Skinsend - as equipment or armor


Rules Questions

The Exchange

As morbid as this sounds, I'm thinking of Silence of the Lambs or Men in Black, when the skin was worn like a body suit.

with that in mind, here are some initial questions:

1. What are the rules if one PC wanted to wear the skin of the other?

2. Would this be a disguise?

3. If the PC was attacked while wearing the other PC, who would take the damage?
Would this be considered to fall under the rules of the 'construct armor' from ultimate magic?

4. Could the PC that has this spell casted on them, put things inside their skin and carry it around like they were one big bag?

5. What happens if the PC's skin goes into an anti-magic area or gets dispel magic casted on them?

6. As your skin is now a construct, can you improve your construct skin following the standard modify construct rules?


Ick


In case you haven't run across it yet, you might enjoy the Seamless Skin magic item from Inner Sea Intrigue.

The Exchange

Gisher wrote:
In case you haven't run across it yet, you might enjoy the Seamless Skin magic item from Inner Sea Intrigue.

that's cool! makes me feel like I'm not the only morbid player here.

though its too costly, when you can just cast this spell on your cohort or animal companion for free.

Scarab Sages

Dysfunction wrote:

As morbid as this sounds, I'm thinking of Silence of the Lambs or Men in Black, when the skin was worn like a body suit.

with that in mind, here are some initial questions:

1. What are the rules if one PC wanted to wear the skin of the other?

2. Would this be a disguise?

3. If the PC was attacked while wearing the other PC, who would take the damage?
Would this be considered to fall under the rules of the 'construct armor' from ultimate magic?

4. Could the PC that has this spell casted on them, put things inside their skin and carry it around like they were one big bag?

5. What happens if the PC's skin goes into an anti-magic area or gets dispel magic casted on them?

6. As your skin is now a construct, can you improve your construct skin following the standard modify construct rules?

1. That would be leather armor. Leather is the Politically correct term for skin when used in manufacturing. I'd add a penalty if the leather/skin isn't made into armor, but is instead the PC slipping into the skin of another creature, I'd use the rules for Leather armor, but applye broken property to represent that it isn't really designed to be armor. Craft armor would be required to make this "suit."

2. The skin wouldn't really qualify as a disguise on it's own, unless you intended to disguise as a zombie version of the original creature. I'd add circumstance bonuses if you disguised as the original and were using other props, like the normal weapons and clothing that the character would wear. Bonus would be along the lines of the result of your craft armor check to make the skin suit, divided by 5. So I'd give a +4 circumstance bonus to the disguise check if you made a DC 20 craft check when making the suit. I'd be applying simliar penalties to any social rolls, as that is a gross idea.

3. Your not wearing the other PC. That one is dead, you are just wearing *creepy* leather armor. Damage dealt to the armor would be as normal per sunder. This is not construct armor, this is just really creepy armor.

4. Again, this is just leather armor. Anything that would work on leather or armor will work here. You are not wearing a character, it is just armor. The only real difference is if another PC attempts to use reincarnate or something along those lines via your armor. Gm disgression if that would work. I'd lean towards no, unless it was my idea that I brought to the setting as the GM.

5 & 6. You are really getting lost on this construct idea. For a similar item, I think there's an Angelskin armor option in one of the books. Can't recall if it's a material or specific armor, but that's what it would be.


1) You cannot wear another creature. Another creature cannot occupy you space (except for mounts, and the rules for riding anything other than a mount are non-existant) If it was a small skin, or the skin creature had undersized mount feat, and your GM allowed you to ride another PC, it would be just like any other mount.

2) You might not be recognizable as yourself, it is difficult to imagine though when looking like an animated skin would be better than looking like yourself.

3) The PC that was attacked would take the damage. The skin is not armor of anykind.

4) Normal encumbrance rules would apply. A GM might give a circumstance bonuses for concealing things with slight of hand, although when such a thing would ever apply is hard to imagine.

5) The spell ends, and the skinsender dies. The other PC would be left with a human skin, which does nothing as far as game mechanics are concerned. It certainly isn't leather armor, even a cow skin isn't leather armor. Leather armor is treated and crafted to become a) leather and b) armor.

6) Theoretically if someone had craft construct, then new abilities could be added at the rate of 1 day/1000 gp of cost. Since skinsend last 1 hour/level this is unlikely to be useful. If the spell ends then any progress would be lost and if a construct modification was completed it would be gone, as the skin is no longer a construct.

The Exchange

Murdock Mudeater wrote:
Dysfunction wrote:

I said stuff

1. That would be leather armor. Leather is the Politically correct term for skin when used in manufacturing. I'd add a penalty if the leather/skin isn't made into armor, but is instead the PC slipping into the skin of another creature, I'd use the rules for Leather armor, but applye broken property to represent that it isn't really designed to be armor. Craft armor would be required to make this "suit."

2. The skin wouldn't really qualify as a disguise on it's own, unless you intended to disguise as a zombie version of the original creature. I'd add circumstance bonuses if you disguised as the original and were using other props, like the normal weapons and clothing that the character would wear. Bonus would be along the lines of the result of your craft armor check to make the skin suit, divided by 5. So I'd give a +4 circumstance bonus to the disguise check if you made a DC 20 craft check when making the suit. I'd be applying simliar penalties to any social rolls, as that is a gross idea.

