How to kill the Tarrasque!


Advice


My friends and I love threatening to use the Tarrasque when we GM. Of course, We must worry about how to kill the Spawn of Rovagug, Enforcer of Alignment.

Here's some stuff we came up with:

-Kill it, and then teleport it to the Negative Energy plane, so the perpetual damage will keep it dead.

-Kill it, and then use Flesh to Stone which will prevent from coming back.

(Both require Epic weapons, you can keep it under by setting the flesh on fire)

What other ways do you guys think can be used to kill Tarrasques? Warning, GM's lose a leverage point.


Usually people come up with kill it and reanimate it as undead which prevents it coming back to life.
Truth is the Terrasque isn't meant to be killed only slowed down/displaced/stopped for a time, but since it has stats people want to find a lophole.

Did you ever play Vampire the Masquerade? The reason Antediluvians were never given stats it's because they weren't meant to be defeated. Paizo did this with Gods but couldn't do it for some iconic monsters.


What do you mean dm's lose a leverage point? There is always the Super Tarrasque


I think most ideas begin with "kill it, then [blank]"

use Wish, Gate, etc to get it away from you. The difficulty is killing it in the first place.


Can you use the spell Reincarnate on a tarrasque? Technically it just seems it can be used on a dead body... Technically it mentions racial traits, but you never know...


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First, assuming we are talking the Golarion-Specific Spawn of Rovagug Tarrasque, you will never keep it down permanently. There will always be cultists of Rovagug trying to bring it back from whatever almost-death medium you send it to. So GMs can thrown it at you many times (under the premise that a cleric plane shifted in and out, then used heal on it).

Next, I am a fan of the Explosive Runes Briefcase. You spend a long time gathering maximized explosive runes on individual sheets of paper (I'll put it at 1000). Then you summon a Nalfeshnee (as a 20th level Conjurer so it is permanent). You teleport to it (lots of ways of finding it), time stop, go out and throw as many papers as you can in the time stop, quickened dimension door away when time is out having given the nalfeshnee instructions to fail an attempt to AoE dispel the paper when it was succinctly spread out. Result: 36000 points of force damage (with 1000 reflex saves, each one dropping damage by 18)). Then pick your favorite mode of removing the body (like building a city on top of it to constantly butcher it.).


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MageHunter wrote:
Warning, GM's lose a leverage point.

If the GM is using a supermonster as a plot device, I give strong advice towards refusing to use the actual stats. If you do, add "Immune to Everything*" to the statblock. If you are using the stats be prepared for your players to kill it, they might surprise you with what they have been holding back.

*:
Includes HP damage and effects which supercede immunity, as well as complaints of this being unfair. As a plot device its plot armor has few specific chinks which the GM is giving clues to and the players must find out through GM hints/story progression.

Bribing the GM. The Tarrasque has plot armor that makes it literally unkillable. You can defeat it, you can knock it unconscious, you can move it somewhere where it can't bother you anymore. But you can't kill it.

Not without the approval of your GM.


Send it to a plane of existence that deals more damage per round than its regen.


KahnyaGnorc wrote:
Send it to a plane of existence that deals more damage per round than its regen.

It still isn't dead, just incapacitated until plot happens. And if the GM is having the Tarrasque appear, they're probably going to make plot happen that will remedy whatever temporary solution you may use to incapacitate it.


My group agreed that reducing it 0 hit points followed by dismembering it or destroying it and then wishing/miracling it dead would finish it should it ever come up.

dismembering equates hitting it with a full round of attacks from a full martial or something creative like vorpal or a rogue spending a round to remove a vital organ/some other similarly trope killing blow. Alternatively a caster can disintegrate/turn to stone/something similarly trope killing blow.

doubtful it would come up though our group has looked over pretty much every 20+ CR creature and all have favorites. None of them are the terrasque.

Shadow Lodge

Pathfinder Adventure Path Subscriber

I know I've said this before, but I'd actually like, if a GM wants us to take on the Tarrasque, to join the fight as a Grey Gardener. If we can keep the Tarrasque dead for long enough, I can wheel a Final Blade up to it and perform a coup de grace with that; not only is it an artifact, but since it traps the soul of whomever it kills, legally executing a Spawn of Rovagug in the name of Galtic independance would definitely be one for the Pathfinder Chronicles.

