0 BAB feat choice for sohei spear monk


Advice


Hi there. I'm playing an elf sohei monk with elven branched spear and I am at a loss what my lvl 1 feat should be.
I get combat reflexes as my monk bonus feat and with the sohei scaling initiative bonus - improved initiative is less attractive. Lunge, weapon focus and power attack are out due to BAB requirements. I can get Dodge and head for spring attack, but mobility is terrible and spring attack is very situational. Is there some neat feat for spear wielder that I am missing? We don't use the retraining rules, so I can't just pick whatever and retrain it latter.


I can't think of anything for spears specifically that would help at this level (although Spear Dancer might be useful at a later level).

The best thing to focus on would be all the Attacks of oppportunity you get from having a reach weapon. You could try and get Combat Expertise to go for Improved and Greater Trip later. If you want to control the battlefield a bit more, you could get the Stand Still feat.


No idea about polearm specific feats. But in that sort of situation I grab either a pre-req or some generic feat that is always useful. My typical ones are:

dodge, improved initiative, toughness, weapon focus, misc +2 save feat, armor/weap proficiency, etc.

I've never been in a situation where I was saying to myself "Man, I wish I didn't have this extra HP/AC/saves"

Could also do something to focus on your mount. Mounted combat, skill focus ride, or some such.


Toughness for sure. You are still a d8 class.


Yeah, I was going to mention Toughness as well. Pads out your early survivability quite nicely.


Action Economist wrote:
If you want to control the battlefield a bit more, you could get the Stand Still feat.

Stand still is for adjacent squares only.

I mean...it probably still has its uses, since you have unarmed strikes... but no, it doesn't fit with the reach weapon.


A pity for Stand Still, it seemed very neat, but I have been reading it wrong. Thanks lemeres.

Toughness is useful for sure, but I even find weapon focus more interesting feat so there is that.

I am wondering about the usefulness of Mounted Combat. I don't have a scaling mount so I will mostly be using vanilla warhorses. While they do get evasion and what amounts to free toughness feat from spending a ki point on them - they will still die from one failed reflex save so I am mostly going to use them as a one way ticket into the enemy ranks. How good is Mounted Combat going to do for me? Avoiding an AoO on the way? Is that worth a feat? I guess I can spend 4 levels and a feat to get a scaling cavalier mount, but would that be useful on a class that can't buff his mount with spells or free teamwork feats?


I think I would go with human instead of elf, considering a Cracked Opalescent White Pyramid can get me weapon familiarity with the spear and elves in the setting we are playing don't have much mounted traditions so it wasn't making much sense for an elf to focus on riding. Also past lvl 8 monk doesn't give me much, so some multicasting can lead me to more varied character. I am ending up with something similar to what I was playing in a previous campaign, but the mount focus will bring enough variety for my taste.

My planed feat progression goes like this (we usually stop leveling by lvl 16 and just finish the campaign without getting extra xp and levels at this point):

1. Unchained Rogue 1: Combat Reflexes, Skill Focus: Intimidate, Finesse Training
2. Sohei Monk 1: Dodge
3. Unchained Rogue 2: Weapon Focus
4. Unchained Rogue 3: Power Attack
5. Unchained Rogue 4: Pressure Points, Cornugon Smash
6. Sohei Monk 2
7. Sohei Monk 3: Dazzling Display
8. Sohei Monk 4: Skill Focus: Ride
9. Sohei Monk 5: Shatter Defenses
10. Sohei Monk 6: Mounted Skirmisher
11. Gendarme Cavalier 1: Mounted Combat, Trick Riding
12. Gendarme Cavalier 2
13. Gendarme Cavalier 3: Spear Dancer
14. Gendarme Cavalier 4:
15. Sohei Monk 7: Horse Master
16: Sohei Monk 8: Skill Focus: Perception

With spear dancer, cornugon smash, cruel weapon, debilitating injury and pressure point I should be able to give an enemy or two -7 to attack so this combined with trick riding should keep my mount safe from melee attacks at the very least and by the end of the campaign when the sky starts falling or whatever I will be able to pull a 13 HD mount with devotion, still mind and Monk AC bonus. The Ankylosaurus (if I go with beast rider cavalier) seems especially sweet with it's stun benefiting from the -4 penalty to saves that I am throwing around, although I don't think if I want to bring dinosaurs into the game.


Anger Nogar wrote:
I am wondering about the usefulness of Mounted Combat. I don't have a scaling mount so I will mostly be using vanilla warhorses.

Well, you could get a scaling mount. But that takes a few feats, and only fully comes on at level 7.

Animal ally basically gives you the ranger's animal companion features. With the same level-3. Animal ally requires at least level 4, which means you can only get it at level 5. And thus you have to wait until level 7 to get the feat to cover the -3.

But if you want to go this route, then you can grab nature's soul with this open feat slot, which covers the prerequisite for animal ally.

It could work out. A vanilla mount might just be patchable util level 7, since you gain monastic mount at level 4 (which lets you give the mount temporary hit points through the use of ki- enough to make it durable). And for 1-3... the horse is durable enough as is. Since you can grab a mount at level 5, it will slightly scale at level 6 before full scaling at level 7.

