True Name Creature Death


Rules Questions


Not sure if this is rules or advice, but I'd prefer the former is there are any.

What happens if a wizard takes the Truename discovery and subsequently his true name outsider is killed?

As true name is a calling effect the outsider is physically present and subject to death, correct?

Is there any way to resurrect an outsider? Wish maybe?

Any other thoughts?


Calling effects do allow for death, yes.

As for resurrection, you're in luck. "It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life." The only place I know of where Limited Wish gets some explicit benefit over a higher-level spell.

Once you bring them back, though, it's time to grovel or hope they don't have connections. You, a pathetic mortal, used their true name to bully them, an immortal being, into a situation that got them killed.


You could retrain your selection of Truename with the now dead outsider, to Truename with a different chosen outsider....?


Samasboy1 wrote:
You could retrain your selection of Truename with the now dead outsider, to Truename with a different chosen outsider....?

Is this legal?


Related note:

Is there a wording you can think to add that will allow the outsider to dismiss before they die?

For example. Please do {TASK} ...

... or if you're in mortal danger through not thought, action, or machination of you're own you are dismissed until called upon again.

Would that allow an outsider to leave if they before they are killed, but not at the expense of the task you've set them on? Right?


Tiny Coffee Golem wrote:

Related note:

Is there a wording you can think to add that will allow the outsider to dismiss before they die?

For example. Please do {TASK} ...

... or if you're in mortal danger through not thought, action, or machination of you're own you are dismissed until called upon again.

Would that allow an outsider to leave if they before they are killed, but not at the expense of the task you've set them on? Right?

Not a bad idea to include a dismissal clause. You're not going to cover all loopholes or unforeseen issues, but it reduces the risk of seriously ticking some outsiders off.


don't outsiders summoned to the mortal plane die only in their mortal plane form and simply return to their plane frome where they can be summoned again? I know for fact this was the case in 3.5, but I don't know the rules for outsiders in PF.


Klorox wrote:
don't outsiders summoned to the mortal plane die only in their mortal plane form and simply return to their plane frome where they can be summoned again? I know for fact this was the case in 3.5, but I don't know the rules for outsiders in PF.

Summoned, yes. However, conjuration has Summoning and Calling effects.

With summoning you bring a shadow of them, for lack of better words, for a short time and once dead they return to their home plane.

With Calling effects you physically bring them to where you are body and soul. This means the spell has no time limit.


Tiny Coffee Golem wrote:
Samasboy1 wrote:
You could retrain your selection of Truename with the now dead outsider, to Truename with a different chosen outsider....?
Is this legal?

Well, you can retrain feats and class features. Arcane Discovers are class features, and can be taken in place of a feat. So I don't see a problem....

YMMV


Samasboy1 wrote:
Tiny Coffee Golem wrote:
Samasboy1 wrote:
You could retrain your selection of Truename with the now dead outsider, to Truename with a different chosen outsider....?
Is this legal?

Well, you can retrain feats and class features. Arcane Discovers are class features, and can be taken in place of a feat. So I don't see a problem....

YMMV

Cool. That'll do.

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