
jones314 |

If you're permanently closing, then just the character closing. If you're temp closing, then each character at the location gets a chance to temp close.
Just to be picky, that's until someone succeeds. For instance, at the Manor House if someone succeeds, the other characters don't get to try and acquire a random ally.
When Closing: Banish a card that has the Corrupted trait.
This is the way the large majority of locations are worded. Only the character doing the closing has to do the requirement.
When Closing: Each character at this location must summon and defeat the henchman Cultist of Deskari
A few locations are like this where it's explicitly stated "each character at this location."
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
And here it means all characters anywhere.

Longshot11 |

encounter the "when closing this location" effect? Or just the character that actually closed the location? Thanks.
In case you meant "when permanently closed effects": again, as with When Closing, it defaults only to the character that ACTUALLY closed the location (even when it's been another character's exploration! - see Alain's kill-steals and Ranzak's evade-unto-my-friends powers). In case of an exception, the When Permanently Closed will be worded as "all characters at this location".

Frencois |
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Actually, if I may IMHO (and if not-this-Mike doesn't banish me from the game for that), the "When Closing" and "When permanently closed" boxes would have raised less questions if they would have been called something like "In order to close" and "When permanently closing" respectively.
This is how I explain to new players (especially those not so proficient in Elvish) (Mike, Vic, Hawk... correct me if I got it wrong):
There are 3 different boxes on a location card each carrying one very different set of rules:
The "At this location" box describes a permanent rule applying to any character while she is at this location). Closed locations may have a "At this location" box or not.
The "When closing" box really describes the requirement "In order to close" the location (temporarily or permanently). This requirement applies to anyone who tries to close. This said, depending on the situation, only specific characters can make that attempt (only the player who defeats the henchman, only the player whose turn it is at a empty location, every player in turn [as long as no one previously succeeded] at the location when trying to temporay close). This box as NO effect if a location automaticaly closes (e. g. when defeating a villain at that location, or if a scenario for example would say that empty locations automaticaly close).
The "When permanently closed" box describes what happens at the exact moment the location permanently closes (that's why I would have rather called it "When permanently closing"). Unless stated otherwise, it applies only to the character whose turn it is (even if the closing was automatic - like after defeating a villain - and not initiated by a specific character).
Then the card location card is (usually, unless something tells you otherwise would say Mike) flipped over and actually the real "when permanently closed" effect is the one written in the "At this location" box on the other side of the card. Note that presented this way, it works not only for standard cards with an open and a close sides, but also with cards with two "open" sides.
Anyway that's how I explain by "renaming" the boxes. My experience is that (until proven guilty by the awesome tricky locations that Mike surely added to Mummy's Mask) this way it's much clearer for new players.

Brother Tyler |

Perhaps instead of "When permanently closing" a better wording would be "Upon permanently closing." The difference is minor, I'll admit, but the latter implies that the action takes place at the point in time that the location is permanently closed whereas the former implies that it takes place concurrent with the action of permanently closing the location. I guess the better/worse judgment would really depend upon the notional timing of the closing and the result (game designer theory/concept rather than gamer speculation).

Longshot11 |

Actually, if I may IMHO (and if not-this-Mike doesn't banish me from the game for that), the "When Closing" and "When permanently closed" boxes would have raised less questions if they would have been called something like "In order to close" and "When permanently closing" respectively.
...
I'll admit to doing something similar. It would seem, at the very least with non-native English speakers, the naming of those two boxes is causing certain issues..

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In playtests, "When closing" was called something like "To Close," which isn't far from your suggestion. But while it was more accurate, it actually confused people more, because it made people think they could do it whenever they wanted to rather than just when they earned the opportunity to.
As for the tense of "When permanently closed," keep in mind that box can have effects that happen immediately on closing *and* effects that turn on and stay on for the rest of the game. "When permanently closing" doesn't make much sense for an effect like Sandpoint Cathedral's: "When you end your turn here, you may attempt a Wisdom 6 check to recharge a blessing from your discard pile." Past tense is more sensible for both types of effect.