
Organite |
My group has been playing Pathfinder for several years now and we would be very interested in beta testing Starfinder.
Is there any route to doing this?
Is there even going to be any sort of beta?
What are the qualifications for doing something like a tabletop game beta test?
What is the time investment for testing and providing feedback and the like?
I have so many questions?

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Sorry to say I have it on good authority that Starfinder will be starting it's beta testing on a very small scale, mostly with in house players and some other very lucky few others who've been invited to help run the system through it's courses. I'm sure we'll see a decent number of people from around hereabouts getting access to the playtest data but it won't be the kind of huge "everybody plays" kind of experience they have traditionally done in the past with Pathfinder products. I personally snagged an invitation to the TBA date beta test from working with the great folks at Paizo, and I'm more than a stones-throw from working for the Golem on any formal basis, but I expect closer to it's release date the fans will be able to get a playable preview if only to help find the remaining rough edges for the product.

James Sutter Creative Director, Starfinder Team |
2 people marked this as a favorite. |

In addition to our in-house playtesting, we'll also be doing a closed playtest for Starfinder that's invite-only and will feature other RPG designers and third-party publishers, Pathfinder Society members, and various key members of the industry and community. While we wish we could open the playtest up to everyone, the timeframe involved and scope of the playtest simply make it impractical. (Unlike Pathfinder's class playtests, in order to make this one work, we have to give people the *entire* game.)
That said, we've got some cool ideas on how to give the community previews and get feedback, which we're looking to roll out here in the coming months. So stay tuned!

James Sutter Creative Director, Starfinder Team |
3 people marked this as a favorite. |

And also, lest that answer seem too cold and corporate... you can't imagine the wailing and gnashing of teeth around here as we came to that conclusion. We *really* wanted to do a full public playtest, and overturned every rock in our search to make it feasible. But in the end it was a trade-off we had to make. :\

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2 people marked this as a favorite. |

In addition to our in-house playtesting, we'll also be doing a closed playtest for Starfinder that's invite-only and will feature other RPG designers and third-party publishers, Pathfinder Society members, and various key members of the industry and community. While we wish we could open the playtest up to everyone, the timeframe involved and scope of the playtest simply make it impractical. (Unlike Pathfinder's class playtests, in order to make this one work, we have to give people the *entire* game.)
That said, we've got some cool ideas on how to give the community previews and get feedback, which we're looking to roll out here in the coming months. So stay tuned!
James, one thing which would be really cool and I know I'd appreciate is blogs, posts, or what have you which talked about what you changed based on playtest feedback. Getting a behind the scenes look at the evolution of the rules would be great, something in the format of:
1) here's how some rule or subsystem worked initially
2) here's the feedback we got
3) here's the new/final version of the rule.

Azten |
1 person marked this as a favorite. |

And also, lest that answer seem too cold and corporate... you can't imagine the wailing and gnashing of teeth around here as we came to that conclusion. We *really* wanted to do a full public playtest, and overturned every rock in our search to make it feasible. But in the end it was a trade-off we had to make. :\
Remembering the Core alpha and beta playtests I find this understandable. But, whatever you do, please don't make 1st level abilities(like Claws from Sorcerer bloodlines) anything but at will in this one!

GreyWolfLord |

So, in that light, I expect the min/max powergamer munchkins (I suppose I might fall into that group at times) will find a way to break the game in a week.
I figure if it was a public beta people would find a way to break the system a month afterwards.
So not too much of a loss. :P
(In all truth, I am not one that normally complains about broken systems and such, I am not overly bothered by what some find "broken" about Pathfinder. Plus, if people are going to break it, they'll break it whether there's a public beta or not, which was my actual point of my joke post. In that light, pretty easy going. However, that said, might be nice to have some new toys for those who are not spellcasters).

Jamie Charlan |
And also, lest that answer seem too cold and corporate... you can't imagine the wailing and gnashing of teeth around here as we came to that conclusion. We *really* wanted to do a full public playtest, and overturned every rock in our search to make it feasible. But in the end it was a trade-off we had to make. :\
I'll just straight up voice the worry here: Just remember to be careful with purely internal testing where it's too easy for everyone to know the intent well - which can mean some rather impressive surprises or many questions once other people get their hands on the RAW. And watch out for yes-men! If those testing it aren't tearing the everliving crap out of at least some kind of issue they've caught onto, remember your rolled up newspaper, and make them do their job!
For all the garbage one has to read through when dealing with public testing, nothing quite beats it in terms of "someone will spot the problems". 'Course it doesn't really help if all the numbercrunching and suggestions are ignored and a kineticist comes out "intact", but not much the testers can do there!
.. Although yeah, it can be a *lot* of crap to trudge through.
Remembering the Core alpha and beta playtests I find this understandable. But, whatever you do, please don't make 1st level abilities(like Claws from Sorcerer bloodlines) anything but at will in this one!
Also THIS. It would be nice to finally break away from Dying Earth, but failing that, even if it's a class ability, if all it is is just some regular everyday attack like claws (or worse yet something that's barely a shortbow, but more likely not even that and just on par with a crossbow instead), just... just let it *be* a bloody normal optimizable weapon equivalent if they want it, save us all that stupid stupid bookkeeping. "A class ability equal to like a 10gp item if that" should not be limited per day.

dave d |

In addition to our in-house playtesting, we'll also be doing a closed playtest for Starfinder that's invite-only and will feature other RPG designers and third-party publishers, Pathfinder Society members, and various key members of the industry and community.
So not to change your mind but more to keep the thread fresh:
Would love to beta with my team. We can't wait! Buy the beta?