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LittleMissNaga wrote:My players have been pretty vocal about wanting some gaps filled for animal shaman druids who want to use the higher level parts of their wild shape. Huge (not magical beast) wolf is the most in-demand, but any of the single-animal druids with gaps in the upper (and lower) size categories would be happy.The trouble with that is that most (but not all) animal-types in the game are based on real-world creatures, and variations of a lot of animals in upper and lower size categories simply don't exist.
It's (in this one case!) a real shame the classes make that clean distinction between Animals and Magical Beasts, because you'd think a magical setting would evolve animals that take advantage of all that magic, without them necessarily being considered unnatural.

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Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.
Just like I was told waaaaaaaaay back in the day when I complained about Gorillas being Large, "It's a pulp setting. Things are bigger and meaner!"

Sauce987654321 |

Sauce987654321 wrote:Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.Just like I was told waaaaaaaaay back in the day when I complained about Gorillas being Large, "It's a pulp setting. Things are bigger and meaner!"
I would assume the same if it didn't mention its exact size in its description, trying to play it off as a real world one.
Sauce987654321 wrote:Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.Long, yes, wide, not really, hence why some monsters might feel undersized.
It's not very wide, I don't know what you exactly mean.
This is a good example of a colossal snake.
This is not a colossal snake, not even remotely.

Guy St-Amant |
Guy St-Amant wrote:Sauce987654321 wrote:Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.Long, yes, wide, not really, hence why some monsters might feel undersized.It's not very wide, I don't know what you exactly mean.
This is a good example of a colossal snake.
This is not a colossal snake, not even remotely.
I get what you mean for the second example.
...
For what I'm trying to say; take a pipe/conduit/hose/we, even if it is 25 ft long, if it is only 5 or 6 inches in diameter, it would probably not be considered anything past "Large", maybe even "Medium".

Dragon78 |
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Cerberus as a CR26+ magical beast with fire based powers that bypass immunity and ghost touch natural attacks. Also has a poison that effects undead.
Fenrir as a CR26+ magical beast with cold based powers that bypass immunity and it's natural attacks deals extra damage vs demi-gods and mythic creatures. Maybe can ignore ice and snow and pass through them.

Sauce987654321 |

Sauce987654321 wrote:Guy St-Amant wrote:Sauce987654321 wrote:Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.Long, yes, wide, not really, hence why some monsters might feel undersized.It's not very wide, I don't know what you exactly mean.
This is a good example of a colossal snake.
This is not a colossal snake, not even remotely.
I get what you mean for the second example.
...
For what I'm trying to say; take a pipe/conduit/hose/we, even if it is 25 ft long, if it is only 5 or 6 inches in diameter, it would probably not be considered anything past "Large", maybe even "Medium".
That's the way it should be, really. If it's not a massive monster, then it shouldn't be placed under an inappropriate size category. This is a great example of a monster that's very long but still small sized.

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Treecats from the Honor Harrigan books by David Weber.
Treecats, often simply called 'cats, are the native sentient species of the planet Sphinx. They are commonly around 60 centimeters, not including tail, and weigh typically 9–10 kg. Treecats are hexapedal, meaning they have six limbs with hand-like paws, with three fingers and an opposable thumb on each hand-paw. The paws are formidably armed with extremely sharp, retractable centimeter-long claws composed of a substance more similar to ivory than keratin, used for tree climbing, hunting, and attack and defense. Treecats are also a tool-using species; they use nets both for carrying things on their backs and for fishing and they also use small, tomahawk-like flint axes as tools or as long-range weapons. Treecats often hunt in groups in their native Sphinxian forests and are formidable foes when provoked. Treecats use fire, both for light and for warmth. After observing humans, treecats began gardening some of the plants and vegetables they needed. They can reach a natural age upwards of 250 T-years.
Treecats think of themselves as "The People", though their telepathic/empathic means of communication cannot truly be rendered into any human language. In their native forests, they are organized into territorial clans of up to several hundred, centered on their memory singers. Governance of the clans is done by elected Elders. Treecats are very intelligent, but they have deliberately obscured their true intellectual capacities and social arrangements in an attempt to seem less threatening to the humans that originally settled on Sphinx. They have complex and sophisticated social arrangements and are rated 0.83 on the sentience scale, but it is highly likely that they would achieve higher scores if they did not deliberately hold back. In the more recent books the Treecats have changed their policy of appearing less intelligent than they are, to the point that they have been learning human sign language to communicate directly with the humans they have adopted (previous attempts to teach 'cats sign language had always had inconsistent and lackluster results since the 'cats were hiding what they had learned) and that they have now spread their numbers to the planet Grayson. The latter step was taken after the 'cats that had adopted members of the Royal Manticoran Navy reported back to their clans what kind of devastating weapons the humans could actually wield. To prevent their species from going extinct in case that Sphinx were ever to become involved in a truly cataclysmic event (e.g. interstellar war, orbital bombardment, etc.) they have now established a true colony on Grayson (population 42 Treecats) and by 4023 had established a colony on the planet Gryphon located on the Duchy of Harrington's estates.
Treecats are able to "feel" other treecats' and humans' emotions. Treecats are empaths and (according to some theories, and among their own kind only) telepaths who can form a very intense, though limited, bond to humans, which is essentially permanent for both and if the human dies, the paired treecat nearly always starves to death or suicides. In rare cases, a treecat might (re-)bond to another human.

