Faerie Dragon Arcane Trickster


Advice

Silver Crusade RPG Superstar 2014 Top 16

Our home group has a campaign coming up which will start at 7th level.

Our GM has approved me to play a Faerie Dragon, and I believe I want to play an Arcane Trickster.

Here are the ground rules, and some of this will be me doing Math in public.

Despite having 3HD and the casting ability of a 3rd level sorcerer, a Faerie Dragon is CR2. This means, that for a 7th level campaign, I will be a baseline Faerie Dragon, with 5 level increases, and then a 6th increase as the mini bumps creatures get as PCs would give me 1.

Ok, for stats, again, we're using the straight up Faerie Dragon array: Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16. I'd get a single stat bump, I was thinking Dex, with the next one going into Con.

Classes: I suspect that the optimal route for this plan is to do 1 level of sorcerer (non-archetyped, but choose elemental(cold) as the bloodline), (and thus casting like a 4th level sorcerer to meet the 2nd level spells requirement), 1 level of U-Rogue (non-archetyped), and then 4 levels of Arcane Trickster. This route uses the Accomplished Sneak Attacker feat, to get the second 1d6

The role I am looking to fill is the rogue role. Sneaking, scouting, skillsy, knowledge, etc. It is NOT my intent to fill the Arcane role in the party, although there might be some overlap.

I have the thought of using a couple Metamagic Feats, some Metamagic Rods, and planning on largely being Improved Invisible any time I attack something.

I was figuring my bread and butter spells would be: Acid Splash and Snowball. Using Wayang Spellhunter and Magical Lineage one on each of them.

An Intensified Snowball for this character would do 8d6+4d6 damage against touch AC, with no SR allowed, using a level 1 slot.

A Silent Acid Splash would do 1d3+4d6 damage against touch AC, with no SR allowed, using a level 0 slot, so being able to spam them while Invisible.

I intend to use Alter Self to be able to be a Halfling on occasion. For this trick I will carry an extra set of small clothing, and a small MW rapier. I will likewise have a set of medium clothes, and a medium MW rapier for if I go with a medium humanoid.

Ok, so with all of that, what ideas do you have for me to round out the concept and make it viable, powerful, and fun.


Keep in mind that with a form like that, you have to work around a very minimal equpment build. You can't carry a backpack, and you don't have much in the name of portage options.


Shouldn't the base faerie dragon be effective character level 3 giving you 4 starting class levels?

You can get a familiar faerie dragon which might be fun

Looks like you thought of anything else I would've recomended. Have fun :)


Dastis wrote:

You can get a familiar faerie dragon which might be fun

I think if I were a good aligned faerie dragon, I'd feel kind of strange enslaving my own kind that way. :)

This one I created for the late PathfinderDB website:

Spoiler:

Loellia

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NPC notes
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Loellia has "adopted" this small out of the way village. Crafters within the village have learned that leaving out treats, especially pies. will sometimes be rewarded with having their work turn out better than usual. She usually deters foes with mischief, but if pressed.. can bring her "inner dragon" out. She has discovered a child with sorcerous gifts like her own and has taken to tutoring her. She also keeps a watch on her charge from afar. She's familliar with adventurers and if she perceives a threat that she can't handle, she's not above geasing to obtain assistance, if other means do not suit.