I think 3.0 said you can Wish the Tarrasque would stop regenerating after killing it to keep it dead, but Pathfinder says the GM has to think of a way you can kill it that you can figure out (or not, if the focus of the adventure is to minimize casualties until it hibernates again).

Of course, the Inner Sea Bestiary has other Spawn of Rovagug in it. One can burrow; another can fly.

Liberty's Edge

I REPEAT

Liberty's Edge

Claxon wrote:

Bribing the GM. The Tarrasque has plot armor that makes it literally unkillable. You can defeat it, you can knock it unconscious, you can move it somewhere where it can't bother you anymore. But you can't kill it.

Not without the approval of your GM.

Hey, bribing the GM was my idea!


A Sphere of Annihilation should do the trick, if you can track one down. Knock the Big T into the negatives and drop one of those on top of it.

The sphere's effect isn't anything the Tarrasque is immune to, so the initial annihilation will take place. And once it does, the artifact text specifies that the direct intervention of a deity is the only way to restore a creature that has been sucked inside the sphere and annihilated. And the Tarrasque's regeneration doesn't fit that criteria.

I've seen people make an argument for the regeneration being an indirect intervention of a deity, since the Big T was created by Rovagug. But even if that were the case (which I'm not really convinced of) merely indirect intervention still doesn't cut it with a Sphere of Annihilation. Rovagug would have to directly act himself to bring the Big T back from that.

But as far as just the Tarrasque itself goes, without getting outside intervention, a Sphere of Annihilation should kill it as dead as anything can be killed by mortal means in Pathfinder.


Yeah, if you have to start resorting to Artifacts I don't think you can call that an acceptable solution. Artifacts exist only at the whim of the GM, you can't create them or buy them.


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*ahem*


Claxon wrote:
Yeah, if you have to start resorting to Artifacts I don't you can call that an acceptable solution. Artifacts exist only at the whim of the GM, you can't create them or buy them.

Well, sure, you can't craft them or get them at the local magic-mart, but you can certainly attempt to search for them. Make knowledge checks, scour libraries, inquire after legends, etc. It's a plot hook.

I mean, yes, the GM can always just say "those don't exist in my version of Golarion" or whatever the world is you're playing in. I'm not saying "this is how you pull one over on your GM, or go against the GM's designs". The GM can always thwart anything the players decide to do... if they feel so inclined.

But if the GM is cool and onboard with the players trying to puzzle out a way to deal with the Tarrasque permanently, the point is just that there exists a RAW way to do it without the GM having to fiat in an arbitrary "sword of anti-Tarrasque-regeneration that I made up myself".

I mean, that's a big part of the whole fun of "how do I do X?" threads like these, y'know? Trying to think up ways to accomplish a task using the tools from the official sources, without having to homebrew up a specific fiat solution.


MageHunter wrote:
Can you use the spell Reincarnate on a tarrasque? Technically it just seems it can be used on a dead body... Technically it mentions racial traits, but you never know...

Technically, I think that should work, however you have to kill the Tarrasque and then convince it to return in a reincarnated body. Tricky...


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Teleporting it into that giant ball of fire in the sky seems to be a popular choice.

( I just had a chilling thought: in Starfinder, will there be the Space Tarrasque? "That's no moon,......"


-soul Trap to put it's soul into a gem
-use to craft magic item
-save lots of gold

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons


claymade wrote:
Claxon wrote:
Yeah, if you have to start resorting to Artifacts I don't you can call that an acceptable solution. Artifacts exist only at the whim of the GM, you can't create them or buy them.

Well, sure, you can't craft them or get them at the local magic-mart, but you can certainly attempt to search for them. Make knowledge checks, scour libraries, inquire after legends, etc. It's a plot hook.

I mean, yes, the GM can always just say "those don't exist in my version of Golarion" or whatever the world is you're playing in. I'm not saying "this is how you pull one over on your GM, or go against the GM's designs". The GM can always thwart anything the players decide to do... if they feel so inclined.

But if the GM is cool and onboard with the players trying to puzzle out a way to deal with the Tarrasque permanently, the point is just that there exists a RAW way to do it without the GM having to fiat in an arbitrary "sword of anti-Tarrasque-regeneration that I made up myself".

I mean, that's a big part of the whole fun of "how do I do X?" threads like these, y'know? Trying to think up ways to accomplish a task using the tools from the official sources, without having to homebrew up a specific fiat solution.

I guess my thing is that if you have to rely on GM adjudication or having the GM play along I don't see it as a viable solution.

