
Hugo Rune |

Anywhere from less than ankle deep to ceiling height depending on the amount of rain. Sewers can contain arrangments similar to header tanks to generate water pressure, which washes away the debris and can be combined with stormwater systems.
It is probably highest or even overflowing during a extended period of heavy rain and lowest after the rain has stopped and the water drained away. After a period of relatively dry weather the depth is likely to increase a little because of the sludge that will have built up and not been flushed away.

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From a drama standpoint, ankle-deep (or a dry access ledge) is best, to keep the PCs from suffering any significant penalties. The occasional deep trench or pit holding excess runoff can act as a dungeon obstacle - or, if fully concealed beneath filthy water, as a 'trap' with the risk of full immersion in the disease-carrying water.
Metal and other extra-dense junk used to accumulate wherever the water flow in such sewers created an eddy. The old English word for lost valuables scrounged out of a sewer is tosh. Learning is fun!

Wheldrake |

As deep as you need it to be, for dramatic effect.
Lincoln Hills has the right of it.
In some cases, having them wade chest-deep down some corridor can be a wonderful prelude to disaster. Think of the first Star Wars movie and the trash compactor. Having a sudden deluge of water rushing towards them can be a sudden dramatic moment, forcing them to jump through a side door before certain death reaches them.
Lots of stuff to work with in sewers.

Saldiven |
Whenever I used sewers in games, I had a variety of tunnels. There would be lots of small pipes that were too small for anything bigger than, say, a house cat to travel through. These would feed into larger pipes with a few inches to a foot or so of flow in them that medium creatures could crouch through to traverse. These, in turn, would dump into the largest, main pipes that would have a channel down the center and maintenance pathways on one or both sides. The channel could be several (or many) feet deep. Usually, these main tunnels would dump out into some major waterway, such as a river or harbor, and the openings would be covered with some sort of metal grate to try to prevent people from entering since those entrances could be a security risk for the city.

armoricus |
I'm creating a map for a small section of sewers beneath Korvosa. How deep should water in there be? Mainly in regards to whether it would be navigated by walking/wading/swimming.
(Yes, I really know nothing about sewer systems, old or current :p )
Hi there i am just starting to run COTCT. Do you have that map from the above post or any tips on how to create my own?
cheers
lemeres |

In practical terms, I think that 'ankle deep most of the time' is probably appropriate for 'sewers that are adventure sized'.
The assumption here is that the rest of the space in the tunnel is extra capacity to handle rain flooding (you definitely want that room, since you don't want the water to flood back up- you don't want to be the store that is flooded in sewer water). So simple tunnel systems are probably fairly empty the rest of the time.
If you are dealing with larger tunnels, then things start to edge towards 'an underground canal' (which should have 'small sea monster' depths). Smaller than that, and it is probably just a transitional shaft that empties into the main tunnel, so it likely fills up fairly easily.

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Let's not forget the architectural aspect of who deep the channels were intended when they were built.
ankle deep seems quite shallow, and doesn't move the actual sewage without proper irrigation. "Knee-high" would be a better guestimate for a sewer system that doesn't rely on rain fall to clear it out.

Cevah |
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I think that when sewers went into tunnels, they knew (or soon found out) that they needed access to clean them out. They also realized rain runoff would be great for doing this.
Rain coming down at 1"/hour is really heavy, and can cause flash floods. While a sewer system doesn't need to handle this amount, handling a lesser amount with overflow during heavy rain would be fine.
Next, we have waste production. Even adding in animals, it just doesn't compare to the amount of rain. So you have to plan for a relatively small amount of effluent entering the system all the time. Sewers soon developed a narrow channel in the middle of the tunnel. This meant a much smaller space for the effluent to fill, and better disposal between rains. It also provided dry areas on the side for workers that had to deal with problems.
With an environment full of fecund fertilizer, and waste scraps of food, a thriving ecology will soon spring up. Assorted mushrooms will help break stuff down, and vermine will thrive on the scraps and limited intrusion from larger prey. Expect oozes, rat swarms, and even worse when you go there. Additionally, for portions in poor repair, you can get deep puddles and mud pits. Even partial collapses, that might become a blockage with the slightest bump.
The main mechanical problems will be smell, sound, and light. The powerful smells here are considered stinky by characters, so they will not want to stay down here. Maybe a -2 cha check penalty until cleaned off. Sound will echo, so will be useless for pinpointing much, although bats [and echolocation spells] will be OK. Again, a -2 penalty to perception in that environment unless handled well [according to the GM]. Light will be the same problem it is elsewhere in dungeons. [Actually, so could sound be considered the same.]
/cevah

armoricus |
LucyG92 wrote:I'm creating a map for a small section of sewers beneath Korvosa. How deep should water in there be? Mainly in regards to whether it would be navigated by walking/wading/swimming.
(Yes, I really know nothing about sewer systems, old or current :p )
Hi there i am just starting to run COTCT. Do you have that map from the above post or any tips on how to create my own?
cheers
Sorry i did not see this until know. I decided to randomly create the sewers as i went using some maps pulled off pintrest and elseware. I also would adjust the depth based on time of year as the weather is similar to Seattle which can be very rainy Remeber the sewers connect old underground caverns so u can throw those in as well.