Female pseudodragon sorcerer 13 (Pathfinder RPG Bestiary 229)
NG Tiny dragon

Init +7; Senses blindsense 60 ft., darkvision 120 ft., low-light vision; Perception +19
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Defense
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AC 22, touch 15, flat-footed 19 (+5 armor, +3 Dex, +2 natural, +2 size)
hp 110 (15 HD; 13d6+2d12+43)
Fort +9, Ref +12, Will +12
Immune paralysis, sleep; SR 12
--------------------
Offense
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Speed 15 ft., fly 60 ft. (good)
Melee bite +13 (1d2-2), sting +13 (1d3-2)
Space 2½ ft.; Reach 0 ft.
Bloodline Spell-Like Abilities (CL 13th; concentration +18)
. . At will—fleeting glance (13 rounds/day)
. . 8/day—laughing touch
Sorcerer Spells Known (CL 13th; concentration +18)
. . 6th (4/day)—form of the dragon I, geas/quest, mislead (DC 21)
. . 5th (7/day)—beast shape III, break enchantment, mass daze[UM] (DC 22), fire snake[APG] (DC 20), tree stride
. . 4th (7/day)—dragon's breath[APG] (DC 19), emergency force sphere, obsidian flow[UC] (DC 19), phantom chariot[UC], poison (DC 19), symbol of laughter[ACG] (DC 19)
. . 3rd (7/day)—deep slumber (DC 20), dispel magic, fireball (DC 18), magic circle against evil, silverlight (DC 18)
. . 2nd (7/day)—hideous laughter (DC 19), mad hallucination[UM] (DC 17), make whole, oppressive boredom[UM] (DC 19), summon swarm, web (DC 17)
. . 1st (8/day)—chastise, crafter's curse[APG] (DC 16), crafter's fortune[APG] (DC 16), dancing lantern[APG], entangle (DC 16), grease
. . 0 (at will)—arcane mark, dancing lights, detect magic, drench[UM] (DC 15), ghost sound (DC 15), mage hand, mending, prestidigitation, read magic
. . Bloodline Fey
--------------------
Statistics
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Str 7, Dex 16, Con 14, Int 14, Wis 12, Cha 20
Base Atk +8; CMB +9; CMD 17 (21 vs. trip)
Feats Bouncing Spell[APG], Dazing Spell[APG], Deep Sight[APG], Detect Expertise[UM], Empower Spell, Eschew Materials, Expanded Arcana[APG], Improved Initiative, Lightning Reflexes, Versatile Spontaneity, Weapon Finesse
[b]Skills
Acrobatics +3 (-5 to jump), Appraise +7, Bluff +12, Diplomacy +11, Fly +20, Heal +8, Intimidate +10, Perception +19, Sense Motive +10, Spellcraft +15, Stealth +21 (+25 in Forests), Survival +10, Use Magic Device +15; Racial Modifiers +4 Stealth, +4 Stealth in Forests
Languages Common, Sylvan; telepathy 60 ft.
SQ poison, woodland stride
Other Gear bracers of armor +5, 150 gp
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Tracked Resources
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Fleeting Glance (13 rounds/day) (Sp) - 0/13
Laughing Touch (8/day) (Sp) - 0/8
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Special Abilities
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Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Bouncing Spell You can cast a spell that can be redirected if it has no effect on its first target.
Darkvision (120 feet) You can see in the dark (black and white only).
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Detect Expertise Detect a creature's magical abilities
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fleeting Glance (13 rounds/day) (Sp) As a standard action, turn self invisible as greater invisibility.
Flight (60 feet, Good) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 15) (Ex) Poison inflicts sleep for 1 minute, 1/minute for 10 minutes.
Spell Resistance (12) You have Spell Resistance.
Telepathy (60 feet) (Su) Communicate telepathically if the target has a language.
Versatile Spontaneity Cast a spell from your spell list you don't know at +1 slot level.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.[/b]

Silver Crusade RPG Superstar 2014 Top 16

Dastis wrote:
Shouldn't the base faerie dragon be effective character level 3 giving you 4 starting class levels?

Check out the Rules for Monsters as PCs.

The Faerie Dragon has a CR of 2, so would be the equivalent of a 2nd level PC, but then as you advance you do it with more class levels, on a 1 for 1 basis with the other PCs, except you occasionally get an extra level, but only as many as half your CR, so only 1 extra in this instance.

Silver Crusade RPG Superstar 2014 Top 16

Drahliana Moonrunner wrote:
Keep in mind that with a form like that, you have to work around a very minimal equpment build. You can't carry a backpack, and you don't have much in the name of portage options.

I don't see why a Tiny sized Handy Haversack isn't an option. That solves almost all of the carrying issues.

And the polymorph rules for changing INTO a dragon form would say equipment melds into your body, but the polymorph rules for changing out of such a form and into a humanoid do not.

Silver Crusade RPG Superstar 2014 Top 16

Drahliana Moonrunner wrote:
Dastis wrote:

You can get a familiar faerie dragon which might be fun

I think if I were a good aligned faerie dragon, I'd feel kind of strange enslaving my own kind that way. :)

This one I created for the late PathfinderDB website:

Thanks!

Loellia is a Pseudodragon, so a lesser form of Dragon, obviously. I mean, the very name implies they aren't REAL Dragons.

Still, I will keep an open mind.

Actually, there's some good stuff in there for me as I advance in levels.


