ft (+9 to hit)W/Burn (no Movement Bulleye Feat +4 Attack)
Total Targets: 5
All With Point Blank Shoot
Single Target Damage =4d6+4+3+3+5+1 (1d6+1 each + 3x2 From Focused Target +5 from con modifier +1 from Point Blank Shot)
Single Target Damage Excessive Blaster, Extended Range, Full attack, 0 burn. = 5d6+5+3+3+5+1
2 Targets: Each Target: One= 3d6+3+3+5+1 Target 2: 2d6+2+5+3+1
3 Targets: Each target: Two =2d6+3+5+2+1 One = 1d6+1+5
4 Targets: Each Target: One= 2d6+3+5+2+1 Others = 1d6+1+5
5 Targets" Each Target: 1d6+1+5

" It might be a bit Confusing But I understand it LOL"

GM:
PS. I found my inventory List, it was burred under another spoiler. But I have it now.


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

Damage Test: 5d6 + 5 + 3 + 3 + 5 + 1 ⇒ (6, 6, 5, 6, 1) + 5 + 3 + 3 + 5 + 1 = 41


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

"I don't know what we found on this group but we need to split up the stuff that we have found so far. I've lost track of how many people we have in our party so I am not sure how much gold goes to each person? I think we have 6 including the NPC???"

potion of bull's strength, potion of cure moderate wounds, potion of enlarge person (CL 3rd), masterwork leather lamellar, daggers (4), masterwork dueling sword, sack, gold necklace (worth 100 gp)

From the orc that took point - double axe, studded leather, 4 javelins

From the orc archers - 3 composite shortbows [Str +3] w/56 arrows, 12 Javelins, 3 suits of studded leather

Currency

Total: 224gp

suit of studded leather, a falchion, and 4 javelins. longsword, a heavy steel shield, 10 crossbow bolts

Possible to sell Sellable:

1 Greatsword
longspears (2)
chainmail (2)
masterwork greataxe
shortspear,
mwk studded leather
light crossbow w/10 bolts
mwk warhammer
scale mail is broken
vial of singer's solution
2 scrolls of nap stack
key
50 feet of hemp rope
heavy steel shield,
10 crossbow bolts
suit of studded leather
falchion,
4 javelins. longsword


M Human HP:(55)46/26 (temp HP Max 45 - Burn 36/Current 30) 3pts burn (G=41 W=28 C=14)AC:21, T:14, FF:17,CMD:18 Skills Ath +5 Climb +8 perc +6 Aco +10/+16 perf +6 Spell +7Active: 3 dr/admin

In addition we must split the new treasure too.

cure moderate wounds, acid (2), alchemist’s fire (2), black adder venom (2 doses), bloodroot (2 doses) blue whinnis, liquid ice (2), oil of taggit, tanglefoot bag, thunderstones (2), unholy water, mwk studded leather, mwk cold iron falchion, light crossbow with 10 bolts, formula alembic, a gold heart-shaped locket containing a lock of hair, silver unholy symbol, alchemy crafting kit, antitoxin (2), formula book, mwk thieves’ tools, portable alchemist's lab, a letter, 47 gp


F Elf Str 15 Dex 14 Con 10 Int 13 Wis 16 Cha 14 Unchained Monk (Surge Fist) Lvl 4

so we have 3 options...
Direction Bridge
Direction Darkness
Split up and take them at the same time
I'm open to suggestions.

And as I didn't answer the previous question above, I have no intention on leaving the group.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

These are things that Liesel-Marie would not necessarily think of, so I will state them here, along with OOC stuff.

Since Rohan has kindly reminded us of the gear we've gathered, I recommend we definitely take the healing potions with us, especially if our party cleric is going to stay behind with the stricken bouncer.

If there's anything else in the list above that gives you an advantage over your normal gear, take it. We will worry about settling accounts or what's fair later.

Splitting the party is not an option. Liesel-Marie won't hear of it. She can't protect everyone as it is, let alone if we part ways.

Glad to hear you are staying with us. I understand having to step out of the story, but I'm grateful for everyone that can stay.

I forget how masterwork interacts with our ability to invest in our weapons - I presume that doesn't stack, right?

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

Normally, masterwork wouldn't stack with weapon attunement, as they are both enchantment bonuses. However, I've always felt that masterwork should be an equipment bonus.

