Creating a Gnoll adventurer that works with a multiracial party


Advice


I want to create a better version of the Gnoll, to work with a party that isn't just Gnolls. If you have advice for making it work without changing the character, that's fine, but I mainly want advice on how to make Gnoll adventurers different, by adding things to them. (note: they are CP 6, unless I'm using that wrong, and the core PC races are CP 10, I want CP 8-10 Gnolls) I want Gnolls who have some feature(s) that sets them apart from the average Gnoll.

Ps. I am DM so anything I say goes; and if you want to comment about this being stupid, please don't waste either of our time, after all, yours could be precious.


I'll check back later with more stuff but I would try to emphasize the ability to survive in crappy conditions. Be that something like hardy, or bonuses to survive in extreme heat or something. (Might wanna double check the natural habitat of gnolls)

They're naturally cannibals and will eat anything. I think Half-Orcs/Orcs might have racial features worth nabbing for that.


Are you looking for new stuff or stuff from the race builder that fits?


MageHunter wrote:
Are you looking for new stuff or stuff from the race builder that fits?

Ideally elements of race builder that fit.


I'd want to add a 1d4 bite (+2RP), carrion sense(+1RP), desert runner(+1RP), maybe plagueborn(1) or sprinter(1) if bringing them to 11 is ok.


Swarmer seems appropriate as they just gangpile prey. I believe Ratfolk get something that boosts checks when handling rats, something like that for Hyena seems good.

Scavenger seems appropriate

Silent Hunter is a good one. It allows you to move stealthier.

Weapon Familiarity: Flindbar (Scroll down, it's after the feats)


would adopted work to get the human trait "bred for war"?


Something to improve communications, gnolls are written as linguistically challenged.
No matter how clever and effective you are, if the town guard, or, realistically, the party, kills you on sight, your play potential is limited.

A reason you don't just

Sorry, this is fluff


Monster Codex features Gnolls and everything in it is pretty interesting. One way to improve them is look at the Flind at the end of the section and build your gnoll as if he were a flind. Would raise his racial points closer to the other races.


Speak common
Work well with others

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