Zahir ibn Mahmoud ibn Jothan wrote:
Drahliana Moonrunner wrote:
Keep in mind that with a form like that, you have to work around a very minimal equpment build. You can't carry a backpack, and you don't have much in the name of portage options.
I don't see why a Tiny sized Handy Haversack isn't an option. That solves almost all of the carrying issues.

How would you put things in it?

Sovereign Court RPG Superstar 2009 Top 32

Drahliana Moonrunner wrote:
Dastis wrote:

You can get a familiar faerie dragon which might be fun

I think if I were a good aligned faerie dragon, I'd feel kind of strange enslaving my own kind that way. :)

A familiar is a willing partner, not enslaved in any way.

Silver Crusade RPG Superstar 2014 Top 16

Ventnor wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Drahliana Moonrunner wrote:
Keep in mind that with a form like that, you have to work around a very minimal equpment build. You can't carry a backpack, and you don't have much in the name of portage options.
I don't see why a Tiny sized Handy Haversack isn't an option. That solves almost all of the carrying issues.
How would you put things in it?

With my foreclaws! The same way you would.


Shrink item might be a useful spell if you need to steal something big (maybe as a scroll or two?), heightened awareness is a great spell for a scout, heroism is likely useful for self-buffing.

Remember with just one level in the actual sorcerer class you won't get any bloodline spells or powers beyond the 1st level one.

I've got to say the monsters as characters rules obviously weren't thought out well, but if your group is good with them more power to you. Literally.

Silver Crusade RPG Superstar 2014 Top 16

I agree with your assessment as to how the bloodline will work, I won't get the extra spells, or like the Energy resistance at 3rd level, etc. at least not until I go through 10 levels of Arcane Trickster and then go back to Sorcerer.

Shrink item is an excellent idea!


Why do you need to carry anything?
Get a small pack animal, or just another party member to hold your stuff.
As you are Tiny, you could probably ride any of the other party members.


Quote:

An Intensified Snowball for this character would do 8d6+4d6 damage against touch AC, with no SR allowed, using a level 1 slot.

A Silent Acid Splash would do 1d3+4d6 damage against touch AC, with no SR allowed, using a level 0 slot, so being able to spam them while Invisible.

Can you explain to me where the +4d6 comes from? I don't understand this.


Dr Styx wrote:
Quote:

An Intensified Snowball for this character would do 8d6+4d6 damage against touch AC, with no SR allowed, using a level 1 slot.

A Silent Acid Splash would do 1d3+4d6 damage against touch AC, with no SR allowed, using a level 0 slot, so being able to spam them while Invisible.

Can you explain to me where the +4d6 comes from? I don't understand this.

Sneak attack. Rogue 1 +1d6, Accomplished Sneak Attacker +1d6, Arcane Trickster 4 +2d6.


Thank you avr

:-)


Going Eldritch Scoundrel might also work nicely for your purposes.

Silver Crusade RPG Superstar 2014 Top 16

BadBird wrote:
Going Eldritch Scoundrel might also work nicely for your purposes.

Except I wouldn't get Sneak Attack until I have 3 Rogue levels, I lose 4 skill points, and use the Magus spell casting as a second caster class.

A Faerie Dragon starts with Sorcerer 3 as its casting ability, so what I need is just 1 more Sorc level for 2nd level spells, and just 1 Rogue level to get +1d6 Sneak Attack.

Silver Crusade RPG Superstar 2014 Top 16

Dr Styx wrote:

Why do you need to carry anything?

Get a small pack animal, or just another party member to hold your stuff.
As you are Tiny, you could probably ride any of the other party members.

What I really need to carry is some metamagic rods, and you know, occasionally the stuff I'm stealing will need to get carried.

Here is what I had in mind before posting this thread...

Faerie Dragon Arcane Trickster:

