HappyWalrus |
I want to create a better version of the Gnoll, to work with a party that isn't just Gnolls. If you have advice for making it work without changing the character, that's fine, but I mainly want advice on how to make Gnoll adventurers different, by adding things to them. (note: they are CP 6, unless I'm using that wrong, and the core PC races are CP 10, I want CP 8-10 Gnolls) I want Gnolls who have some feature(s) that sets them apart from the average Gnoll.
Ps. I am DM so anything I say goes; and if you want to comment about this being stupid, please don't waste either of our time, after all, yours could be precious.
MageHunter |
I'll check back later with more stuff but I would try to emphasize the ability to survive in crappy conditions. Be that something like hardy, or bonuses to survive in extreme heat or something. (Might wanna double check the natural habitat of gnolls)
They're naturally cannibals and will eat anything. I think Half-Orcs/Orcs might have racial features worth nabbing for that.
MageHunter |
Swarmer seems appropriate as they just gangpile prey. I believe Ratfolk get something that boosts checks when handling rats, something like that for Hyena seems good.
Scavenger seems appropriate
Silent Hunter is a good one. It allows you to move stealthier.
Weapon Familiarity: Flindbar (Scroll down, it's after the feats)