Anyway, since you would be using the ranger's animal companion feature, and it only really turns on all the way at level 7, you could grab a large wolf mount. This is just me throwing this out there, cause giant wolves.

Liberty's Edge

lemeres wrote:
Anger Nogar wrote:
I am wondering about the usefulness of Mounted Combat. I don't have a scaling mount so I will mostly be using vanilla warhorses.

Well, you could get a scaling mount. But that takes a few feats, and only fully comes on at level 7.

Animal ally basically gives you the ranger's animal companion features. With the same level-3. Animal ally requires at least level 4, which means you can only get it at level 5. And thus you have to wait until level 7 to get the feat to cover the -3.

But if you want to go this route, then you can grab nature's soul with this open feat slot, which covers the prerequisite for animal ally.

It could work out. A vanilla mount might just be patchable util level 7, since you gain monastic mount at level 4 (which lets you give the mount temporary hit points through the use of ki- enough to make it durable). And for 1-3... the horse is durable enough as is. Since you can grab a mount at level 5, it will slightly scale at level 6 before full scaling at level 7.

Anyway, since you would be using the ranger's animal companion feature, and it only really turns on all the way at level 7, you could grab a large wolf mount. This is just me throwing this out there, cause giant wolves.

You're a little mislead with the waiting till level 7, actually - the feat's prerequisites are 'character level 4th [or higher]', not anything to do with your effective Druid level for the animal companion - you can pick it up at 5th level if you want to, even with the -3 in effect.


Arcaian wrote:
You're a little mislead with the waiting till level 7, actually - the feat's prerequisites are 'character level 4th [or higher]', not anything to do with your effective Druid level for the animal companion - you can pick it up at 5th level if you want to, even with the -3 in effect.

Yes, but a 5-3 druid level is only a bit better than the vanilla warhorse that you just buy. It goes from a 2HD creature to a 3 HD creature, which only brings somewhat slight advantages when you are level 5. This also goes for 6-3, since the animal companion doesn't actually change between effective level 2 and effective level 3.

Thus, I view boon companion as a must. Especially since you are using the mount as something more than just a cheap bruiser, but as a piece of equipment to enable your mounted build. So, since you can't take that until the feat slot after getting animal ally, I view it as incomplete until level 7. Once you get that, the horse springs right from 3HD to 6HD.

Overall, it is fine to switch to the animal companion once you have animal ally, since it makes using handle animal easier... but past that, you don't see real advantages until level 7.


That is actually pretty good idea. For some reason I have forgotten about animal ally.
I can replace the cavalier levels with 4 weapon master fighter levels and get more bonus feats and advanced weapon training out of the deal.

I will give away dodge for nature's soul and then get advanced weapon training and random combat feat out of the whole deal, keeping the rest as it is. I will be locked to more standard mounts, but my DM won't be thrilled about the dinosaur anyway and I am not sure how I feel about it myself anyway.

Liberty's Edge

lemeres wrote:
Arcaian wrote:
You're a little mislead with the waiting till level 7, actually - the feat's prerequisites are 'character level 4th [or higher]', not anything to do with your effective Druid level for the animal companion - you can pick it up at 5th level if you want to, even with the -3 in effect.

Yes, but a 5-3 druid level is only a bit better than the vanilla warhorse that you just buy. It goes from a 2HD creature to a 3 HD creature, which only brings somewhat slight advantages when you are level 5. This also goes for 6-3, since the animal companion doesn't actually change between effective level 2 and effective level 3.

Thus, I view boon companion as a must. Especially since you are using the mount as something more than just a cheap bruiser, but as a piece of equipment to enable your mounted build. So, since you can't take that until the feat slot after getting animal ally, I view it as incomplete until level 7. Once you get that, the horse springs right from 3HD to 6HD.

Overall, it is fine to switch to the animal companion once you have animal ally, since it makes using handle animal easier... but past that, you don't see real advantages until level 7.

Ah right, I see what you mean - yeah, definitely always go for boon companion :)


It will go like this then:

1. Unchained Rogue 1: Nature's Soul, Skill Focus: Intimidate, Finesse Training
2. Sohei Monk 1: Combat Reflexes
3. Unchained Rogue 2: Weapon Focus
4. Unchained Rogue 3: Power Attack
5. Unchained Rogue 4: Pressure Points, Cornugon Smash
6. Sohei Monk 2
7. Sohei Monk 3: Dazzling Display
8. Sohei Monk 4: Skill Focus: Ride
9. Sohei Monk 5: Shatter Defenses
10. Sohei Monk 6: Mounted Skirmisher
11. Weapon Master Fighter 1: Mounted Combat, Animal Ally
12. Weapon Master Fighter 2: Spear Dancer
13. Weapon Master Fighter 3: Boon Companion
14. Weapon Master Fighter 4: Advanced Weapon Training: Warrior Spirit
15. Sohei Monk 7:
16: Sohei Monk 8: Skill Focus: Perception

The ability to pull a Freezing, Dragon Bane, Holly Weapon when facing a Red Dragon or Brilliant Energy weapon against a heavy armored opponent is too good to pass.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / 0 BAB feat choice for sohei spear monk All Messageboards

Want to post a reply? Sign in.