3. Your not wearing the other PC. That one is dead, you are just wearing *creepy* leather armor. Damage dealt to the armor would be as normal per sunder. This is not construct armor,...

You wouldn't be wearing a dead PC. Skinsend allows you to animate your skin and travel as normal, the caster PC is very much alive.

I am asking what the rules would be for wearing an animated skin sack.

The Exchange

Dave Justus wrote:

1) You cannot wear another creature. Another creature cannot occupy you space (except for mounts, and the rules for riding anything other than a mount are non-existant) If it was a small skin, or the skin creature had undersized mount feat, and your GM allowed you to ride another PC, it would be just like any other mount.

2) You might not be recognizable as yourself, it is difficult to imagine though when looking like an animated skin would be better than looking like yourself.

3) The PC that was attacked would take the damage. The skin is not armor of anykind.

4) Normal encumbrance rules would apply. A GM might give a circumstance bonuses for concealing things with slight of hand, although when such a thing would ever apply is hard to imagine.

5) The spell ends, and the skinsender dies. The other PC would be left with a human skin, which does nothing as far as game mechanics are concerned. It certainly isn't leather armor, even a cow skin isn't leather armor. Leather armor is treated and crafted to become a) leather and b) armor.

6) Theoretically if someone had craft construct, then new abilities could be added at the rate of 1 day/1000 gp of cost. Since skinsend last 1 hour/level this is unlikely to be useful. If the spell ends then any progress would be lost and if a construct modification was completed it would be gone, as the skin is no longer a construct.

1. you absolutely can wear another creature.

look at Cassisian or the Spirit Oni as just two examples.
as the skin is considered a construct, you could also take a look at modifying it into Construct Armor

All of that is not even dipping into the fact that intelligent items are considered constructs - which are creatures.
so, any set of intelligent armor you put on, you are wearing a creature.

5. the spell already states that if it ends, the caster's consciousness automatically goes back to the body. so, your explanation is flawed from the description of the spell.
Typically, if a construct is dispelled or enters an anti-magic area, there's a whole slew of variables that come into effect.
I was asking how one would label the skin construct and what rules should apply for this type of construct.

6. It wouldn't take much to keep casting the spell. At 5th level, it would last 5 hours, get an extend rod and it now lasts 10 hours. Cast the spell again before duration expires and get another 10 hours.
a third time and it lasts all day.
As you are now considered a construct, its not like you would need to sleep.


Joke:
If a creature swallows me does that count as me wearing it?

To the OP:
A) Would not just an illusion spell be easier?
B) There are quite a few things/processes/chemicals that go into making hides into armor and in general I do not know of any that preserves the fresh look of an alive being.
But having said that it does not mean that you cannot make a system that does so for your game.

Personally:
If I saw someone wearing an Edger Suit (reference from Men in Black Movie) I would be grossed out and I think most others would also. But there could be some very strange place where it might be fashionable.

MDC


Dysfunction wrote:

1. you absolutely can wear another creature.

look at Cassisian or the Spirit Oni as just two examples.

Specific of course overrides general, but the skinsend spell doesn't have any specifics for wearing it.

Dysfunction wrote:
the spell already states that if it ends, the caster's consciousness automatically goes back to the body...

You are correct, I misstated, you go back to your helpless body at 0 HP. In any event although a construct can function in a no-magic area, a spell cannot. Skinsend is a spell that makes a construct, when the spell ends, so does the construct (same would apply to animate object)

Dysfunction wrote:
6. It wouldn't take much to keep casting the spell. At 5th level, it would last 5 hours, get an extend rod and it now lasts 10 hours. Cast the spell again before duration expires and get another 10 hours.

I think it pretty questionable that you could cast skinsend while already being skinsended. But even if you had a pretty permissive GM on that it still seems entirely unpractical. Even a simple dispel magic could end the spell, resulting in all of your work being lost.


Skinsend is seriously icky.

The problem with casting it multiple times, to be walking around as a skin suit construct for... I assume good reasons, right? You have to have good reasons to be casting this of all spells, right?

Anyways, you only have one skin. If you cast the spell while you're already a skin suit, then presumably nothing happens but the spell continues. (I mean, if you want to get precise, your skin body peels itself off of... nothing, really, and your consciousness transfers to the skin construct you already were.)

If you lose the skin for whatever reason, then you can't cast the spell back in your normal body until it regrows skin, due to you being helpless until such a recovery occurs.

Your body still needs food, drink, and sleep, even while you're not attending to it. While you can survive the duration of Skinsend, possibly even Extended, your body risks dying if you don't return your skin to it. (In theory. Rules don't actually address starvation or sleep deprivation, but presumably they're things.) And if your body dies, it puts a very definite time limit to your life as a skin construct.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You absolutely CAN share the space of another creature, just not during combat after initiative is rolled.

If you couldn't share a space, I imagine procreation of the species would prove to be more difficult than it is.

The Exchange

So, basically the verdict is that the best one could do, would be to have one PC carry the other.

Even though one of the PCs would be a skin-sack.

Maybe ride checks if a battle started.
Maybe encumbrance would apply.

But, no wearing the skinsend as a skin suit.


By RAW, correct; but I suspect many GMs would allow at least some of your ideas to work, if only because it sounds morbidly awesome.

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