JiCi |
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Hmmm... I don't know how much "original creations" a Bestiary can contain, but... I'd like to get a dragon-like creature that:
- has a Kinetic Blast instead of a breath weapon
- has talents and infusions instead of spells
- can either cycle through elements, or has its element changed according to its native environment.
I feel like the Occult class abilities have rarely been used in Bestiary since its release. Even in the Occult Bestiary, we... basically have gotten mostly monsters with psychic spells... that work exactly like D&D psionics (with points).
The Combusted and the Unfettered Eidolon are like the only class-based monsters I've found.
So yeah...
- A Kineticist dragon creature
- A pair of disembodied eyes (Mesmerist)
- A Relic Golem (with Occultist abilities)
- A troop of spirits (with Medium abilities)
That would be nice.

Reduxist |

How about a Worm That Walks variant, but with moths or other flying insects?
Also, how come we haven't had any burrowing variants of Ghouls? It would make sense for them to have a burrow speed, to get to buried bodies more easily or make traps for prey. Also, the name "Gravebringer Ghouls" sounds cool as heck.
Also also, with all of the statted Great Old Ones that were recently released, I have a perfect suggestion for which should be the next eldritch abominations to take down...

JiCi |

Elemental lords! We have 8(4 rip) and not only is only one stated(Ymeri the fire lord) but there's actually no artwork once or ever of any of the others. Also, positive negative energy elemental lords. Also also, aeon lords and protean lords. PD
I'll gladly take the Elemental Lords, but at the same time, I kinda wish they dial back the OP monsters a bit. Seriously, they went far by having all 8 archdevils in B6.
On another note, I feel like aeons and proteans need more members before we get to their lords. Qlippoths somehow got a pass considering their small number even if 4 lords got statted in B6.
My opinion though...

Potato disciple |

Potato disciple wrote:Elemental lords! We have 8(4 rip) and not only is only one stated(Ymeri the fire lord) but there's actually no artwork once or ever of any of the others. Also, positive negative energy elemental lords. Also also, aeon lords and protean lords. PDI'll gladly take the Elemental Lords, but at the same time, I kinda wish they dial back the OP monsters a bit. Seriously, they went far by having all 8 archdevils in B6.
On another note, I feel like aeons and proteans need more members before we get to their lords. Qlippoths somehow got a pass considering their small number even if 4 lords got statted in B6.
My opinion though...
Most definitely agree. B6 had all archdevils, like 6 800 ft tall Qlippoth abominations, ain't cool. But elemental lords though!

Toan Tai |

We have sorcerer dragons, psychic dragons and even oracle dragons, all true dragons.
I would love new true dragons with kineticist abilities. They would fit well with a breed of true dragons with the elemental subtype, something that I have been dreaming since the primal dragons. I like the primal dragons, but they don't feel like "elemental dragons" to me...
Kineticist elemental true dragons, that my new wish.

