Takin' the Spire Higher!
(Inactive)
Game Master
Tangaroa
Ate!
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Indeed. I assure you the tale will have only your glories" the Ifrit woman says, and gently smiles.
Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
"I agree, the tale isn't so good with our failures. Oh, I am Tharkan. Nice to meet you." says the half-orc after recovering his breath.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
"Well met, Sir Tharkan. I am Torque, Lawbringer of Abadar. This is my Greataxe of Justice."
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Shall we proceed?" Nuria returns to the quadrant of the tower which previously saw their ignominious conflict with the goblins. She peers to the east. "Perhaps we should try this door?
perception: 1d20 + 3 ⇒ (19) + 3 = 22
Elf Witch 1
Steve doesn't introduce himself and gets to amusing himself. "Baw haw haw, you kids and your 'honor.'" Steve applies air quotes and speaks in an affected voice, "'Oh, no! Everyone'll think we're horrible!' Not like everyone already lies about how big they are in them Napfinder Journals, er whatever they are." He looks in the direction of the bard, "I'm good with whatever opening you want, missy! Baw haw haw! Speakin' of which, does anyone need a poke of healing?"
Magical Bird
Dumb Bird continues to panic loudly in the dark, attempting to cower at anyone and fleeing at the slightest non-handle-animal-ish gesture, "Wok! Wok! Wok!"
Peering down the corridor, Nuria sees a set of double doors to the north and a single door to the south. Also she sees a table and chairs in a similar curving room at the end of the corridor.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Several doors, and some manner of table. Shall we explore"
Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:
"Fine with me." James says.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
"Yes, onward to search for more chaos!"
Passing the closed doors, the party searches the far eastern room. Nothing of interest is found in the room, though there are doors to the north, south and east.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Elf Witch 1
Unless there's obvious danger or a sign that reads "Nap Dungeon," Steve is okay with whatever direction.
-Posted with Wayfinder
Moving north out of this room, the party enters what appears to be a corridor. Tharkan can see that the corridor goes off to the northeast and northwest, toward the front entrance.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
1d20 + 3 ⇒ (13) + 3 = 16
"Careful, another goblin!" Nuria cries as she points to the shadows.
Elf Witch 1
"Don't worry! You can hold onto me if you're afraid! Baw haw haw!" Steve chortles.
Dumb Bird accepts the offer with a number of scared "Wok!"s, but is kicked away by the old man. "Bah! Not you, dumb bird!"
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
"Outrageous! Where is it?" Torque will move in direction that is pointed out.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria directs the dancing lights to indicate the location.
Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
Perception : 1d20 + 4 ⇒ (3) + 4 = 7
Not seeing much, Thailand firmly grasps his blade, ready to react to an ambush.
-Posted with Wayfinder
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien looks to where the lights are to see if there is another green menace waiting.
Nuria can see the goblins grab their bows and ready to fire at the party!
Initiative:
Nuria
Steve
Goblin
Torque
Damien
James
Tharkan
Nuria can make a surprise round action.
Attack vs Torque FF: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 4
Attack vs Tharkan FF: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 ⇒ 3
The goblins fires their arrows, hitting the two half-orcs in the front!
Nuria (surprise and full round action) and Steve are up!
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria begins her bard song anew and moves up through the tricky terrain to menace the bowman with her blade.
That is my surprise and a double move
Nuria begins to inspire her companions, while moving toward the goblinses!
Steve!
Elf Witch 1
Steve cannot see into the darkness. He delays!
-Posted with Wayfinder
Steve waits until he can see better!
Nuria and Tharkan see the southern goblin move back into the room, while the other steps backward and fires another arrow at Nuria!
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 3
The little arrow hit with a meaty thwunck as it embeds itself into Nuria's leg.
Party up!
Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:
James flips his shield over his back and picks up the torch that is hopefully still lit.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Oh hey, there's a door there. Well, I would have done something different if I knew it could just step back. Oh well :)
Nuria wrote: Oh hey, there's a door there. Well, I would have done something different if I knew it could just step back. Oh well :) I was guessing at line of sight. Feel free to retcon
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nah, that's ok. Thanks for the offer though.
Male Human Sorcerer 7 (HP 50/51) | AC 13 (16 MA) Touch 11 FF 12 | Saves F +5 R +5 W +8 | Resist Acid 5
Damien moves forward and prepares to throw acid at the creatures again.
Ready action to acid splash when a light reaches them.
Acid Splash 1d20 + 1 ⇒ (17) + 1 = 18 (Touch)
Damage 1d3 + 1 ⇒ (1) + 1 = 2
Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
I can't see the map, only the dark areas and our tokens, so I'll describe what Tharkan does. Feel free to move him accordingly when the map is back.
Tharkan moves forward to protect Nuria, and slashes at the closest goblin.
