Poison DC's for Polymorph Spells


Rules Questions


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So, I was looking over everything for Monstrous Humanoids and everyone seems to salivate over the Thriae Queen, which I will admit looks decent, but they always point out it's a dc29 save for the poison. I thought poison's were all 10+1/2HD+Con Mod. Now even on the Thriae Queen stat block this doesn't work, but I can't find a ruling.

So, if it doesn't include a line like "The save is constitution based" then do I just use the pre-generated save?


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John Ryan 783 wrote:

So, I was looking over everything for Monstrous Humanoids and everyone seems to salivate over the Thriae Queen, which I will admit looks decent, but they always point out it's a dc29 save for the poison. I thought poison's were all 10+1/2HD+Con Mod. Now even on the Thriae Queen stat block this doesn't work, but I can't find a ruling.

So, if it doesn't include a line like "The save is constitution based" then do I just use the pre-generated save?

DC 29 looks correct to me. They have 25 hit dice and a Constitution of 25 (modifier +7). That would be 10 + 12 (1/2 hit dice) + 7 (con mod) = 29.

Since you mentioned polymorph spells in the title (but not in the post?) I should point out that polymorphing into a thriae queen does not give you a DC 29 poison.

Quote:
The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.

Since Monstrous Physique 3 (the first spell that allows Huge monstrous humanoids) is a 5th level spell, the DC for any poison you get from it would be 15 + your primary spellcasting stat modifier. Monstrous Physique 4 only boosts that by 1 to 16 + your primary spellcasting stat modifier.

In some cases you poison DC may be higher than a thriae queen, but will usually be lower.


Jeraa wrote:
John Ryan 783 wrote:

So, I was looking over everything for Monstrous Humanoids and everyone seems to salivate over the Thriae Queen, which I will admit looks decent, but they always point out it's a dc29 save for the poison. I thought poison's were all 10+1/2HD+Con Mod. Now even on the Thriae Queen stat block this doesn't work, but I can't find a ruling.

So, if it doesn't include a line like "The save is constitution based" then do I just use the pre-generated save?

DC 29 looks correct to me. They have 25 hit dice and a Constitution of 25 (modifier +7). That would be 10 + 12 (1/2 hit dice) + 7 (con mod) = 29.

You are right, I was calculating based off of CR not HD.

Though with more digging I found this rule: . The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. So it looks like for my potential character I will have a dc 17 poison (10+5.5(11/2) + 2(14 int)

Oops, sorry didn't see you had included that. Thank you very much.


Quote:
Though with more digging I found this rule: . The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. So it looks like for my potential character I will have a dc 17 poison (10+5.5(11/2) + 2(14 int)

How are you polymorphing into a thriae queen? Casting a spell usually requires your spellcasting stat to be at least 10 + spell level (or 15 for the 5th level spell Monstrous Physique 3). Your intelligence isn't high enough to cast 5th level spells.

Also, the formula is wrong. It is the same as figuring the Save DC of your spells: 10 + spell level (of the polymorph spell used) + spellcasting ability modifier.


Man, my brain is fried, sorry. Yes, the DC should be 15+casting stat(2) which just coincidentally is 17 which is probably why I kept typing.

As for how I can cast it, I am playing a Metamorph alchemist. Which from my understanding it is as if I cast the spell, so the same formula should apply correct?

Shapechanger (Su)

At 1st level, a metamorph gains the ability to transform herself into another form. This ability functions like alter self, except as noted here. The effect lasts for 1 hour per metamorph's alchemist level, or until she changes back. Changing form (to another form or back) is a standard action that doesn't provoke attacks of opportunity. The metamorph is fatigued for 1 round each time she changes shape.

A metamorph can use this ability once per day at 1st level, and an additional time per day at 4th level, and every 2 alchemist levels thereafter, for a total of nine times at 18th level. At 20th level, a metamorph can use shapechanger as a free action once per round, either before or after all her other actions, with no daily limit.

This ability can also function as monstrous physique I at 5th level, as monstrous physique II at 9th level, as monstrous physique III at 11th level, as monstrous physique IV or giant form I at 13th level, and as giant form II at 15th level.

This ability replaces alchemy (which also includes bombs, extracts, and mutagen) and Throw Anything.

The Exchange Owner - D20 Hobbies

Polymorph spells use the save DC for the spell used to take the form.

Wild Shape uses the DC for Supernatural abilities = 10 + 1/2 your level in the class granting Wild Shape plus the Wild Shape's con modifier.

It isn't spelled out, so you may find your GM does:
1) The Spell DC as if it was cast.
2) The 10+1/2 Druid level + Con mod.
3) The 10+1/2 Druid level + Wis mod.

So Ask your GM.

Grand Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Actually Wild Shape uses the polymorph rule set.

The polymorph ruleset says to use the DC of the spell.

According to this FAQ:

Abilities that work “as a spell”: How do I calculate the DC of an ability that says it works as or like a particular spell?

Some abilities that work as a spell tell you what their DC is, like the bard’s fascinate performance. An ability that doesn’t tell you anything about its DC has a DC of 10 + the spell level + the key spellcasting ability score of the class that granted it (or Charisma otherwise). In the case of a spell with multiple spell levels, use the spell level from the class that granted the ability if that class has the spell on its spell list, and otherwise use the spell level that’s most appropriate (usually sorcerer/wizard for an arcane ability, cleric for a divine ability, and psychic for a psychic ability).

posted Feb 12, 2016 | back to top

That would be Wisdom for druids and Wild Shape

So DC would be 10 + level of the spell used + Druid's Wisdom modifier

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