Dragon78 |

Class abilities I would like to see monsters to have(or more monsters to have) would be alchemist bombs, extracts, oracle curses, panache, hexes, mesmerist hypnotic/painful stare, mesmerist tricks, rogue talents, rage + rage powers, ki powers, psychic disciplines, medium spirit powers, implements, phantom, bloodrager/sorcerer bloodlines, dual identity, and of course kineticist abilities.

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1 person marked this as a favorite. |

Class abilities I would like to see monsters to have(or more monsters to have) would be alchemist bombs, extracts, oracle curses, panache, hexes, mesmerist hypnotic/painful stare, mesmerist tricks, rogue talents, rage + rage powers, ki powers, psychic disciplines, medium spirit powers, implements, phantom, bloodrager/sorcerer bloodlines, dual identity, and of course kineticist abilities.
Aren't PF monsters difficult enough to run already? Having me jump between the bestiary, Occult Adventures, Core Rulebook and any other spell/feat sources would be even worse. The longer I play 5E the more I am enamoured with its "most of the info you need to know about the monster is right here in the statblock" direction.
Now if the bestiaries would include some abstracted, simplified version of those class abilities you mention, sure, but I guess we'll have to wait for PF 2E with - Starfinder does a lot right with ditching feats for monsters and relying on unique abilities instead of using the same Lego bricks as those used to build PCs.

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Hmmm... I don't know how much "original creations" a Bestiary can contain, but... I'd like to get a dragon-like creature that:
- has a Kinetic Blast instead of a breath weapon
- has talents and infusions instead of spells
- can either cycle through elements, or has its element changed according to its native environment.
A dragon (or other creature) whose breath weapon / attacks are based on the last energy type that they were attacked by, could be neat. Zap the dragon with a lightning bolt, and it's breath weapon becomes electricity (and it becomes immune to electricity...).

Xenocrat |

A dragon (or other creature) whose breath weapon / attacks are based on the last energy type that they were attacked by, could be neat. Zap the dragon with a lightning bolt, and it's breath weapon becomes electricity (and it becomes immune to electricity...).
I feel like this already exists in some form, I just can't remember what. Or maybe it's a spell that works like that.

Malefactor |

It would be cool to have a Kaiju that could do that, as that's a fairly common power trope amongst Godzilla and Ultraman creatures.Mogaru does the absorbing part, at any rate.
Absorb Energy (Ex)
Mogaru absorbs energy attacks that damage him, including negative energy attacks. Damage blocked by one of his resistances or immunities instead heals him an amount equal to the damage dealt. He may absorb only one kind of energy in this manner in a round. The first type of energy that affects him in a round (whether or not it penetrates his immunities or resistance to actually damage him) sets the type of energy he absorbs for that round. Hit points gained in excess of his normal maximum are lost. Mogaru cannot gain healing from energy effects generated by himself.

JiCi |

Set wrote:I feel like this already exists in some form, I just can't remember what. Or maybe it's a spell that works like that.
A dragon (or other creature) whose breath weapon / attacks are based on the last energy type that they were attacked by, could be neat. Zap the dragon with a lightning bolt, and it's breath weapon becomes electricity (and it becomes immune to electricity...).
That, or a variant, maybe for a dragon-related booklet.
Several monsters have variants, but true dragons don't have... currently. I could see swapping breath weapons by blasts and spells by talents, but not really as part of a Bestiary... unless they add a new true dragon with these abilities and THEN add a variant.

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I feel like this already exists in some form, I just can't remember what. Or maybe it's a spell that works like that.
I based the notion on the comic-book/X-Men character Bishop. You shoot him with lightning, he absorbs it and can throw lightning. You zap him with a force 'optic blast,' and that's his new zap for the time being.
A critter with that sort of power could be interesting because the PCs could exploit the ability by hitting it with an effect that they can more easily defend against.

The Gold Sovereign |

I'd personally prefer a couple of new Monster Codexes before another Bestiary.
Prismatic ooze ninjas for everyone!!
I would also like to see a codex before the next bestiary. One filled with stat blocks for the many 0HD races of pathfinder would be great - especially including all the races in Inner Sea Races,or at least all the "featured" and "uncommon" races from ARG.
I would love pregenerated npcs from those many races, so we could easily create encounters against those societies.
Kobolds, orcs and the others featured in Monster Codex could be out of this one, as we already have them in Monster Codex.