I agree the goal is to accomplish the task using tools for official sources, but I guess I set further limitations upon it that include a requirement that it be generally available to characters as an option from level 1-20 not including any mythic options. And by generally available I mean things you can expect to have access to. So for me the Sphere of Annihilation is as equally implausible as the custom made Sword of Tarrasque slaying, because at this point they are both plot McGuffins for the GM to give or not give. Just because the Sphere has existing stats doesn't really make it any more valid a solution, in my view.


Not that hard when you read this


TheMask wrote:
Not that hard when you read this

Lot of those no longer apply because that was written for 3.5 and the Tarrasque has been changed since then. For example, they mention using an allip for wisdom drain. However, the Pathfinder version is immune to ability damage and drain.

@Whomever made the suggestion of Flesh to Stone, I just happened to notice the Tarrasque is immune to petrification so that wont work.


ChaosTicket wrote:

I think most ideas begin with "kill it, then [blank]"

use Wish, Gate, etc to get it away from you. The difficulty is killing it in the first place.

Meh, a fighter with Mobile Bulwark Style (and its predecessors) could become functionally immune to it while keeping a good offense. All it really is is a big wall of full attacks, HP, and one ability that keeps it from being killed. Get an AC so it can only hit on a charge, get an ability to stop a nat 20, get a high CMD, and get attacks which can reliably hit it so you can do more than 40 damage/round. Of course, an AC of 59 (so a Nat 20 is needed on a charge) isn't inherently cheap, but by level 20 (where the tarrasque is APL+5, an epic encounter for 4 of these guys) it isn't too hard.


Killing it isn't difficult... The problem is keeping it dead. Oddly, enough, per RAW, it dies if it falls victim to an effect that would kill it instantly (e.g.: suffocation). Not just "fall unconscious and bleeds". It DIES. But its regeneration brings it back...

Luckily, turning something into an undead removes all defensive abilities, including regeneration. That means, per RAW, turning the Tarrasque into an undead works. It'll stay (un)dead. Then, you destroy it (undead creatures aren't killed, they are destroyed).

I don't think that's the intention, though. it's meant to be a moving plot device. Not that it matters... By the time you're 25th level, the Tarrasque isn't particularly dangerous.


You can effectively kill it with absolute kindness. The witch has a Grand Hex called Curse of Nonviolence. It isn't immune since it counts as an abjuration. Make that roam the earth and effectively be a mobile statue.

Also, I think another grand hex Forced Reincarnation kills it instantly.


Claxon wrote:
Yeah, if you have to start resorting to Artifacts I don't think you can call that an acceptable solution. Artifacts exist only at the whim of the GM, you can't create them or buy them.

Yeah, but if your GM is going to throw cheese like the Tarrasque at you, then throwing cheese right back like a Sphere of Annihilation is not out of line.

Still, that does leave the question of how to get a Sphere of Annihilation. It seems like it's not a Wondrous Item you can just make or buy: it's something the GM places. If the Sphere' is an option, then the GM placed it there as the object of a quest for the party to go on just to defeat the Tarrasque.

Edidt: Related to the Sphere, here's another solution.

After defeating the Tarrasque, put it in a Portable Hole, then just don't use that Portable Hole anymore. A Portable Hole is only 10' cube, so you probably have to get one custom-made to contain the Tarrasque, but still, that seems like it would be effective.

It would be better than actually killing it. Now, you can make the decision to release the Tarrasque whenever you are in a situation that needs to be destroyed.


ChaosTicket wrote:

I think most ideas begin with "kill it, then [blank]"

use Wish, Gate, etc to get it away from you. The difficulty is killing it in the first place.

I noticed that the Tarrasque only has a +12 Will Save. If you can overcome the 36 SR, then a powerful wizard might Possess it with Magic Jar. The Tarrasque is immune to Mind Affecting Spells, but Magic Jar isn't a Mind Affecting Spell: it's a life force-possession Necromantic Spell.

The 3.5 Tarrasque was not immune to Acid. One version of the d20pfsrd Tarrasque is not immune to Fire, and neither is immune to Cold.

A character with a Quickdraw Throwing Shield with the Cold and/or Acid weapon enchantments, the Quickdraw Feat, and a Blinkback Belt can throw the Shield as a Free Action. The 'Belt teleports the Shield back to the wearer immediately after the attack is resolved. The wielder can re-draw the 'Shield as a Free Action, and then Throw it as a Free Action again, creating an infinite Free Action Attack Loop that would destroy the Tarrasque in 1 round.