Arcane Trickster #2
Faerie dragon arcane trickster 4/rogue (unchained) 1/sorcerer 1 (Pathfinder RPG Bestiary 3 91, Pathfinder Unchained 20)
CG Tiny dragon
Init +5; Senses darkvision 60 ft., low-light vision; Perception +16
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Defense
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AC 20, touch 18, flat-footed 14 (+5 Dex, +1 dodge, +2 natural, +2 size)
hp 53 (9 HD; 5d6+1d8+3d12+9)
Fort +5, Ref +12, Will +9
Immune paralysis, sleep; SR 13
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Offense
--------------------
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee (M) mwk rapier +9 (1d6-1/18-20 plus 1d6 sneak attack plus 3d6 sneak attack) or
(S) mwk rapier +11 (1d4-1/18-20 plus 1d6 sneak attack plus 3d6 sneak attack) or
bite +12 (1d3-1 plus 1d6 sneak attack plus 3d6 sneak attack)
Space 2½ ft.; Reach 0 ft.
Special Attacks breath weapon, sneak attack (unchained) +1d6, sneak attack +3d6
Spell-Like Abilities (CL 3rd; concentration +6)
3/day—greater invisibility (self only)
Bloodline Spell-Like Abilities (CL 8th; concentration +11)
6/day—elemental ray (1d6 cold)
Sorcerer Spells Known (CL 8th; concentration +11)
4th (3/day)—dimension door
3rd (6/day)—fireball (DC 16), tiny hut
2nd (7/day)—alter self, glitterdust (DC 15), invisibility
1st (7/day)—infernal healing[ISWG], mage armor, shield, snowball (DC 14), true strike
0 (at will)—acid splash, arcane mark, chameleon scales, dancing lights, detect magic, ghost sound (DC 13), mage hand, read magic
Bloodline Elemental
--------------------
Statistics
--------------------
Str 9, Dex 20, Con 13, Int 16, Wis 14, Cha 16
Base Atk +5; CMB +8; CMD 18 (22 vs. trip)
Feats Accomplished Sneak Attacker, Acrobatic, Dodge, Eschew Materials, Intensified Spell[APG], Silent Spell, Weapon Finesse
Traits magical lineage, wayang spell hunter
Skills Acrobatics +13 (-3 to jump), Appraise +7, Bluff +9, Diplomacy +9, Disable Device +17, Disguise +7, Escape Artist +14, Fly +25, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +7, Perception +16, Sense Motive +8, Sleight of Hand +19, Spellcraft +12, Stealth +22, Survival +6, Swim +19, Use Magic Device +9
Languages Common, Draconic, Elven, Halfling, Sylvan; telepathy 100 ft.
SQ bloodline arcana (change energy damage spells to match bloodline energy), impromptu sneak attack, ranged legerdemain, trapfinding +1
Combat Gear extend metamagic rod (lesser), merciful metamagic rod (lesser)[APG], scroll of air bubble, ant haul, detect secret doors, expeditious excavation, identify, magic missile, vanish, selective metamagic rod (lesser)[APG]; Other Gear mwk rapier, mwk rapier, belt of incredible dexterity +2, eyes of the eagle, gloves of larceny[UE], handy haversack, ring of spell knowledge i (vanish)[UE], trapspringer's gloves[UE], blanket[APG], explorer's outfit, explorer's outfit, masterwork thieves' tools, 64 gp, 5 sp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Breath Weapon (DC 12) (Su) Every 1d4 rds, 5 ft cone staggers, sickens, imm to fear for 1d6 rds (Fort neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Ray (1d6 cold, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Flight (60 feet, Perfect) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (13) You have Spell Resistance.
Swimming (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Ah, forgot it was locked into 3 Sorcerer.

Fiery Shuriken is a mean way to spam lots of attacks, and with Elemental (Cold) you can throw Rime Fiery Shuriken for control/debuff.

On the more directly arcane side of things, Fey Bloodline has a flat bonus to DC that makes specializing in something like Persistent Hideous Laughter (with Wayang Spellhunter) very potent, even if your CHA isn't aggressively maximized and you aren't using Heighten Spell until much later.


BadBird wrote:
Fiery Shuriken is a mean way to spam lots of attacks, and with Elemental (Cold) you can throw Rime Fiery Shuriken for control/debuff.

As simultaneous attacks, only one would receive the sneak attack bonus.


Majuba wrote:
BadBird wrote:
Fiery Shuriken is a mean way to spam lots of attacks, and with Elemental (Cold) you can throw Rime Fiery Shuriken for control/debuff.
As simultaneous attacks, only one would receive the sneak attack bonus.

It's quite possible to fire off another shuriken in the same round with a swift action...

Fiery Shuriken lacks the usual "simultaneous" language, but it's probably a tough sell to claim sneak on all of them for that reason. Still, the precedent is that spells that attack simultaneously say so.


Sounds like a fun concept. Don't forget to pick up Muleback Cords and a Masterwork Backpack.

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