Macros No Bloodrage:
HP 81/81 | AC:19 T:12 FF:19 CMD: 23 | F+13 R+8 W+6 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
Bloodrage! HP 102/102 | 20% miss chance! AC:17 T:10 FF:17 CMD: 25 | F+16 R+8 W+8 (+4 Endurance, +2 Blood Sanctuary) | Init +2 | Perc +10 (Darkvision)
No Bloodrage, No Power Attack
[dice=+1 Adamantine Nodachi]1d20+12;1d10+7[/dice]
[dice=Iterative]1d20+7;1d10+7[/dice]
[dice=Bite]1d20+6;1d4+2[/dice]
Arcane Strike: +1 damage
No Bloodrage, Power Attack
[dice=Adamantine Nodachi, PA]1d20+10;1d10+13[/dice]
[dice=Iterative]1d20+5;1d10+13[/dice]
[dice=Bite, PA]1d20+4;1d4+4[/dice]
Arcane Strike: +1 damage
Bloodrage, No Power Attack
[dice=+1 Adamantine Nodachi, bloodrage]1d20+12;1d10+8[/dice]
[dice=Iterative]1d20+7;1d10+7[/dice]
[dice=Bite, bloodrage]1d20+6;1d4+2[/dice]
Arcane Strike: +1 damage
Combat Gear
Wand of Cure Light Wounds (49 charges)
Wand of Long Arm (49 charges)
Potion of Cure Light Wounds
Oil of Bless Weapon
Other Gear
+1 agile breastplate, +1 keen adamantine nodachi, silversheen nodachi, cloak of resistance +2, belt of physical might +2 (str, con), feather step slippers, gloves of reconnaissance, backpack, bandolier, bedroll, earplugs, flint and steel, grappling hook, scroll case, silk rope (50 ft.), waterskin, weapon cord, wrist sheath, spring loaded (2), XXX gp, 2 sp, 7 cp
Special Abilities Arcane Bloodrage (Sp) Apply a spell on yourself when entering bloodrage: blur, protection from arrows, resist energy, spider climb.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fate's Favored Increase luck bonuses by 1.
Feather step slippers Ignore difficult terrain as though affected by feather step.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Gloves of reconnaissance (10 rounds/day) Can see and hear though up to 15 ft of solid materials.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Sacred Tattoo +1 luck bonus on all saving throws (replaces orc ferocity).
Shaman's Apprentice Grants the Endurance feat (replaces intimidating).
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Tusked Bite attack (1d4 damage, half strength bonus, -5 attack when made as part of a full-attack).
Uncanny Dodge Retain Dex bonus to AC when flat-footed.
Favored class (Bloodrager): all levels: +hp
Description:
A massive half-orc bearing a mask of metal springs from the nether, a two-handed curved Tian blade in hand. His body is scarred on many places, and tattoos of various designs cover his muscular limbs and chest - these tattoos even seem to glow in the relative darkness of the place. A massive jaw roars like thunder, fangs ready to chew off goblin ears!
"Tharkan will gut puny goblins like squealing pigs! FOR LUSTY ZARTA!" he screams.
PFS information for the GM:
PFS #76446-11
XP: 20 (normal advancement)
Faction: Dark Archive
Fame: 27 / Prestige: 23
Tharkan's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#0 - The Paths We Choose bonus trait boon (0 xp, 0 fame)
#1 - The Emerald Spire 1 - The Tower Ruins (3 xp, 4 fame)
#2 - The Emerald Spire 2 - The Cellars (3 xp, 4 fame)
#3 - The Emerald Spire 3 - Splinterden (3 xp, 4 fame)
#4 - The Emerald Spire 4 - Godhome (3 xp, 4 fame)
#5 - AP#56 Raiders of the Fever Sea (3 xp, 4 fame)
#6 - 0-27 Our Lady in Silver (1 xp, 2 fame)
#7 - Dawn of the Scarlet Sun (1 xp, 1 fame)
#8 - AP#86 Lords of Rust (3 xp, 4 fame)