Run time length: Ire of the Storm and Feast of Dust


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5/5 5/55/5

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For Ire of the Storm and Feast of Dust, has anyone played or run these for PFS yet?

I'm trying to get a sense of how long each of the 3 parts takes to run.

Thanks.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

I'm interested in this answer as well. I'm planning to run Feast of Dust starting in October over a series of nights as a home game and see how far I get each session. They're high level, which makes it hard to predict how long they'll go.

Hmm

5/5 5/55/5

Bumping this up, in case anyone now has an answer.

4/5

I played Ire part 1 a couple weeks ago, and it took a bit under six hours. I'm playing part two next week.

Dark Archive 5/5

Pathfinder Adventure Path Subscriber

I'm running Ire of the Storm in about a month of so, and I'm planning on about 6 hours per chapter...

4/5

RealAlchemy wrote:
I played Ire part 1 a couple weeks ago, and it took a bit under six hours. I'm playing part two next week.

Similar boat. Ran Part I in a single, long session. 7 or 8 hours. Starting Part II in a week or so as two evening sessions.

Sovereign Court 4/5 *

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Ire of the Storm: Ran Part One last Night. 6hrs as well. A lot of fun too!!

Dark Archive 4/5 *

Just finished playing Ire of the Storm part 1 last night, about 6 hours for us as well.

Paizo Employee 5/5 Contributor—Canadian Maplecakes

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James Apostolou wrote:
Ire of the Storm: Ran Part One last Night. 6hrs as well. A lot of fun too!!

Hooray! Glad you enjoyed :)

I've been waiting for this scenario to get consumed by the PFS-masses.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Yum, yum. Modules are tasty!

2/5 *

We got through the entire thing yesterday in about 12 -13 hour .
Err the entire Ire of the Storm mod that is.

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I ran this over the weekend and really enjoyed it. There are some minor editing problems and some big questions about how the cultists got past certain things in part 3.

Part 1 run time took us 5.5 hours. We did some role playing. I would at an extra hour is needed if if the GM does allot of lengthy role playing.

Part 2 runs about 8 hours, if the party is allowed to truly sand box and explore the wilderness and wandering encounters are used. Probably about 6 if you just run encounters.

Part 3 is. Dungeon crawl and runs about 10 hours. 4 hours for upper temple & 6 hours for lower temple.

Liberty's Edge 4/5 *

Hilary Moon Murphy wrote:

I'm interested in this answer as well. I'm planning to run Feast of Dust starting in October over a series of nights as a home game and see how far I get each session. They're high level, which makes it hard to predict how long they'll go.

Hmm

How far have you come? I'm running it as well and they have just finished part 1 after about 7 hours.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

We did part I in that amount of time as well. November was too packed, and the group couldn't get together then. Parts II and III I'm doing on December 3rd and 10th.

We're doing it Campaign Mode, which means that I could skip battles that are non-essential to the plot, and smooth things out a bit to make the story pop. It'll be interesting to see how Parts II and III of Feast of Dust go.

Hmm

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roysier wrote:

I ran this over the weekend and really enjoyed it. There are some minor editing problems and some big questions about how the cultists got past certain things in part 3.

Part 1 run time took us 5.5 hours. We did some role playing. I would at an extra hour is needed if if the GM does allot of lengthy role playing.

Part 2 runs about 8 hours, if the party is allowed to truly sand box and explore the wilderness and wandering encounters are used. Probably about 6 if you just run encounters.

Part 3 is. Dungeon crawl and runs about 10 hours. 4 hours for upper temple & 6 hours for lower temple.

I should add this is for Ire of the Storm.

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