
Zephyr Remiel |

So i had an idea recently after watching the Flash on netflix. Well i want to make an unchained monk type character that is stupid fast and punches. I want to kind of combine movement and attacking.
Just a few things i've been thinking about
i've seen a few things Like dodge and mobility that work in theme, it makes sense for me to pick of spring attack.
some kind of style might be nice, outslug style or jabbing style seems interesting
Fleet to increase move speed maybe, a small dip in oracle to get dance of blades or cinders would get me a move speed bonus as well.
none of this is necessary i'm just throwing around idea's.
Looking for advice and suggestions for thing si might like or be missing

Darksol the Painbringer |

So i had an idea recently after watching the Flash on netflix. Well i want to make an unchained monk type character that is stupid fast and punches. I want to kind of combine movement and attacking.
Mobile Fighter allows you to do this at 11th level, and a greater version as a Capstone. Not worth the power trade-off IMO.
There is always Pounce, where you can Full Attack on a Charge, but is pretty stringent and difficult to acquire unless you have a specific build for it; as far as I know, Barbarians and Druids are the only classes who can do so.
Others are mutually exclusive. Spring Attack is one such example, where you're only able to move, attack once, then move again. It also doesn't protect you from AoOs from other enemies with your movement.
There's also a matter of having the alleged unreal movement that the "Vermilion Vortex" showcases. You'd need a very high base speed, as well as access to Haste to further bump that speed (and make you crazy-strong).
You'd also be Dexterity-based, not only because it's more flavor-fitting (attacking via finesse), but a lot of the "speed" stuff is Dexterity-reliant. Initiative, Acrobatics, Reflex Saves, AC/Touch AC, and so on.
Truthfully, this cannot be replicated anywhere, nor to a standard that would be "acceptable" or even closely representative to any sort of power that the "Vermilion Vortex" normally possesses. Of course, this extends to characters even more basic than this; Batman is practically impossible, and similarly with Captain America. Players try to make the build work, but it ends up failing horribly, or missing key flavor components that are necessary for them to actually be their characters. Even something as simple as Guts from Berserk is practically impossible, and compared to the other two I mentioned, he's infinitely weaker.

Zephyr Remiel |

Well i understand that it's going to be weaker and not the same as the characters. the point is more it's based off of the concept, a guy who moves ridiculously fast and fight based off movement, hit and run, things like that.
I'm not trying to make the flash but something based off the idea. Sp yeah i'm kind of flexible about things.
anyway i figured finesse high dex that much i figured out, i know i should have a strength high enough to get power attack maybe a 14 .
pummeling style can work nicely
should add spring attack isn't a set thing, it just seems like it works with the whole move and attack thing

MageHunter |

Pummeling style chain let's you charge and then have a full flurry of blows. MoMS monk could also pick up jabbing.
As odd as it may seem, you may not need dexterity. WIS to AC means you could leave it at 10, and focus on strength saving a couple feats.
I think you could pull it off and pummeling style will also give a free trip.
Edit: Ninja's by Secret Wizard. He made a guide for this, you should listen.

Majuba |

I think you've got the right start going. Haste won't help with speed (past 9th level at least), as it doesn't stack with Monk movement, but does give the extra attack and helps accuracy. By 8th level, hasted and ki'd up you could have 6 attacks. At 9th you could take Vital Strike to buff out the spring attack option. Medusa's Wrath at 10th adds crazy extra attacks in the right circumstances (and you don't have to have the prereq's for a monk bonus feat). An Agile Amulet of Mighty Fists would be great of course.
You could go Martial Artist to avoid the lawful requirement and stack on Unchained barbarian for a simple boost to attack/damage and get some temporary hp out of it. Unfortunately martial artist loses Ki Pool, which is the source of super extra speed or an extra attack. Probably not worth it overall.

Zephyr Remiel |

So pummeling style...Pummeling style seems to really work well with the idea behind he runs really fast and then infinite mass punch.
Spring attack is being dropped it just doesn't really work.
i'm doing unchained monk which means no MOMS, i'm not to broken up about that.
Any other feats i could work with?
i need feats to build that 10 foot ranged needed to charge maybe wind and lightning stance cause i'm going to be moving anyway. i don't know i'm going to keep looking. there probably isn't one but hey i can try.
maybe lunge and charging....or maybe Charge through and overrunning.

MageHunter |
1 person marked this as a favorite. |

So pummeling style...Pummeling style seems to really work well with the idea behind he runs really fast and then infinite mass punch.
Spring attack is being dropped it just doesn't really work.
i'm doing unchained monk which means no MOMS, i'm not to broken up about that.
Any other feats i could work with?
i need feats to build that 10 foot ranged needed to charge maybe wind and lightning stance cause i'm going to be moving anyway. i don't know i'm going to keep looking. there probably isn't one but hey i can try.
maybe lunge and charging....hmmm
Dimensional agility and dimensional dervish seem handy. Just flavor that as, you're going so fast it looks like you're popping in and out, and you barely touch the ground.

Artifix |

So you can't use many wondrous items I take it, because I thought Boots, Caltrops or Boots of Speed might help.

Dosgamer |

As an oddball suggestion (since this doesn't sound like it's for PFS) you might talk to your DM about letting you play a quickling as your race or a character with quickling blood in his background so you can get some (all?) of their movement speed (but likely none of their other abilities). Just a suggestion. Good luck!

wynterknight |

If you're allowed to use 3pp, Path Of War and its expansion have numerous options that would help you pull this off--you could move as a swift or immediate action, pounce, attack multiple times as a standard action, etc., and some of the stances increase your speed. They've got a monk archetype that uses the system, but I don't know that it would work as well as a warlord (steelfist commando, which is an unarmed archetype) or harbinger (which gets increased speed like a monk, plus the ability to pick up a fly, swim, climb, or teleport speed).