Infinity Damage! I win at D&D!

Yes, it's super cheesy, but again, if the GM is cheesy enough to throw the Tarrasque at you, then it's totally appropriate for you to throw this cheese right back at him.

A grappler with Expert Captor and Greater Grapple could Tie Up the Tarrasque in 1 round. The Tarrasque's CMD of 66 does not seem insurmountable. You'd need to accumulate a whole lot of bonuses and buffs, and if either Grapple Check fails, then you have to deal with the Tarrasque's Full Attack. The there is the problem of acquiring some kind of rope that is strong enough to actually bind it. But this seems like a good solution, too.


Scott Wilhelm wrote:
Claxon wrote:
Yeah, if you have to start resorting to Artifacts I don't think you can call that an acceptable solution. Artifacts exist only at the whim of the GM, you can't create them or buy them.

Yeah, but if your GM is going to throw cheese like the Tarrasque at you, then throwing cheese right back like a Sphere of Annihilation is not out of line.

Still, that does leave the question of how to get a Sphere of Annihilation. It seems like it's not a Wondrous Item you can just make or buy: it's something the GM places. If the Sphere' is an option, then the GM placed it there as the object of a quest for the party to go on just to defeat the Tarrasque.

Edidt: Related to the Sphere, here's another solution.

After defeating the Tarrasque, put it in a Portable Hole, then just don't use that Portable Hole anymore. A Portable Hole is only 10' cube, so you probably have to get one custom-made to contain the Tarrasque, but still, that seems like it would be effective.

It would be better than actually killing it. Now, you can make the decision to release the Tarrasque whenever you are in a situation that needs to be destroyed.

If you're GM is throwing the Tarrasque at you and you didn't ask for, any tricks you use probably aren't going to work because your GM is a malevolent dick. You wont have a chance of finding a Sphere of Annihilation, or anything else to save your bacon.

But on your solution of the portable hole, many people have often "solved" the problem theoretically by placing the Tarrasque of one of many infinite planes that aren't the material plane, often the Astral or Negative Energy planes. However, a custom made permanent antimagic demiplane that you've removed the entrance and exit too could be just the trick. The only problem is getting it there without going there yourself and being trapped.

Admittedly, if you're powerful enough to make a permanent anitmagic demiplane (Create Greater Demiplane) you can also probably make a clone of yourself and just kill yourself after you arrive in the prison you've constructed for it.

Edit: To clarify you need a demiplane which you have a permanent section. You plane shift in with Big T (unconscious hopefully), cast Create Greater Demiplane to set it to antimagic, and then kill yourself and go to your clone body.


Claxon wrote:
If you're GM is throwing the Tarrasque at you and you didn't ask for, any tricks you use probably aren't going to work because your GM is a malevolent dick. You wont have a chance of finding a Sphere of Annihilation, or anything else to save your bacon.

If the real situation is that your GM wants to kill you, or just put a problem on you that you can't solve, that you have to just flee from, then there is not much you can do.


Scott Wilhelm wrote:
Claxon wrote:
If you're GM is throwing the Tarrasque at you and you didn't ask for, any tricks you use probably aren't going to work because your GM is a malevolent dick. You wont have a chance of finding a Sphere of Annihilation, or anything else to save your bacon.
If the real situation is that your GM wants to kill you, or just put a problem on you that you can't solve, that you have to just flee from, then there is not much you can do.

Exactly. Which is what most GMs want the Tarrasque to be when they use them (unless the players asks for it).


I3igAl wrote:

-soul Trap to put it's soul into a gem

-use to craft magic item
-save lots of gold

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons

Anyone can comment on if this works?

Frosty Ace wrote:


Also, I think another grand hex Forced Reincarnation kills it instantly.

Logically this should work. How would it rise 3 rounds later if already reincarnated.

RAW it would rise regardless of being reincarnated in another body.

"Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered."


It would make more sense to stay in the reincarnated body until slain again and then it would reform again as a Tarrasque.


Smack it with a sphere of annihilation, only direct divine intervention can undo that.


412294 wrote:
Smack it with a sphere of annihilation, only direct divine intervention can undo that.