As such, that's how it shall be handled.

Which means, masterwork and the enchantment bonus from weapon attunement stack.


F Elf Str 15 Dex 14 Con 10 Int 13 Wis 16 Cha 14 Unchained Monk (Surge Fist) Lvl 4

Kyt would be against it wholeheartedly. Figured since it was an option that might be brought up, I'm just putting it out there OOC anyway.

Since we have over 5 hours of light left, my/Kyt's choice is to take the dark path first. We can always take the other one once we do not have that ability anymore.

How does that sound?

I also agree and was thinking along the same lines as far as the potions were concerned. Everybody needs to have at the very least one on their person if at all possible. I have not used either of my two CLW so I will not take from the two CMW posted between the two lists above.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

Quite embarrassed to note that while I have no healing potions left, I do have some acid flasks in my kit. *Ahem* Sorry, Rohan, would you like to carry them? I won't think of them next time, either.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45
Liesel-Marie Frostvale wrote:
I was not ignoring the penalty - I wasn’t using the weapon because of it. My thought is that she has been practicing with it during our very rare downtime to get the hang of it.

I get that. I understand that. I'm using your weapon as an opportunity to test something out for the next chapter. Which would basically be taking the Automatic Bonus Progression in tandem with the scaling magic item rules in Pathfinder Unchained as well as the legacy weapon rules in the final Pathfinder Companion sourcebook, Chronicle of Legends. Essentially, your attunement has awakened certain qualities that were latent or dormant within the weapon, which will develop (unlock) as you hit certain milestones (levels), including a unique reward ability unlocked by attaining a certain goal. In Liesel-Marie's case, the first milestone was 5th-level. The next will be 7th-level. As for the reward ability and goal, while I'm thinking the goal will involve defeating an undead creature of ice and a living creature of fire (both of which must have a CR at least 4 higher than her hit dice), it's the reward I'm having issue with. But if you have any suggestions, I'm open to hearing them.

I want to see how well it works with her weapon before doing something like this with items for the other players in the group. Liesel-Marie's player has a solid grasp on game mechanics, so I'm trusting her judgement with regard to this experiment.


Awakened Bloodrager (Fire) 9; AC 23/14/21; 77/85 hp; F12 R8 W9; Health: Healthy (0); Rage left: 38-5+1/38; Spells left: 3/3, 1/1; Effects: Endure Elements (heat only), Wyrmsbreath 0 pts, Remaining healing: 20, 19, 12

*Looks around to see who GM is referring to* OK, boss, I will try not to disappoint. Have to admit I’m quite interested in using the greataxe sans penalty.

As for goals and rewards, I think it works best when they are related in some fashion. If you know one side of the equation, you should be halfway there. Perhaps some sort of energy resistance when the weapon is carried in this case? Or something else energy-related. Free bonus to elemental knowledge checks. Energy burst on critical hits. Bane vs specific energy-based creature types. Those seem thematically appropriate for the goal(s) mentioned. The question really becomes how much power do you think meeting the goal earns, in my mind.

Dark Archive

Male kaiju dungeon master; hp 697 Healthy/522 Grazed/348 Wounded/174 Critical/-15 hp Disabled (fast healing 30); AC 48, T 8, FF 43; F +34, Ref +25, Will +23; Init +9; Perc +45

The Goal: The bearer must defeat an undead creature of cold that is also immune to fire (it must have a CR at least 4 higher than her hit dice). Successfully completing the goal causes the axe blade to become carved with ancient runes, and, from that moment on, the weapon always feel cold to the touch. The Reward: When the bearer activates the ability, it causes the runes on the blade to flare up with a flickering cold blue flame, becoming able to modify any spell, magic item, or effect with an energy descriptor to use soulfire instead as a free action a number of times per day equal to their character level. The effect’s descriptor changes to good and fire - for example, a cone of cold composed of soulfire energy is an evocation [fire, good] spell. Such effects deal half their damage as fire damage, and half as pure good-aligned magic energy.

This means Liesel-Marie could apply this effect to her kinetic blade (for example), allowing her to treat it as good for the purpose of bypassing damage reduction and it would deal half fire damage and half good-aligned energy damage (like flame strike).

Now comes the fun part: you get the honor of naming this weapon. I think that will go a long way to establishing the legacy aspect if it came from the player rather than from the DM.

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