Nodachi: 1d20 + 4 ⇒ (18) + 4 = 221d10 + 4 ⇒ (2) + 4 = 6
Confirmation: 1d20 + 4 ⇒ (19) + 4 = 231d10 + 4 ⇒ (1) + 4 = 5
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Torque will follow the Ifrit woman towards a goblin and will deliver justice unto him.
Inspire: 1d20 + 5 ⇒ (12) + 5 = 17
1d12 + 7 ⇒ (12) + 7 = 19
James grabs his stuff and listens for the sounds of combat!
Damien moves forward and readies to see the enemy.
Once again, I will always assume Nuria directs the lights to the most advantageous positions.
@Tharkan: Due to the difficult terrain, you will have to double move to get there. We can save your roll, though!
Tharkan moves toward the goblinses!
Can't remeber exactly where Torque was, so not sure if he needed to double move to get where his current position is.
Torque, Nuria, and Steve!
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria redirects the dancing lights and starts a lullaby.
both goblins DC 14 or -2 vs. sleep effects
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Between James and Damien so yea, double move. Justice will have to wait.
Torque moves closer!
2d20 ⇒ (7, 9) = 16
Nuria begins singing a sleepy song. The goblin's eyes look heavier!
Steve-O! Doing anything?
Elf Witch 1
Steve will move forward and cause misfortune on a gob!
-Posted with Wayfinder
Steve moves forward, but can't see the goblin to target it! I'd had forgotten you didn't move last round, so your close enough to see.
Attack vs Tharkan: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 3
The nearest goblin attacks Tharkan, but misses!
Nuria sees the other goblin enter a concealed door and seconds later, the ceiling collapses over Thrakan, Torque, and the goblin!
Ref: 1d20 + 2 ⇒ (2) + 2 = 4
Tharkan Ref vs DC 12: 1d20 + 4 ⇒ (20) + 4 = 24
Torque Ref vs DC 12: 1d20 + 4 ⇒ (9) + 4 = 13
Nuria and Tharkan see the goblin knocked down by a chunk of ceiling, then buried underneath the rest!
Out of Combat!
The debris pile would take twenty hours to clear completely, and blocks the the area now.[/ooc]
Where to?
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Looks like theres a room near the southside we could explore. We'll open that up and go. But first I will channel to heal!
Feel Abadar's justice!: 1d6 ⇒ 1
Feel Abadar's justice again!: 1d6 ⇒ 5
2/4 channels used.
Torques leads the way to a set of double doors in the middle of the spire. Opening the door, Torque and Tharkan see a pair of surprised goblins, and another pair, of...dead looking goblins behind them!
Initiative:
Steve
Tharkan
Nuria
Goblins
Torque
James
Damien
Dead Goblins
Steve, Tharkan, and Nuria are up!
Elf Witch 1
Steve can see the yellow border one, I think. When Misfortune is your only hex, eh?
-Posted with Wayfinder
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria moves the dancing lights up and then total defenses, unable to move closer to the goblins.
Nuria positions the lights in the most tactical spots, in a defensive manner!
Steve calls on his "lady" "Miss Fortune"!
1d20 ⇒ 9
A goblin seems affected, but he seems equally creeped out by the walking dead goblins behind him!
Tharkan!
Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
Tharkan bites and chew, Tharkan slash and hack!
Nodachi: 1d20 + 4 ⇒ (2) + 4 = 61d10 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 - 1 ⇒ (14) - 1 = 131d4 + 1 ⇒ (3) + 1 = 4
The goblins begin to chuckle as Tharkan misses both times!
Attack vs Torque: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 2
Attack vs Tharkan: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 ⇒ 1
The western goblin stabs Torque, while the other misses Tharkan!
The two in the rear merely stand waiting.
Party up!
Male Half-Orc Bloodrager 7 | HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
Tarkan continues his onslaught against the goblins, only to cause more laughter from the green pest. His anger slowly builds inside him.
Nodachi: 1d20 + 4 ⇒ (5) + 4 = 91d10 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 - 1 ⇒ (13) - 1 = 121d4 + 1 ⇒ (4) + 1 = 5
Male Human Fighter 7 | HP 58/58 | AC 21 | T 15 | FF 16 | CMD 25 | Fort +7 | Ref +8 | Will +7 | Init +5 | Perc +12 | SM +1 | Effects:
James drops the torch and equips his shield, preparing to rush in or attack if something comes his way.
Readied attack:
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage, if hits: 1d8 + 4 ⇒ (4) + 4 = 8
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Torque will attack a chaotic goblin.
1d20 + 4 ⇒ (9) + 4 = 13
1d12 + 6 ⇒ (3) + 6 = 9
Tharkan attacks once more, but finds himself distracted the the giggling goblin!
James readies to attack!
Torque swings and misses!
Nuria, Steve, and Damien!
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