Hmm! now what was Rovagogs favourite pet called again?


dragonhunterq wrote:
412294 wrote:
Smack it with a sphere of annihilation, only direct divine intervention can undo that.
Hmm! now what was Rovagogs favourite pet called again?

Could Saranrae undo the undoing? No? Damn divine politics...


I3igAl wrote:
I3igAl wrote:

-soul Trap to put it's soul into a gem

-use to craft magic item
-save lots of gold

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons

Anyone can comment on if this works?

I made a similar suggestion, but with Magic Jar, not Trap the Soul. I don't really know how to overcome Spell Resistance.

Frosty Ace wrote:
Also, I think another grand hex Forced Reincarnation kills it instantly.

Logically this should work. How would it rise 3 rounds later if already reincarnated.

RAW it would rise regardless of being reincarnated in another body.

"Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered."

It seems to me that when the Tarrasque dies it always Reincarnates back as the Tarrasque!


dragonhunterq wrote:
412294 wrote:
Smack it with a sphere of annihilation, only direct divine intervention can undo that.
Hmm! now what was Rovagogs favourite pet called again?

Claxon and I were just talking about this. A Sphere' would do the trick, but the Sphere of Annihilation is an Artifact. You can't just buy or make one. The GM needs to place it. If the GM placed both the Tarrasque and a Sphere of Annihilation for you, then finding the Sphere to use it on the Tarrasque is clearly exactly what the GM means for you to do.


Frosty Ace wrote:

You can effectively kill it with absolute kindness. The witch has a Grand Hex called Curse of Nonviolence. It isn't immune since it counts as an abjuration. Make that roam the earth and effectively be a mobile statue.

Also, I think another grand hex Forced Reincarnation kills it instantly.

I'm pretty sure that Hexes bypass SR. And the Tarrasque's Will Save is low for such a powerful creature: +12. But both those Hexes may only be used 1/day on the same creature, so if either fail they fail big time.

But both would be worth a try.


Scott Wilhelm wrote:
I3igAl wrote:
I3igAl wrote:

-soul Trap to put it's soul into a gem

-use to craft magic item
-save lots of gold

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons

Anyone can comment on if this works?
I made a similar suggestion, but with Magic Jar, not Trap the Soul. I don't really know how to overcome Spell Resistance.

So how do people propose to overcome the Tarrasque's Spell Resistance of 36. I guess one way is to just be high level.

I was just looking at Meatmagic Feats.

Heighten Spell increases the Caster Level by 1, so helps overcome SR.

Piercing Spell lowers the opponent's SR by 5.

Tenebrous Spell increases the CL by 1 if it's cast in darkness or Darkness, say by a Tiefling Wizard.

So that gives you an effective +7 vs. DR, meaning a level 20 Wizard would have just over a 50% chance of each of his spells getting through, then the Tarrasque still gets his Saving Throw.

So, we might as well consider Echoing Spell, which would allow you to cast Magic Jar again in case the first one fails. The second one would consume a level 8 Spell Slot, though. Not exactly what I would call an elegant solution.

How do people bypass SR?


Usually using spells that are sr no.

Also if you spell perfection magic jar you get +8 to spell pen. Without anything else thsts a +28 vs sr. Throw in an orange prism ioun stone and bead of karma makes it a +34.


Scott Wilhelm wrote:
Scott Wilhelm wrote:
I3igAl wrote:
I3igAl wrote:

-soul Trap to put it's soul into a gem

-use to craft magic item
-save lots of gold

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons

Anyone can comment on if this works?
I made a similar suggestion, but with Magic Jar, not Trap the Soul. I don't really know how to overcome Spell Resistance.

So how do people propose to overcome the Tarrasque's Spell Resistance of 36. I guess one way is to just be high level.

I was just looking at Meatmagic Feats.

Heighten Spell increases the Caster Level by 1, so helps overcome SR.

Piercing Spell lowers the opponent's SR by 5.

Tenebrous Spell increases the CL by 1 if it's cast in darkness or Darkness, say by a Tiefling Wizard.

So that gives you an effective +7 vs. DR, meaning a level 20 Wizard would have just over a 50% chance of each of his spells getting through, then the Tarrasque still gets his Saving Throw.

So, we might as well consider Echoing Spell, which would allow you to cast Magic Jar again in case the first one fails. The second one would consume a level 8 Spell Slot, though. Not exactly what I would call an elegant solution.

How do people bypass SR?

Be an elf? There has to be some spell to do it.

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